Initial Follower Shuffle Implementation
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8
Rules.py
8
Rules.py
@@ -252,6 +252,7 @@ def global_rules(world, player):
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set_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_location('Flute Spot', player), lambda state: state.has('Shovel', player))
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set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player))
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set_rule(world.get_location('Kiki Assistance', player), lambda state: state.has('Pick Up Kiki', player)) # Can S&Q with chest
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set_rule(world.get_location('Middle Aged Man', player), lambda state: state.has('Pick Up Purple Chest', player)) # Can S&Q with chest
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set_rule(world.get_location('Purple Chest', player), lambda state: state.has('Deliver Purple Chest', player)) # Can S&Q with chest
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set_rule(world.get_location('Sunken Treasure', player), lambda state: state.has('Open Floodgate', player))
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@@ -406,6 +407,7 @@ def global_rules(world, player):
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set_rule(world.get_entrance('Bonk Fairy (Dark)', player), lambda state: state.has_Boots(player))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Palace of Darkness', player), lambda state: state.has('Dark Palace Opened', player))
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set_rule(world.get_entrance('Skull Woods Final Section', player), lambda state: state.has('Fire Rod', player))
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set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_sword(player) and state.has_misery_mire_medallion(player)) # sword required to cast magic (!)
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set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Turtle Opened', player))
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@@ -1128,6 +1130,8 @@ def ow_bunny_rules(world, player):
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add_bunny_rule(world.get_location('Maze Race', player), player)
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add_bunny_rule(world.get_location('Flute Spot', player), player)
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add_bunny_rule(world.get_location('Catfish', player), player)
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add_bunny_rule(world.get_location('Kiki', player), player)
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add_bunny_rule(world.get_location('Locksmith', player), player)
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# entrances
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add_bunny_rule(world.get_entrance('Lost Woods Hideout Drop', player), player)
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@@ -1148,7 +1152,6 @@ def ow_bunny_rules(world, player):
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add_bunny_rule(world.get_entrance('Skull Woods Final Section', player), player) # bunny cannot use fire rod
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add_bunny_rule(world.get_entrance('Hookshot Cave', player), player)
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add_bunny_rule(world.get_entrance('Thieves Town', player), player) # bunny cannot pull
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add_bunny_rule(world.get_entrance('Palace of Darkness', player), player) # kiki needs pearl
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add_bunny_rule(world.get_entrance('Hammer Peg Cave', player), player)
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add_bunny_rule(world.get_entrance('Bonk Fairy (Dark)', player), player)
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add_bunny_rule(world.get_entrance('Misery Mire', player), player)
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@@ -1639,7 +1642,6 @@ def standard_rules(world, player):
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else:
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add_rule(loc, lambda state: standard_escape_rule(state))
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set_rule(world.get_location('Zelda Pickup', player), lambda state: state.has('Big Key (Escape)', player))
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set_rule(world.get_entrance('Hyrule Castle Tapestry Backwards', player), lambda state: state.has('Zelda Herself', player))
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def check_rule_list(state, r_list):
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@@ -1702,7 +1704,7 @@ def set_bunny_rules(world, player, inverted):
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bunny_accessible_locations = ['Link\'s Uncle', 'Sahasrahla', 'Sick Kid', 'Lost Woods Hideout', 'Lumberjack Tree',
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'Checkerboard Cave', 'Potion Shop', 'Spectacle Rock Cave', 'Pyramid', 'Old Man',
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'Hype Cave - Generous Guy', 'Peg Cave', 'Bumper Cave Ledge', 'Dark Blacksmith Ruins',
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'Spectacle Rock', 'Bombos Tablet', 'Ether Tablet', 'Purple Chest', 'Blacksmith',
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'Spectacle Rock', 'Bombos Tablet', 'Ether Tablet', 'Kiki Assistance', 'Purple Chest', 'Blacksmith',
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'Missing Smith', 'Master Sword Pedestal', 'Bottle Merchant', 'Sunken Treasure', 'Desert Ledge',
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'Pyramid Crack', 'Big Bomb', 'Stumpy', 'Lost Old Man', 'Old Man Drop Off', 'Murahdahla',
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'Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right',
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