-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage) -Fix for Ice Jelly room when going backward and enemizer is on -Fix for inverted - don't start as a bunny in Dark Sanctuary -Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
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@@ -170,6 +170,9 @@ JSL CheckDarkWorldSanc : NOP
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org $01891e ; <- Bank 01.asm : 991 Dungeon_LoadType2Object (LDA $00 : XBA : AND.w #$00FF)
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JSL RainPrevention : NOP #2
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org $1edabf ; <- sprite_energy_ball.asm : 86-7 Sprite_EnergyBall (LDA.b #$10 : LDX.b #$00)
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JSL StandardAgaDmg
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; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
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; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
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; Hera BK door back can be seen with Pot clipping - likely useful for no logic seeds
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