Fixed issue with item pool placing items on Zelda Drop Off

This commit is contained in:
codemann8
2025-05-04 09:31:36 -05:00
parent 40bff27e6b
commit fc172dd593
2 changed files with 3 additions and 11 deletions

View File

@@ -1249,7 +1249,7 @@ def adjust_locations(world, player):
location.prize = prize_on_boss
location.real = not prize_on_boss
# unreal events:
for l in ['Ganon', 'Zelda Pickup', 'Zelda Drop Off'] + list(location_events):
for l in ['Ganon'] + list(location_events):
location = world.get_location_unsafe(l, player)
if location:
location.type = LocationType.Logical
@@ -1436,8 +1436,8 @@ location_events = {
'Revealing Light': 'Maiden Unmasked',
'Ice Block Drop': 'Convenient Block',
'Skull Star Tile': 'Hidden Pits',
'Zelda Pickup': None,
'Zelda Drop Off': None
'Zelda Pickup': 'Zelda Herself',
'Zelda Drop Off': 'Zelda Delivered'
}