Double Switch Room being obnoxious
This commit is contained in:
@@ -2198,6 +2198,7 @@ logical_connections = [
|
|||||||
('GT Double Switch Left to Entry Barrier - Orange', 'GT Double Switch Entry'),
|
('GT Double Switch Left to Entry Barrier - Orange', 'GT Double Switch Entry'),
|
||||||
('GT Double Switch Left to Entry Bypass', 'GT Double Switch Entry'),
|
('GT Double Switch Left to Entry Bypass', 'GT Double Switch Entry'),
|
||||||
('GT Double Switch Left to Pot Corners Bypass', 'GT Double Switch Pot Corners'),
|
('GT Double Switch Left to Pot Corners Bypass', 'GT Double Switch Pot Corners'),
|
||||||
|
('GT Double Switch Left to Exit Bypass', 'GT Double Switch Exit'),
|
||||||
('GT Double Switch Pot Corners to Entry Barrier - Orange', 'GT Double Switch Entry'),
|
('GT Double Switch Pot Corners to Entry Barrier - Orange', 'GT Double Switch Entry'),
|
||||||
('GT Double Switch Pot Corners to Exit Barrier - Blue', 'GT Double Switch Exit'),
|
('GT Double Switch Pot Corners to Exit Barrier - Blue', 'GT Double Switch Exit'),
|
||||||
('GT Double Switch Pot Corners to Ranged Switches', 'GT Double Switch Pot Corners - Ranged Switches'),
|
('GT Double Switch Pot Corners to Ranged Switches', 'GT Double Switch Pot Corners - Ranged Switches'),
|
||||||
|
|||||||
2
Doors.py
2
Doors.py
@@ -1088,6 +1088,7 @@ def create_doors(world, player):
|
|||||||
create_door(player, 'GT Double Switch Left to Entry Barrier - Orange', Lgcl),
|
create_door(player, 'GT Double Switch Left to Entry Barrier - Orange', Lgcl),
|
||||||
create_door(player, 'GT Double Switch Left to Pot Corners Bypass', Lgcl),
|
create_door(player, 'GT Double Switch Left to Pot Corners Bypass', Lgcl),
|
||||||
create_door(player, 'GT Double Switch Left to Entry Bypass', Lgcl),
|
create_door(player, 'GT Double Switch Left to Entry Bypass', Lgcl),
|
||||||
|
create_door(player, 'GT Double Switch Left to Exit Bypass', Lgcl),
|
||||||
create_door(player, 'GT Double Switch Pot Corners to Entry Barrier - Orange', Lgcl),
|
create_door(player, 'GT Double Switch Pot Corners to Entry Barrier - Orange', Lgcl),
|
||||||
create_door(player, 'GT Double Switch Pot Corners to Exit Barrier - Blue', Lgcl),
|
create_door(player, 'GT Double Switch Pot Corners to Exit Barrier - Blue', Lgcl),
|
||||||
create_door(player, 'GT Double Switch Pot Corners to Ranged Switches', Lgcl),
|
create_door(player, 'GT Double Switch Pot Corners to Ranged Switches', Lgcl),
|
||||||
@@ -1401,6 +1402,7 @@ def create_doors(world, player):
|
|||||||
world.get_door('GT Double Switch Left to Entry Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
world.get_door('GT Double Switch Left to Entry Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
||||||
world.get_door('GT Double Switch Left to Entry Bypass', player).barrier(CrystalBarrier.Blue)
|
world.get_door('GT Double Switch Left to Entry Bypass', player).barrier(CrystalBarrier.Blue)
|
||||||
world.get_door('GT Double Switch Left to Pot Corners Bypass', player).barrier(CrystalBarrier.Blue)
|
world.get_door('GT Double Switch Left to Pot Corners Bypass', player).barrier(CrystalBarrier.Blue)
|
||||||
|
world.get_door('GT Double Switch Left to Exit Bypass', player).barrier(CrystalBarrier.Orange)
|
||||||
world.get_door('GT Double Switch Pot Corners to Entry Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
world.get_door('GT Double Switch Pot Corners to Entry Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
||||||
world.get_door('GT Double Switch Pot Corners to Exit Barrier - Blue', player).barrier(CrystalBarrier.Blue)
|
world.get_door('GT Double Switch Pot Corners to Exit Barrier - Blue', player).barrier(CrystalBarrier.Blue)
|
||||||
world.get_door('GT Double Switch Pot Corners Ranged Switches Exit', player).c_switch()
|
world.get_door('GT Double Switch Pot Corners Ranged Switches Exit', player).c_switch()
|
||||||
|
|||||||
@@ -732,7 +732,7 @@ def create_dungeon_regions(world, player):
|
|||||||
|
|
||||||
create_dungeon_region(player, 'GT Double Switch Entry', 'Ganon\'s Tower', None, ['GT Double Switch NW', 'GT Double Switch Entry to Left Barrier - Orange', 'GT Double Switch Entry to Pot Corners Barrier - Orange', 'GT Double Switch Entry to Ranged Switches']),
|
create_dungeon_region(player, 'GT Double Switch Entry', 'Ganon\'s Tower', None, ['GT Double Switch NW', 'GT Double Switch Entry to Left Barrier - Orange', 'GT Double Switch Entry to Pot Corners Barrier - Orange', 'GT Double Switch Entry to Ranged Switches']),
|
||||||
create_dungeon_region(player, 'GT Double Switch Entry - Ranged Switches', 'Ganon\'s Tower', None, ['GT Double Switch Entry Ranged Switches Exit']),
|
create_dungeon_region(player, 'GT Double Switch Entry - Ranged Switches', 'Ganon\'s Tower', None, ['GT Double Switch Entry Ranged Switches Exit']),
|
||||||
create_dungeon_region(player, 'GT Double Switch Left', 'Ganon\'s Tower', None, ['GT Double Switch Left to Entry Barrier - Orange', 'GT Double Switch Left to Entry Bypass', 'GT Double Switch Left to Pot Corners Bypass']),
|
create_dungeon_region(player, 'GT Double Switch Left', 'Ganon\'s Tower', None, ['GT Double Switch Left to Entry Barrier - Orange', 'GT Double Switch Left to Entry Bypass', 'GT Double Switch Left to Pot Corners Bypass', 'GT Double Switch Left to Exit Bypass']),
|
||||||
create_dungeon_region(player, 'GT Double Switch Pot Corners', 'Ganon\'s Tower', ['Ganons Tower - Double Switch Pot Key'], ['GT Double Switch Pot Corners to Entry Barrier - Orange', 'GT Double Switch Pot Corners to Exit Barrier - Blue', 'GT Double Switch Pot Corners to Ranged Switches']),
|
create_dungeon_region(player, 'GT Double Switch Pot Corners', 'Ganon\'s Tower', ['Ganons Tower - Double Switch Pot Key'], ['GT Double Switch Pot Corners to Entry Barrier - Orange', 'GT Double Switch Pot Corners to Exit Barrier - Blue', 'GT Double Switch Pot Corners to Ranged Switches']),
|
||||||
create_dungeon_region(player, 'GT Double Switch Pot Corners - Ranged Switches', 'Ganon\'s Tower', None, ['GT Double Switch Pot Corners Ranged Switches Exit']),
|
create_dungeon_region(player, 'GT Double Switch Pot Corners - Ranged Switches', 'Ganon\'s Tower', None, ['GT Double Switch Pot Corners Ranged Switches Exit']),
|
||||||
create_dungeon_region(player, 'GT Double Switch Exit', 'Ganon\'s Tower', None, ['GT Double Switch EN', 'GT Double Switch Exit to Blue Barrier']),
|
create_dungeon_region(player, 'GT Double Switch Exit', 'Ganon\'s Tower', None, ['GT Double Switch EN', 'GT Double Switch Exit to Blue Barrier']),
|
||||||
|
|||||||
9
Rules.py
9
Rules.py
@@ -382,7 +382,7 @@ def global_rules(world, player):
|
|||||||
set_rule(world.get_entrance('PoD Map Balcony to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player)) # or state.has('Red Boomerang', player)
|
set_rule(world.get_entrance('PoD Map Balcony to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player)) # or state.has('Red Boomerang', player)
|
||||||
set_rule(world.get_entrance('PoD Bow Statue Right to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('PoD Bow Statue Right to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
||||||
set_rule(world.get_entrance('PoD Bow Statue Left to Right Bypass', player), lambda state: state.has('Cane of Somaria', player)) # or state.can_use_bombs(player) or state.can_shoot_arrows(player) or state.has_beam_sword(player) or state.has('Red Boomrang', player) or state.has('Ice Rod', player) or state.has('Fire Rod', player)
|
set_rule(world.get_entrance('PoD Bow Statue Left to Right Bypass', player), lambda state: state.has('Cane of Somaria', player)) # or state.can_use_bombs(player) or state.can_shoot_arrows(player) or state.has_beam_sword(player) or state.has('Red Boomrang', player) or state.has('Ice Rod', player) or state.has('Fire Rod', player)
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Landing to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('PoD Dark Pegs Landing to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player)) # or state.can_use_bombs(player) or state.has('Blue boomerang', player) or state.has('Red boomerang', player)
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Middle to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.can_use_bombs(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('PoD Dark Pegs Middle', player), player))) # or state.has_beam_sword(player)
|
set_rule(world.get_entrance('PoD Dark Pegs Middle to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.can_use_bombs(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('PoD Dark Pegs Middle', player), player))) # or state.has_beam_sword(player)
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Left to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player)) # or state.has_beam_sword(player)
|
set_rule(world.get_entrance('PoD Dark Pegs Left to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player)) # or state.has_beam_sword(player)
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Right to Middle Bypass', player), lambda state: state.has('Blue Boomerang', player))
|
set_rule(world.get_entrance('PoD Dark Pegs Right to Middle Bypass', player), lambda state: state.has('Blue Boomerang', player))
|
||||||
@@ -471,9 +471,10 @@ def global_rules(world, player):
|
|||||||
set_rule(world.get_entrance('GT Hookshot Platform Barrier Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('GT Hookshot Platform Barrier Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
|
||||||
set_rule(world.get_entrance('GT Hookshot South Entry to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('GT Hookshot South Entry to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
|
||||||
set_rule(world.get_entrance('GT Double Switch Entry to Ranged Switches', player), lambda state: False) # state.has('Cane of Somaria', player)
|
set_rule(world.get_entrance('GT Double Switch Entry to Ranged Switches', player), lambda state: False) # state.has('Cane of Somaria', player)
|
||||||
set_rule(world.get_entrance('GT Double Switch Left to Entry Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria') or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player))
|
set_rule(world.get_entrance('GT Double Switch Left to Entry Bypass', player), lambda state: True) # Can always use pots
|
||||||
set_rule(world.get_entrance('GT Double Switch Left to Pot Corners Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria') or state.has('Red Boomerang', player)) # or (state.has('Blue Boomerang', player) and state.has('Hookshot', player))
|
set_rule(world.get_entrance('GT Double Switch Left to Pot Corners Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria') or state.has('Red Boomerang', player)) # or (state.has('Blue Boomerang', player) and state.has('Hookshot', player)) or (state.has('Ice Rod', player) and state.has('Hookshot', player))
|
||||||
set_rule(world.get_entrance('GT Double Switch Pot Corners to Ranged Switches', player), lambda state: False) # (state.has('Cane of Somaria', player) and state.has_Boots(player))
|
set_rule(world.get_entrance('GT Double Switch Left to Exit Bypass', player), lambda state: False) # state.can_use_bombs(player) or (state.has('Cane of Somaria', player) and (state.has('Red Boomerang', player) or (state.has('Hookshot', player) and state.has('Blue Boomerang', player)) or (state.has('Hookshot', player) and state.has('Ice Rod', player))))
|
||||||
|
set_rule(world.get_entrance('GT Double Switch Pot Corners to Ranged Switches', player), lambda state: False) # state.can_use_bombs(player) or state.has('Cane of Somaria', player) or (state.has('Cane of Somaria', player) and state.has_Boots(player)) /// There's two ways to interact with the switch. Somaria bounce at the top corner, or timed throws at the bottom corner.
|
||||||
set_rule(world.get_entrance('GT Crystal Conveyor to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('GT Crystal Conveyor to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
||||||
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
||||||
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Left Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Left Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
||||||
|
|||||||
Reference in New Issue
Block a user