Initial Follower Shuffle Implementation
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@@ -349,7 +349,8 @@ def determine_paths_for_dungeon(world, player, all_regions, name):
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paths.append(boss)
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if 'Thieves Boss' in all_r_names:
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paths.append('Thieves Boss')
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if world.get_dungeon("Thieves Town", player).boss.enemizer_name == 'Blind':
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if world.get_dungeon("Thieves Town", player).boss.enemizer_name == 'Blind' \
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and not world.shuffle_followers[player]:
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paths.append(('Thieves Blind\'s Cell', 'Thieves Boss'))
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for drop_check in drop_path_checks:
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if drop_check in all_r_names:
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