Fixed issue with item pool placing items on Zelda Drop Off
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@@ -272,14 +272,6 @@ def generate_itempool(world, player):
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item = None
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set_event_item(world, player, loc, item)
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zelda_pickup, zelda_dropoff = None, None
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if world.mode[player] == 'standard':
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if not world.shuffle_followers[player]:
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zelda_pickup = 'Zelda Herself'
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zelda_dropoff = 'Zelda Delivered'
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set_event_item(world, player, 'Zelda Pickup', zelda_pickup)
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set_event_item(world, player, 'Zelda Drop Off', zelda_dropoff)
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# set up item pool
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skip_pool_adjustments = False
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if world.customizer and world.customizer.get_item_pool() and player in world.customizer.get_item_pool():
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