Allowed Mountain Entry and West DM to be shuffled independenty in OW Tile Swap

This commit is contained in:
codemann8
2021-07-12 01:51:22 -05:00
parent 8ca7189dc1
commit fc2457678f
3 changed files with 49 additions and 86 deletions

View File

@@ -47,7 +47,24 @@ def link_entrances(world, player):
if world.shuffle[player] == 'vanilla':
for exitname, regionname in inverted_default_dungeon_connections:
connect_simple(world, exitname, regionname, player)
# inverted entrance mods
for owid in swapped_connections.keys():
if (world.mode[player] == 'inverted') != (owid in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
for (entrancename, exitname) in swapped_connections[owid]:
try:
connect_two_way(world, entrancename, exitname, player)
except RuntimeError:
connect_entrance(world, entrancename, exitname, player)
if (world.mode[player] == 'inverted') != (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed') and \
(world.mode[player] == 'inverted') == (0x0a in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
connect_entrance(world, 'Death Mountain Return Cave (West)', 'Dark Death Mountain Healer Fairy', player)
elif (world.mode[player] == 'inverted') != (0x0a in world.owswaps[player][0] and world.owSwap[player] == 'mixed') and \
(world.mode[player] == 'inverted') == (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
connect_two_way(world, 'Bumper Cave (Top)', 'Death Mountain Return Cave Exit (West)', player)
# dungeon entrance shuffle
if world.shuffle[player] == 'dungeonssimple':
simple_shuffle_dungeons(world, player)
elif world.shuffle[player] == 'dungeonsfull':
@@ -1533,7 +1550,9 @@ def connect_entrance(world, entrancename, exitname, player):
addresses = door_addresses[entrance.name][0]
entrance.connect(region, addresses, target)
world.spoiler.set_entrance(entrance.name, exit.name if exit is not None else region.name, 'entrance', player)
if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
world.spoiler.set_entrance(entrance.name, exit.name if exit is not None else region.name, 'entrance', player)
def connect_exit(world, exitname, entrancename, player):
entrance = world.get_entrance(entrancename, player)
@@ -1544,7 +1563,9 @@ def connect_exit(world, exitname, entrancename, player):
exit.connected_region.entrances.remove(exit)
exit.connect(entrance.parent_region, door_addresses[entrance.name][1], exit_ids[exit.name][1])
world.spoiler.set_entrance(entrance.name, exit.name, 'exit', player)
if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
world.spoiler.set_entrance(entrance.name, exit.name, 'exit', player)
def connect_two_way(world, entrancename, exitname, player):
@@ -1559,7 +1580,9 @@ def connect_two_way(world, entrancename, exitname, player):
entrance.connect(exit.parent_region, door_addresses[entrance.name][0], exit_ids[exit.name][0])
exit.connect(entrance.parent_region, door_addresses[entrance.name][1], exit_ids[exit.name][1])
world.spoiler.set_entrance(entrance.name, exit.name, 'both', player)
if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
world.spoiler.set_entrance(entrance.name, exit.name, 'both', player)
def scramble_holes(world, player):
@@ -2853,46 +2876,34 @@ default_connections = [('Waterfall of Wishing', 'Waterfall of Wishing'),
('Pyramid Hole', 'Pyramid'),
('Pyramid Entrance', 'Bottom of Pyramid'),
('Inverted Pyramid Hole', 'Pyramid'),
('Inverted Pyramid Entrance', 'Bottom of Pyramid')
('Inverted Pyramid Entrance', 'Bottom of Pyramid'),
('Pyramid Exit', 'Pyramid Exit Ledge')
]
open_default_connections = [('Old Man Cave (West)', 'Old Man Cave Ledge'),
('Old Man Cave (East)', 'Old Man Cave'),
('Old Man Cave Exit (West)', 'Mountain Entry Entrance'),
('Old Man Cave Exit (East)', 'West Death Mountain (Bottom)'),
('Death Mountain Return Cave (East)', 'Death Mountain Return Cave'),
('Death Mountain Return Cave (West)', 'Death Mountain Return Cave'),
('Death Mountain Return Cave Exit (West)', 'Mountain Entry Ledge'),
('Death Mountain Return Cave Exit (East)', 'West Death Mountain (Bottom)'),
('Bumper Cave (Bottom)', 'Bumper Cave'),
('Bumper Cave (Top)', 'Bumper Cave'),
('Bumper Cave Exit (Top)', 'Bumper Cave Ledge'),
('Bumper Cave Exit (Bottom)', 'Bumper Cave Entrance'),
('Dark Death Mountain Fairy', 'Dark Death Mountain Healer Fairy'),
swapped_connections = {
0x03: [
('Old Man Cave (East)', 'Death Mountain Return Cave Exit (West)'),
#('Death Mountain Return Cave (East)', 'Death Mountain Return Cave Exit (East)'),
('Dark Death Mountain Fairy', 'Old Man Cave Exit (East)')
],
0x0a: [
('Old Man Cave (West)', 'Bumper Cave Exit (Bottom)'),
('Death Mountain Return Cave (West)', 'Bumper Cave Exit (Top)'),
('Bumper Cave (Bottom)', 'Old Man Cave Exit (West)'),
('Bumper Cave (Top)', 'Dark Death Mountain Healer Fairy')
],
0x1b: [
('Inverted Pyramid Entrance', 'Pyramid Exit')
]
}
('Links House', 'Links House'),
open_default_connections = [('Links House', 'Links House'),
('Links House Exit', 'Links House Area'),
('Big Bomb Shop', 'Big Bomb Shop'),
('Pyramid Exit', 'Pyramid Exit Ledge')]
('Big Bomb Shop', 'Big Bomb Shop')]
inverted_default_connections = [('Old Man Cave (West)', 'Bumper Cave'),
('Old Man Cave (East)', 'Death Mountain Return Cave'),
('Old Man Cave Exit (West)', 'Bumper Cave Entrance'),
('Old Man Cave Exit (East)', 'West Dark Death Mountain (Bottom)'),
('Death Mountain Return Cave (West)', 'Bumper Cave'),
('Death Mountain Return Cave (East)', 'Death Mountain Return Cave'),
('Death Mountain Return Cave Exit (West)', 'West Death Mountain (Bottom)'),
('Death Mountain Return Cave Exit (East)', 'West Death Mountain (Bottom)'),
('Bumper Cave (Bottom)', 'Old Man Cave Ledge'),
('Bumper Cave (Top)', 'Dark Death Mountain Healer Fairy'),
('Bumper Cave Exit (Top)', 'Mountain Entry Ledge'),
('Bumper Cave Exit (Bottom)', 'Mountain Entry Entrance'),
('Dark Death Mountain Fairy', 'Old Man Cave'),
('Links House', 'Big Bomb Shop'),
inverted_default_connections = [('Links House', 'Big Bomb Shop'),
('Links House Exit', 'Big Bomb Shop Area'),
('Big Bomb Shop', 'Links House'),
('Pyramid Exit', 'Hyrule Castle Ledge')]
('Big Bomb Shop', 'Links House')]
# non shuffled dungeons
default_dungeon_connections = [('Desert Palace Entrance (South)', 'Desert South Portal'),