Minor bugfix update
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@@ -512,6 +512,8 @@ def set_up_shops(world, player):
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shop.add_inventory(1, 'Small Key (Universal)', 100)
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shop.add_inventory(2, 'Bombs (10)', 50)
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rss.locked = True
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cap_shop = world.get_region('Capacity Upgrade', player).shop
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cap_shop.inventory[1] = None # remove arrow capacity upgrades in retro
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def customize_shops(world, player):
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@@ -599,7 +601,7 @@ def randomize_price(price):
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def change_shop_items_to_rupees(world, player, shops):
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locations = world.get_filled_locations(player)
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for location in locations:
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if location.item.name in shop_transfer.keys() and location.parent_region.name not in shops:
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if location.item.name in shop_transfer.keys() and (location.parent_region.name not in shops or location.name == 'Potion Shop'):
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new_item = ItemFactory(shop_transfer[location.item.name], location.item.player)
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location.item = new_item
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if location.parent_region.name == 'Capacity Upgrade' and location.item.name in cap_blacklist:
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