Implement Beat Agahnim 1 already in starting inventory

This commit is contained in:
codemann8
2023-12-09 16:22:25 -06:00
parent 5983629d6b
commit f954907af8

View File

@@ -115,7 +115,13 @@ class InitialSram:
equip[0x36E] = 0x80
if startingstate.has('Return Old Man', player):
self._initial_sram_bytes[0x410] = self._initial_sram_bytes[0x410] | 0x01
self._initial_sram_bytes[0x410] |= 0x01
if startingstate.has('Beat Agahnim 1', player):
if world.mode[player] == 'standard':
self._initial_sram_bytes[0x3C5] = 0x80
else:
self._initial_sram_bytes[0x3C5] = 0x03
for item in world.precollected_items:
if item.player != player:
@@ -127,7 +133,7 @@ class InitialSram:
'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield',
'Red Mail', 'Blue Mail', 'Progressive Armor',
'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)',
'Return Old Man']:
'Return Old Man', 'Beat Agahnim 1']:
continue
set_table = {'Book of Mudora': (0x34E, 1), 'Hammer': (0x34B, 1), 'Bug Catching Net': (0x34D, 1), 'Hookshot': (0x342, 1), 'Magic Mirror': (0x353, 2),