Merge branch 'DoorDevVolatile' into StandingItems
# Conflicts: # Rom.py # data/base2current.bps
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@@ -966,6 +966,7 @@ def create_shops(world, player):
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if world.mode[player] == 'inverted' and region_name == 'Dark Lake Hylia Shop':
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locked = True
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inventory = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)]
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custom = True
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region = world.get_region(region_name, player)
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shop = Shop(region, room_id, type, shopkeeper, custom, locked, sram)
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region.shop = shop
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