Initial Follower Shuffle Implementation
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@@ -178,8 +178,9 @@ def boss_writes(world, player, rom):
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remove_shell_from_boss_room(data_tables, dungeon.name, level, 0xF95)
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if boss.name != 'Blind' and dungeon.name == 'Thieves Town' and level is None:
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rom.write_byte(snes_to_pc(0x368101), 1) # set blind boss door flag
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# maiden is deleted
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del data_tables.uw_enemy_table.room_map[0x45][0]
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if not world.shuffle_followers[player]:
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# maiden is deleted
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del data_tables.uw_enemy_table.room_map[0x45][0]
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if not arrghus_can_swim and water_tiles_on:
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remove_water_tiles(data_tables)
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