Possible fix for standing items weirdness
Generation fix for Bumper Cave Chaos door type fix Minor fix for universal keys Relaase notes update
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@@ -787,7 +787,7 @@ class CollectionState(object):
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door_candidates.append(door.name)
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return door_candidates
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door_candidates, skip = [], set()
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if state.world.accessibility[player] != 'locations' and remaining_keys == 0:
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if state.world.accessibility[player] != 'locations' and remaining_keys == 0 and dungeon_name != 'Universal':
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key_logic = state.world.key_logic[player][dungeon_name]
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for door, paired in key_logic.sm_doors.items():
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if door.name in key_logic.door_rules:
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