Reorganized and renamed regions, rules, and lists
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@@ -3251,7 +3251,7 @@ def find_accessible_entrances(world, player, builder):
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if connect not in queue and connect not in visited_regions:
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queue.append(connect)
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for ext in next_region.exits:
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if hc_std and ext.name in ['Hyrule Castle Main Gate (North)', 'Top of Pyramid', 'Hyrule Castle Ledge Drop']: # just skip it
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if hc_std and ext.name in ['Hyrule Castle Main Gate (North)', 'Castle Gate Teleporter', 'Hyrule Castle Ledge Drop']: # just skip it
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continue
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connect = ext.connected_region
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if connect is None or ext.door and ext.door.blocked:
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