Minor standard generation fix
Minor ER + Partitioned fix
This commit is contained in:
@@ -476,14 +476,14 @@ def choose_portals(world, player):
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info.required_passage = {x: y for x, y in info.required_passage.items() if len(y) > 0}
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info.required_passage = {x: y for x, y in info.required_passage.items() if len(y) > 0}
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for target_region, possible_portals in info.required_passage.items():
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for target_region, possible_portals in info.required_passage.items():
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candidates = find_portal_candidates(master_door_list, dungeon, custom, allowed, need_passage=True,
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candidates = find_portal_candidates(master_door_list, dungeon, custom, allowed, need_passage=True,
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bk_shuffle=bk_shuffle, rupee_bow=rupee_bow_flag)
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bk_shuffle=bk_shuffle, standard=std_flag, rupee_bow=rupee_bow_flag)
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choice, portal = assign_portal(candidates, possible_portals, custom, world, player)
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choice, portal = assign_portal(candidates, possible_portals, custom, world, player)
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portal.destination = True
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portal.destination = True
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clean_up_portal_assignment(portal_assignment, dungeon, portal, master_door_list, outstanding_portals)
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clean_up_portal_assignment(portal_assignment, dungeon, portal, master_door_list, outstanding_portals)
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dead_end_choices = info.total - 1 - len(portal_assignment[dungeon])
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dead_end_choices = info.total - 1 - len(portal_assignment[dungeon])
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for i in range(0, dead_end_choices):
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for i in range(0, dead_end_choices):
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candidates = find_portal_candidates(master_door_list, dungeon, custom, allowed, dead_end_allowed=True,
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candidates = find_portal_candidates(master_door_list, dungeon, custom, allowed, dead_end_allowed=True,
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bk_shuffle=bk_shuffle, rupee_bow=rupee_bow_flag)
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bk_shuffle=bk_shuffle, standard=std_flag, rupee_bow=rupee_bow_flag)
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possible_portals = outstanding_portals if not info.sole_entrance else [x for x in outstanding_portals if x != info.sole_entrance]
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possible_portals = outstanding_portals if not info.sole_entrance else [x for x in outstanding_portals if x != info.sole_entrance]
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choice, portal = assign_portal(candidates, possible_portals, custom, world, player)
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choice, portal = assign_portal(candidates, possible_portals, custom, world, player)
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if choice.deadEnd:
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if choice.deadEnd:
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1
Doors.py
1
Doors.py
@@ -1521,6 +1521,7 @@ def create_doors(world, player):
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world.get_door("GT Bob\'s Room SE", player).passage = False
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world.get_door("GT Bob\'s Room SE", player).passage = False
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world.get_door('Desert Tiles 2 SE', player).bk_shuffle_req = True # key-drop note: allows this to be a portal
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world.get_door('Desert Tiles 2 SE', player).bk_shuffle_req = True # key-drop note: allows this to be a portal
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world.get_door('Swamp Lobby S', player).standard_restricted = True
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world.get_door('Swamp Lobby S', player).standard_restricted = True
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world.get_door('Sanctuary S', player).standard_restricted = True
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world.get_door('PoD Mimics 2 SW', player).rupee_bow_restricted = True # bow statue
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world.get_door('PoD Mimics 2 SW', player).rupee_bow_restricted = True # bow statue
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# enemizer logic could get rid of the following restriction
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# enemizer logic could get rid of the following restriction
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world.get_door('PoD Pit Room S', player).rupee_bow_restricted = True # so mimics 1 shouldn't be required
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world.get_door('PoD Pit Room S', player).rupee_bow_restricted = True # so mimics 1 shouldn't be required
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2
Main.py
2
Main.py
@@ -34,7 +34,7 @@ from source.overworld.EntranceShuffle2 import link_entrances_new
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from source.tools.BPS import create_bps_from_data
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from source.tools.BPS import create_bps_from_data
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from source.classes.CustomSettings import CustomSettings
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from source.classes.CustomSettings import CustomSettings
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__version__ = '1.2.0.6-u'
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__version__ = '1.2.0.7-u'
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from source.classes.BabelFish import BabelFish
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from source.classes.BabelFish import BabelFish
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@@ -108,6 +108,12 @@ These are now independent of retro mode and have three options: None, Random, an
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* Bonk Fairy (Dark)
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* Bonk Fairy (Dark)
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# Bug Fixes and Notes
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# Bug Fixes and Notes
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* 1.2.0.7-u
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* Fix for some misery mire key logic
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* Minor standard generation fix
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* Fix for inactive flute start
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* Settingsfile for multiworld generation support
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* Fix for duped HC/AT Maps/Compasses
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* 1.2.0.6-u
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* 1.2.0.6-u
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* Fix for light cone in Escape when entering from Dark World post-zelda
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* Fix for light cone in Escape when entering from Dark World post-zelda
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* Fix for light cone in Escape when lighting a torch with fire rod
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* Fix for light cone in Escape when lighting a torch with fire rod
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@@ -632,7 +632,7 @@ def do_fixed_shuffle(avail, entrance_list):
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rules = Restrictions()
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rules = Restrictions()
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rules.size = size
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rules.size = size
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if ('Hyrule Castle Entrance (South)' in entrances and
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if ('Hyrule Castle Entrance (South)' in entrances and
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avail.world.doorShuffle[avail.player] in ['basic', 'crossed']):
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avail.world.doorShuffle[avail.player] != 'vanilla'):
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rules.must_exit_to_lw = True
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rules.must_exit_to_lw = True
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if 'Inverted Ganons Tower' in entrances and not avail.world.shuffle_ganon:
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if 'Inverted Ganons Tower' in entrances and not avail.world.shuffle_ganon:
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rules.fixed = True
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rules.fixed = True
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