Implement Beat Agahnim 1 already in starting inventory
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@@ -115,7 +115,13 @@ class InitialSram:
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equip[0x36E] = 0x80
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equip[0x36E] = 0x80
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if startingstate.has('Return Old Man', player):
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if startingstate.has('Return Old Man', player):
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self._initial_sram_bytes[0x410] = self._initial_sram_bytes[0x410] | 0x01
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self._initial_sram_bytes[0x410] |= 0x01
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if startingstate.has('Beat Agahnim 1', player):
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if world.mode[player] == 'standard':
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self._initial_sram_bytes[0x3C5] = 0x80
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else:
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self._initial_sram_bytes[0x3C5] = 0x03
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for item in world.precollected_items:
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for item in world.precollected_items:
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if item.player != player:
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if item.player != player:
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@@ -127,7 +133,7 @@ class InitialSram:
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'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield',
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'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield',
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'Red Mail', 'Blue Mail', 'Progressive Armor',
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'Red Mail', 'Blue Mail', 'Progressive Armor',
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'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)',
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'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)',
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'Return Old Man']:
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'Return Old Man', 'Beat Agahnim 1']:
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continue
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continue
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set_table = {'Book of Mudora': (0x34E, 1), 'Hammer': (0x34B, 1), 'Bug Catching Net': (0x34D, 1), 'Hookshot': (0x342, 1), 'Magic Mirror': (0x353, 2),
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set_table = {'Book of Mudora': (0x34E, 1), 'Hammer': (0x34B, 1), 'Bug Catching Net': (0x34D, 1), 'Hookshot': (0x342, 1), 'Magic Mirror': (0x353, 2),
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