Initial Follower Shuffle Implementation
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2
Doors.py
2
Doors.py
@@ -1301,7 +1301,7 @@ def create_doors(world, player):
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world.get_door('Swamp Drain Right Switch', player).event('Swamp Drain')
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world.get_door('Swamp Flooded Room Ladder', player).event('Swamp Drain')
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if world.mode[player] == 'standard':
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if world.mode[player] == 'standard' and 'Zelda Herself' not in [i.name for i in world.precollected_items if i.player == player]:
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world.get_door('Hyrule Castle Throne Room Tapestry', player).event('Zelda Pickup')
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world.get_door('Hyrule Castle Tapestry Backwards', player).event('Zelda Pickup')
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