Fixed issue with item pool placing items on Zelda Drop Off

This commit is contained in:
codemann8
2025-05-04 09:31:36 -05:00
parent 40bff27e6b
commit fc172dd593
2 changed files with 3 additions and 11 deletions

View File

@@ -272,14 +272,6 @@ def generate_itempool(world, player):
item = None
set_event_item(world, player, loc, item)
zelda_pickup, zelda_dropoff = None, None
if world.mode[player] == 'standard':
if not world.shuffle_followers[player]:
zelda_pickup = 'Zelda Herself'
zelda_dropoff = 'Zelda Delivered'
set_event_item(world, player, 'Zelda Pickup', zelda_pickup)
set_event_item(world, player, 'Zelda Drop Off', zelda_dropoff)
# set up item pool
skip_pool_adjustments = False
if world.customizer and world.customizer.get_item_pool() and player in world.customizer.get_item_pool():