Update README.md

This commit is contained in:
codemann8
2021-04-24 17:16:58 -05:00
committed by GitHub
parent 3b10b1a277
commit f95d3cae0c

View File

@@ -9,7 +9,7 @@ See https://alttpr.com/ for more details on the normal randomizer.
This is a very new mode of LTTPR so the tools and info is very limited. There is a [OW Rando Cheat Sheet](https://zelda.codemann8.com/images/shared/ow-rando-reference-sheet.png) that shows all the transitions that exist and are candidates for shuffle. There is a rumor that some OW tracking capability will be coming to CodeTracker, an EmoTracker package for LTTPR.
# Known Issues
(Updated 2021-04-21)
(Updated 2021-04-24)
### If you want to playtest this, know these things:
- Camera unlocking issues, which opens up the possibility of a hardlock. The workaround is to move Link around until the camera locks in place. DO NOT try to transition where there is a visible line.
@@ -19,9 +19,10 @@ This is a very new mode of LTTPR so the tools and info is very limited. There is
- If you fake flipper, beware of transitioning south. You could end up at the top of the waterfall in the southeast of either world. If you mistakenly drop down, it is important to NOT make any other movements and S+Q immediately or there will be a hardlock. Falling from the waterfall is avoidable but it is super easy to do as it is super close the the transition.
### Known bugs:
- When generating, there is a message about one location that remains unfilled. You will find a Nothing item at that location. This is known and being looked at.
- Camera unlocks, this is a known issue and will eventually be fixed at a later time
- ~~When generating, there is a message about one location that remains unfilled. You will find a Nothing item at that location.~~ _(Fixed with 0.1.0.3)_
- There may be an issue with progression being front-loaded in the seed in some scenarios, due to an unsophisticated shuffle algorithm that could make varying-sized parts of each world unreachable
- Some rare instances of vanilla transitions occur when they should not, you can tell when this bug occurs because it doesn't re-center you within the gap. These cases are seemingly unreproducable, so you can re-navigate to see where it was supposed to lead. Video proof of these occurances are helpful.
- ~~Some rare instances of vanilla transitions occur when they should not, you can tell when this bug occurs because it doesn't re-center you within the gap. These cases are seemingly unreproducable, so you can re-navigate to see where it was supposed to lead. Video proof of these occurances are helpful.~~ _(Fixed with 0.1.0.4)_
# Feedback and Bug Reports