Possible fix for standing items weirdness

Generation fix for Bumper Cave
Chaos door type fix
Minor fix for universal keys
Relaase notes update
This commit is contained in:
aerinon
2022-11-10 14:14:54 -07:00
parent cb4cf65c9c
commit fa75d2b4e9
6 changed files with 79 additions and 182 deletions

View File

@@ -787,7 +787,7 @@ class CollectionState(object):
door_candidates.append(door.name)
return door_candidates
door_candidates, skip = [], set()
if state.world.accessibility[player] != 'locations' and remaining_keys == 0:
if state.world.accessibility[player] != 'locations' and remaining_keys == 0 and dungeon_name != 'Universal':
key_logic = state.world.key_logic[player][dungeon_name]
for door, paired in key_logic.sm_doors.items():
if door.name in key_logic.door_rules: