Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev

This commit is contained in:
codemann8
2021-08-16 22:52:31 -05:00
7 changed files with 21 additions and 6 deletions

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@@ -1071,6 +1071,7 @@ def assign_cross_keys(dungeon_builders, world, player):
# Step 3: Initial valid combination find - reduce flex if needed # Step 3: Initial valid combination find - reduce flex if needed
for name, builder in dungeon_builders.items(): for name, builder in dungeon_builders.items():
suggested = builder.key_doors_num - builder.key_drop_cnt suggested = builder.key_doors_num - builder.key_drop_cnt
builder.total_keys = builder.key_doors_num
find_valid_combination(builder, start_regions_map[name], world, player) find_valid_combination(builder, start_regions_map[name], world, player)
actual_chest_keys = builder.key_doors_num - builder.key_drop_cnt actual_chest_keys = builder.key_doors_num - builder.key_drop_cnt
if actual_chest_keys < suggested: if actual_chest_keys < suggested:
@@ -1087,6 +1088,7 @@ def assign_cross_keys(dungeon_builders, world, player):
name = builder.name name = builder.name
logger.debug('Cross Dungeon: Increasing key count by 1 for %s', name) logger.debug('Cross Dungeon: Increasing key count by 1 for %s', name)
builder.key_doors_num += 1 builder.key_doors_num += 1
builder.total_keys = builder.key_doors_num
result = find_valid_combination(builder, start_regions_map[name], world, player, drop_keys=False) result = find_valid_combination(builder, start_regions_map[name], world, player, drop_keys=False)
if result: if result:
remaining -= 1 remaining -= 1
@@ -1380,7 +1382,7 @@ def shuffle_key_doors(builder, world, player):
skips.append(world.get_door(dp.door_a, player)) skips.append(world.get_door(dp.door_a, player))
break break
num_key_doors += 1 num_key_doors += 1
builder.key_doors_num = num_key_doors builder.key_doors_num = builder.total_keys = num_key_doors
find_small_key_door_candidates(builder, start_regions, world, player) find_small_key_door_candidates(builder, start_regions, world, player)
find_valid_combination(builder, start_regions, world, player) find_valid_combination(builder, start_regions, world, player)
reassign_key_doors(builder, world, player) reassign_key_doors(builder, world, player)

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@@ -1175,6 +1175,7 @@ class DungeonBuilder(object):
self.pre_open_stonewalls = set() # used by stonewall system self.pre_open_stonewalls = set() # used by stonewall system
self.candidates = None self.candidates = None
self.total_keys = None
self.key_doors_num = None self.key_doors_num = None
self.combo_size = None self.combo_size = None
self.flex = 0 self.flex = 0

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@@ -375,6 +375,13 @@ flexible_starts = {
'Skull Woods': ['Skull Left Drop', 'Skull Pinball'] 'Skull Woods': ['Skull Left Drop', 'Skull Pinball']
} }
default_key_counts = {
'Hyrule Castle': 1, 'Eastern Palace': 0, 'Desert Palace': 1,
'Tower of Hera': 1, 'Agahnims Tower': 2, 'Palace of Darkness': 6,
'Swamp Palace': 1, 'Skull Woods': 3, 'Thieves Town': 1,
'Ice Palace': 2, 'Misery Mire': 3, 'Turtle Rock': 4, 'Ganons Tower': 4
}
dungeon_keys = { dungeon_keys = {
'Hyrule Castle': 'Small Key (Escape)', 'Hyrule Castle': 'Small Key (Escape)',
'Eastern Palace': 'Small Key (Eastern Palace)', 'Eastern Palace': 'Small Key (Eastern Palace)',

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@@ -4,7 +4,7 @@ from collections import defaultdict, deque
from BaseClasses import DoorType from BaseClasses import DoorType
from Regions import dungeon_events from Regions import dungeon_events
from Dungeons import dungeon_keys, dungeon_bigs from Dungeons import dungeon_keys, dungeon_bigs, default_key_counts
from DungeonGenerator import ExplorationState, special_big_key_doors from DungeonGenerator import ExplorationState, special_big_key_doors
@@ -1384,9 +1384,10 @@ def create_key_counters(key_layout, world, player):
flat_proposal = key_layout.flat_prop flat_proposal = key_layout.flat_prop
state = ExplorationState(dungeon=key_layout.sector.name) state = ExplorationState(dungeon=key_layout.sector.name)
if world.doorShuffle[player] == 'vanilla': if world.doorShuffle[player] == 'vanilla':
state.key_locations = len(world.get_dungeon(key_layout.sector.name, player).small_keys) state.key_locations = default_key_counts[key_layout.sector.name]
else: else:
state.key_locations = world.dungeon_layouts[player][key_layout.sector.name].key_doors_num builder = world.dungeon_layouts[player][key_layout.sector.name]
state.key_locations = builder.total_keys - builder.key_drop_cnt
state.big_key_special, special_region = False, None state.big_key_special, special_region = False, None
for region in key_layout.sector.regions: for region in key_layout.sector.regions:
for location in region.locations: for location in region.locations:

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@@ -29,7 +29,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
from Utils import output_path, parse_player_names from Utils import output_path, parse_player_names
__version__ = '0.5.0.2-u' __version__ = '0.5.0.3-u'
from source.classes.BabelFish import BabelFish from source.classes.BabelFish import BabelFish

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@@ -846,7 +846,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
new_locations.append(Regions.lookup_name_to_id[location]) new_locations.append(Regions.lookup_name_to_id[location])
try: try:
if roomid in location_shop_ids: if ctx.shop_mode or ctx.retro_mode:
misc_data = await snes_read(ctx, SHOP_ADDR, SHOP_SRAM_LEN) misc_data = await snes_read(ctx, SHOP_ADDR, SHOP_SRAM_LEN)
for cnt, b in enumerate(misc_data): for cnt, b in enumerate(misc_data):
my_check = Regions.shop_table_by_location_id[0x400000 + cnt] my_check = Regions.shop_table_by_location_id[0x400000 + cnt]

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@@ -15,6 +15,10 @@ CLI: ```--bombbag```
# Bug Fixes and Notes. # Bug Fixes and Notes.
* 0.5.0.3
* Fixed a bug in retro+vanilla and big key placement
* Fixed a problem with shops not registering in the Multiclient until you visit one
* Fixed a bug in the Mystery code with sfx
* 0.5.0.2 * 0.5.0.2
* --shuffle_sfx option added * --shuffle_sfx option added
* 0.5.0.1 * 0.5.0.1