Initial Follower Shuffle Implementation

This commit is contained in:
codemann8
2025-04-30 06:41:43 -05:00
parent 267552bfee
commit fcaaab30a4
29 changed files with 316 additions and 50 deletions

View File

@@ -1301,7 +1301,7 @@ def create_doors(world, player):
world.get_door('Swamp Drain Right Switch', player).event('Swamp Drain')
world.get_door('Swamp Flooded Room Ladder', player).event('Swamp Drain')
if world.mode[player] == 'standard':
if world.mode[player] == 'standard' and 'Zelda Herself' not in [i.name for i in world.precollected_items if i.player == player]:
world.get_door('Hyrule Castle Throne Room Tapestry', player).event('Zelda Pickup')
world.get_door('Hyrule Castle Tapestry Backwards', player).event('Zelda Pickup')