Merge pull request #11 from Catobat/Terrain
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@@ -3,7 +3,7 @@ from collections import OrderedDict, defaultdict
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from DungeonGenerator import GenerationException
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from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot, Entrance
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from OWEdges import OWTileRegions, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitTypes, OpenStd, parallel_links, IsParallel
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from Utils import bidict
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version_number = '0.2.10.1'
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@@ -106,7 +106,7 @@ def link_overworld(world, player):
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return new_groups
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tile_groups = define_tile_groups(world, player, False)
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trimmed_groups = copy.deepcopy(OWEdgeGroups)
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trimmed_groups = copy.deepcopy(OWEdgeGroupsTerrain if world.owTerrain[player] else OWEdgeGroups)
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swapped_edges = list()
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# restructure Maze Race/Suburb/Frog/Dig Game manually due to NP/P relationship
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@@ -639,9 +639,9 @@ def shuffle_tiles(world, groups, result_list, do_grouped, player):
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if not world.owKeepSimilar[player]:
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parity[1] += 2*parity[2]
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parity[2] = 0
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# if crossed terrain:
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# parity[1] += parity[3]
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# parity[3] = 0
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if world.owTerrain[player]:
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parity[1] += parity[3]
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parity[3] = 0
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parity[4] %= 2 # actual parity
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if (world.owCrossed[player] == 'none' or do_grouped) and parity[:5] != [0, 0, 0, 0, 0]:
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attempts -= 1
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@@ -775,6 +775,8 @@ def reorganize_groups(world, groups, player):
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new_group = list(group)
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if world.mode[player] != "standard":
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new_group[0] = None
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if world.owTerrain[player]:
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new_group[3] = None
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if world.owShuffle[player] != 'parallel':
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new_group[4] = None
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if not world.owKeepSimilar[player]:
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