Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev

This commit is contained in:
codemann8
2021-08-16 22:52:31 -05:00
7 changed files with 21 additions and 6 deletions

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@@ -1071,6 +1071,7 @@ def assign_cross_keys(dungeon_builders, world, player):
# Step 3: Initial valid combination find - reduce flex if needed
for name, builder in dungeon_builders.items():
suggested = builder.key_doors_num - builder.key_drop_cnt
builder.total_keys = builder.key_doors_num
find_valid_combination(builder, start_regions_map[name], world, player)
actual_chest_keys = builder.key_doors_num - builder.key_drop_cnt
if actual_chest_keys < suggested:
@@ -1087,6 +1088,7 @@ def assign_cross_keys(dungeon_builders, world, player):
name = builder.name
logger.debug('Cross Dungeon: Increasing key count by 1 for %s', name)
builder.key_doors_num += 1
builder.total_keys = builder.key_doors_num
result = find_valid_combination(builder, start_regions_map[name], world, player, drop_keys=False)
if result:
remaining -= 1
@@ -1380,7 +1382,7 @@ def shuffle_key_doors(builder, world, player):
skips.append(world.get_door(dp.door_a, player))
break
num_key_doors += 1
builder.key_doors_num = num_key_doors
builder.key_doors_num = builder.total_keys = num_key_doors
find_small_key_door_candidates(builder, start_regions, world, player)
find_valid_combination(builder, start_regions, world, player)
reassign_key_doors(builder, world, player)