Initial Follower Shuffle Implementation
This commit is contained in:
+10
-3
@@ -1666,6 +1666,7 @@ class Entrance(object):
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multi_step_locations = { 'Pyramid Crack': ('Big Bomb', True, True, False, True),
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multi_step_locations = { 'Pyramid Crack': ('Big Bomb', True, True, False, True),
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'Missing Smith': ('Frog', True, False, True, True),
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'Missing Smith': ('Frog', True, False, True, True),
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'Middle Aged Man': ('Dark Blacksmith Ruins', True, False, True, True),
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'Middle Aged Man': ('Dark Blacksmith Ruins', True, False, True, True),
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'Dark Palace Button':('Kiki', True, False, False, False),
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'Old Man Drop Off': ('Lost Old Man', True, False, False, False),
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'Old Man Drop Off': ('Lost Old Man', True, False, False, False),
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'Revealing Light': ('Suspicious Maiden', False, False, False, False)
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'Revealing Light': ('Suspicious Maiden', False, False, False, False)
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}
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}
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@@ -1674,6 +1675,8 @@ class Entrance(object):
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if self not in state.path:
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if self not in state.path:
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world = self.parent_region.world
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world = self.parent_region.world
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multi_step_loc = multi_step_locations[self.name]
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multi_step_loc = multi_step_locations[self.name]
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if world.shuffle_followers[self.player]:
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multi_step_loc = (multi_step_loc[0], self.name == 'Pyramid Crack', multi_step_loc[2], True, True)
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step_location = world.get_location(multi_step_loc[0], self.player)
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step_location = world.get_location(multi_step_loc[0], self.player)
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if step_location.can_reach(state) and self.can_reach_thru(state, step_location, multi_step_loc[1], multi_step_loc[2], multi_step_loc[3], multi_step_loc[4]) and self.access_rule(state):
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if step_location.can_reach(state) and self.can_reach_thru(state, step_location, multi_step_loc[1], multi_step_loc[2], multi_step_loc[3], multi_step_loc[4]) and self.access_rule(state):
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if not self in state.path:
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if not self in state.path:
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@@ -2952,7 +2955,7 @@ class Spoiler(object):
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self.settings = {}
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self.settings = {}
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self.suppress_spoiler_locations = ['Big Bomb', 'Frog', 'Dark Blacksmith Ruins', 'Middle Aged Man', 'Lost Old Man', 'Old Man Drop Off']
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self.suppress_spoiler_locations = ['Lost Old Man', 'Big Bomb', 'Frog', 'Dark Blacksmith Ruins', 'Middle Aged Man', 'Kiki']
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def set_overworld(self, entrance, exit, direction, player):
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def set_overworld(self, entrance, exit, direction, player):
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if self.world.players == 1:
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if self.world.players == 1:
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@@ -3018,6 +3021,7 @@ class Spoiler(object):
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'ow_whirlpool': self.world.owWhirlpoolShuffle,
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'ow_whirlpool': self.world.owWhirlpoolShuffle,
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'ow_fluteshuffle': self.world.owFluteShuffle,
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'ow_fluteshuffle': self.world.owFluteShuffle,
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'bonk_drops': self.world.shuffle_bonk_drops,
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'bonk_drops': self.world.shuffle_bonk_drops,
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'shuffle_followers': self.world.shuffle_followers,
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'shuffle': self.world.shuffle,
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'shuffle': self.world.shuffle,
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'shuffleganon': self.world.shuffle_ganon,
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'shuffleganon': self.world.shuffle_ganon,
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'shufflelinks': self.world.shufflelinks,
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'shufflelinks': self.world.shufflelinks,
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@@ -3259,6 +3263,7 @@ class Spoiler(object):
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outfile.write('\n')
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outfile.write('\n')
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outfile.write('Shopsanity:'.ljust(line_width) + '%s\n' % yn(self.metadata['shopsanity'][player]))
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outfile.write('Shopsanity:'.ljust(line_width) + '%s\n' % yn(self.metadata['shopsanity'][player]))
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outfile.write('Bonk Drops:'.ljust(line_width) + '%s\n' % yn(self.metadata['bonk_drops'][player]))
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outfile.write('Bonk Drops:'.ljust(line_width) + '%s\n' % yn(self.metadata['bonk_drops'][player]))
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outfile.write('Followers:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffle_followers'][player]))
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outfile.write('Pottery Mode:'.ljust(line_width) + '%s\n' % self.metadata['pottery'][player])
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outfile.write('Pottery Mode:'.ljust(line_width) + '%s\n' % self.metadata['pottery'][player])
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outfile.write('Pot Shuffle (Legacy):'.ljust(line_width) + '%s\n' % yn(self.metadata['potshuffle'][player]))
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outfile.write('Pot Shuffle (Legacy):'.ljust(line_width) + '%s\n' % yn(self.metadata['potshuffle'][player]))
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outfile.write('Enemy Drop Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['dropshuffle'][player])
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outfile.write('Enemy Drop Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['dropshuffle'][player])
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@@ -3670,7 +3675,7 @@ boss_mode = {"none": 0, "simple": 1, "full": 2, "chaos": 3, 'random': 3, 'unique
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or_mode = {"vanilla": 0, "parallel": 1, "full": 2}
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or_mode = {"vanilla": 0, "parallel": 1, "full": 2}
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orcrossed_mode = {"none": 0, "polar": 1, "grouped": 2, "unrestricted": 4}
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orcrossed_mode = {"none": 0, "polar": 1, "grouped": 2, "unrestricted": 4}
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# byte 12: KMB? FF?? (keep similar, mixed/tile flip, bonk drops, flute spots)
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# byte 12: KMBQ FF?? (keep similar, mixed/tile flip, bonk drops, follower quests, flute spots)
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flutespot_mode = {"vanilla": 0, "balanced": 1, "random": 2}
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flutespot_mode = {"vanilla": 0, "balanced": 1, "random": 2}
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# byte 13: FBBB TTPP (flute_mode, bow_mode, take_any, prize shuffle)
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# byte 13: FBBB TTPP (flute_mode, bow_mode, take_any, prize shuffle)
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@@ -3737,7 +3742,8 @@ class Settings(object):
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| (0x08 if w.owWhirlpoolShuffle[p] else 0) | orcrossed_mode[w.owCrossed[p]],
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| (0x08 if w.owWhirlpoolShuffle[p] else 0) | orcrossed_mode[w.owCrossed[p]],
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(0x80 if w.owKeepSimilar[p] else 0) | (0x40 if w.owMixed[p] else 0)
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(0x80 if w.owKeepSimilar[p] else 0) | (0x40 if w.owMixed[p] else 0)
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| (0x20 if w.shuffle_bonk_drops[p] else 0) | (flutespot_mode[w.owFluteShuffle[p]] << 4),
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| (0x20 if w.shuffle_bonk_drops[p] else 0) | (0x10 if w.shuffle_followers[p] else 0)
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| (flutespot_mode[w.owFluteShuffle[p]] << 4),
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(flute_mode[w.flute_mode[p]] << 7 | bow_mode[w.bow_mode[p]] << 4
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(flute_mode[w.flute_mode[p]] << 7 | bow_mode[w.bow_mode[p]] << 4
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| take_any_mode[w.take_any[p]] << 2 | prizeshuffle_mode[w.prizeshuffle[p]]),
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| take_any_mode[w.take_any[p]] << 2 | prizeshuffle_mode[w.prizeshuffle[p]]),
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@@ -3822,6 +3828,7 @@ class Settings(object):
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args.ow_keepsimilar[p] = True if settings[12] & 0x80 else False
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args.ow_keepsimilar[p] = True if settings[12] & 0x80 else False
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args.ow_mixed[p] = True if settings[12] & 0x40 else False
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args.ow_mixed[p] = True if settings[12] & 0x40 else False
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args.bonk_drops[p] = True if settings[12] & 0x20 else False
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args.bonk_drops[p] = True if settings[12] & 0x20 else False
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args.shuffle_followers[p] = True if settings[12] & 0x10 else False
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args.ow_fluteshuffle[p] = r(flutespot_mode)[(settings[12] & 0x0C) >> 2]
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args.ow_fluteshuffle[p] = r(flutespot_mode)[(settings[12] & 0x0C) >> 2]
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if len(settings) > 13:
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if len(settings) > 13:
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@@ -132,7 +132,7 @@ def parse_cli(argv, no_defaults=False):
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for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality', 'ow_shuffle',
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for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality', 'ow_shuffle',
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'ow_terrain', 'ow_crossed', 'ow_keepsimilar', 'ow_mixed', 'ow_whirlpool', 'ow_fluteshuffle',
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'ow_terrain', 'ow_crossed', 'ow_keepsimilar', 'ow_mixed', 'ow_whirlpool', 'ow_fluteshuffle',
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'flute_mode', 'bow_mode', 'take_any', 'boots_hint',
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'flute_mode', 'bow_mode', 'take_any', 'boots_hint', 'shuffle_followers',
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'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid',
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'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid',
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'prizeshuffle', 'startinventory',
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'prizeshuffle', 'startinventory',
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'usestartinventory', 'bombbag', 'shuffleganon', 'overworld_map', 'restrict_boss_items',
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'usestartinventory', 'bombbag', 'shuffleganon', 'overworld_map', 'restrict_boss_items',
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@@ -200,6 +200,7 @@ def parse_settings():
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"ow_mixed": False,
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"ow_mixed": False,
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"ow_whirlpool": False,
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"ow_whirlpool": False,
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"ow_fluteshuffle": "vanilla",
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"ow_fluteshuffle": "vanilla",
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"shuffle_followers": False,
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"bonk_drops": False,
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"bonk_drops": False,
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"shuffle": "vanilla",
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"shuffle": "vanilla",
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"shufflelinks": False,
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"shufflelinks": False,
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@@ -1301,7 +1301,7 @@ def create_doors(world, player):
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world.get_door('Swamp Drain Right Switch', player).event('Swamp Drain')
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world.get_door('Swamp Drain Right Switch', player).event('Swamp Drain')
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world.get_door('Swamp Flooded Room Ladder', player).event('Swamp Drain')
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world.get_door('Swamp Flooded Room Ladder', player).event('Swamp Drain')
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if world.mode[player] == 'standard':
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if world.mode[player] == 'standard' and 'Zelda Herself' not in [i.name for i in world.precollected_items if i.player == player]:
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world.get_door('Hyrule Castle Throne Room Tapestry', player).event('Zelda Pickup')
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world.get_door('Hyrule Castle Throne Room Tapestry', player).event('Zelda Pickup')
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world.get_door('Hyrule Castle Tapestry Backwards', player).event('Zelda Pickup')
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world.get_door('Hyrule Castle Tapestry Backwards', player).event('Zelda Pickup')
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+4
-2
@@ -602,7 +602,8 @@ def determine_paths_for_dungeon(world, player, all_regions, name):
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paths.append(boss)
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paths.append(boss)
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if 'Thieves Boss' in all_r_names:
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if 'Thieves Boss' in all_r_names:
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paths.append('Thieves Boss')
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paths.append('Thieves Boss')
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if world.get_dungeon("Thieves Town", player).boss.enemizer_name == 'Blind':
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if world.get_dungeon("Thieves Town", player).boss.enemizer_name == 'Blind' \
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and not world.shuffle_followers[player]:
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paths.append(('Thieves Blind\'s Cell', 'Thieves Boss'))
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paths.append(('Thieves Blind\'s Cell', 'Thieves Boss'))
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for drop_check in drop_path_checks:
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for drop_check in drop_path_checks:
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if drop_check in all_r_names:
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if drop_check in all_r_names:
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@@ -1324,7 +1325,8 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player, dunge
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for r_name in ['Hyrule Dungeon Cellblock', 'Sanctuary', 'Hyrule Castle Throne Room']: # need to deliver zelda
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for r_name in ['Hyrule Dungeon Cellblock', 'Sanctuary', 'Hyrule Castle Throne Room']: # need to deliver zelda
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assign_sector(find_sector(r_name, candidate_sectors), current_dungeon,
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assign_sector(find_sector(r_name, candidate_sectors), current_dungeon,
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candidate_sectors, global_pole)
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candidate_sectors, global_pole)
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if key == 'Thieves Town' and world.get_dungeon("Thieves Town", player).boss.enemizer_name == 'Blind':
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if key == 'Thieves Town' and (world.get_dungeon("Thieves Town", player).boss.enemizer_name == 'Blind'
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and not world.shuffle_followers[player]):
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assign_sector(find_sector("Thieves Blind's Cell", candidate_sectors), current_dungeon,
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assign_sector(find_sector("Thieves Blind's Cell", candidate_sectors), current_dungeon,
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candidate_sectors, global_pole)
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candidate_sectors, global_pole)
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entrances_map, potentials, connections = connections_tuple
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entrances_map, potentials, connections = connections_tuple
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+22
-1
@@ -128,6 +128,25 @@ class InitialSram:
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else:
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else:
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self.set_progress_indicator(0x03)
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self.set_progress_indicator(0x03)
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if startingstate.has('Zelda Herself', player):
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self._initial_sram_bytes[0x3CC] = 0x01
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elif startingstate.has('Escort Old Man', player):
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self._initial_sram_bytes[0x3CC] = 0x04
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elif startingstate.has('Maiden Rescued', player):
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self._initial_sram_bytes[0x3CC] = 0x06
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elif startingstate.has('Get Frog', player):
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self._initial_sram_bytes[0x3CC] = 0x07
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elif startingstate.has('Sign Vandalized', player):
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self._initial_sram_bytes[0x3CC] = 0x09
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elif startingstate.has('Pick Up Kiki', player):
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self._initial_sram_bytes[0x3CC] = 0x0A
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elif startingstate.has('Pick Up Purple Chest', player):
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self._initial_sram_bytes[0x3CC] = 0x0C
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elif startingstate.has('Pick Up Big Bomb', player):
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self._initial_sram_bytes[0x3CC] = 0x0D
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if self._initial_sram_bytes[0x3CC] > 0x01 and world.mode[player] == 'standard':
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self._initial_sram_bytes[0x3D3] = 0x80
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for item in world.precollected_items:
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for item in world.precollected_items:
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if item.player != player:
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if item.player != player:
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continue
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continue
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@@ -138,7 +157,9 @@ class InitialSram:
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'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield',
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'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield',
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'Red Mail', 'Blue Mail', 'Progressive Armor',
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'Red Mail', 'Blue Mail', 'Progressive Armor',
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'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)',
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'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)',
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'Return Old Man', 'Beat Agahnim 1']:
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'Return Old Man', 'Beat Agahnim 1', 'Zelda Herself', 'Escort Old Man',
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'Maiden Rescued', 'Get Frog', 'Sign Vandalized', 'Pick Up Kiki',
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'Pick Up Purple Chest', 'Pick Up Big Bomb']:
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continue
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continue
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set_table = {'Book of Mudora': (0x34E, 1), 'Hammer': (0x34B, 1), 'Bug Catching Net': (0x34D, 1), 'Hookshot': (0x342, 1), 'Magic Mirror': (0x353, 2),
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set_table = {'Book of Mudora': (0x34E, 1), 'Hammer': (0x34B, 1), 'Bug Catching Net': (0x34D, 1), 'Hookshot': (0x342, 1), 'Magic Mirror': (0x353, 2),
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+89
-13
@@ -129,6 +129,40 @@ difficulties = {
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),
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),
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}
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}
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follower_quests = {
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'Zelda Pickup': ['Zelda Herself', 'Zelda Drop Off', 'Zelda Delivered'],
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'Lost Old Man': ['Escort Old Man', 'Old Man Drop Off', 'Return Old Man'],
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'Locksmith': ['Sign Vandalized', None, None],
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'Kiki': ['Pick Up Kiki', 'Kiki Assistance', 'Dark Palace Opened'],
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'Suspicious Maiden': ['Maiden Rescued', 'Revealing Light', 'Maiden Unmasked'],
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'Frog': ['Get Frog', 'Missing Smith', 'Return Smith'],
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'Dark Blacksmith Ruins': ['Pick Up Purple Chest', 'Middle Aged Man', 'Deliver Purple Chest'],
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'Big Bomb': ['Pick Up Big Bomb', 'Pyramid Crack', 'Detonate Big Bomb'],
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}
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follower_locations = {
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'Zelda Pickup': 0x1802C0,
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'Lost Old Man': 0x1802C3,
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'Suspicious Maiden': 0x1802C6,
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'Frog': 0x1802C9,
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'Locksmith': 0x1802CC,
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'Kiki': 0x1802CF,
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'Dark Blacksmith Ruins': 0x1802D2,
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'Big Bomb': 0x1802D5,
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}
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follower_pickups = {
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'Zelda Herself': 0x01,
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'Escort Old Man': 0x04,
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'Maiden Rescued': 0x06,
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'Get Frog': 0x07,
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'Sign Vandalized': 0x09,
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'Pick Up Kiki': 0x0A,
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'Pick Up Purple Chest': 0x0C,
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'Pick Up Big Bomb': 0x0D,
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}
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# Translate between Mike's label array and YAML/JSON keys
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# Translate between Mike's label array and YAML/JSON keys
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def get_custom_array_key(item):
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def get_custom_array_key(item):
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label_switcher = {
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label_switcher = {
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@@ -194,17 +228,10 @@ def generate_itempool(world, player):
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if world.timer in ['ohko', 'timed-ohko']:
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if world.timer in ['ohko', 'timed-ohko']:
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world.can_take_damage = False
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world.can_take_damage = False
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def set_event_item(location_name, item_name=None):
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location = world.get_location(location_name, player)
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if item_name:
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world.push_item(location, ItemFactory(item_name, player), False)
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location.event = True
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location.locked = True
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if world.goal[player] in ['pedestal', 'triforcehunt']:
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if world.goal[player] in ['pedestal', 'triforcehunt']:
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set_event_item('Ganon', 'Nothing')
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set_event_item(world, player, 'Ganon', 'Nothing')
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else:
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else:
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set_event_item('Ganon', 'Triforce')
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set_event_item(world, player, 'Ganon', 'Triforce')
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if world.goal[player] in ['triforcehunt', 'trinity']:
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if world.goal[player] in ['triforcehunt', 'trinity']:
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region = world.get_region('Hyrule Castle Courtyard', player)
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region = world.get_region('Hyrule Castle Courtyard', player)
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@@ -241,12 +268,17 @@ def generate_itempool(world, player):
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old_man.skip = True
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old_man.skip = True
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for loc, item in location_events.items():
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for loc, item in location_events.items():
|
||||||
if item:
|
if loc in follower_quests and world.shuffle_followers[player]:
|
||||||
set_event_item(loc, item)
|
item = None
|
||||||
|
set_event_item(world, player, loc, item)
|
||||||
|
|
||||||
|
zelda_pickup, zelda_dropoff = None, None
|
||||||
if world.mode[player] == 'standard':
|
if world.mode[player] == 'standard':
|
||||||
set_event_item('Zelda Pickup', 'Zelda Herself')
|
if not world.shuffle_followers[player]:
|
||||||
set_event_item('Zelda Drop Off', 'Zelda Delivered')
|
zelda_pickup = 'Zelda Herself'
|
||||||
|
zelda_dropoff = 'Zelda Delivered'
|
||||||
|
set_event_item(world, player, 'Zelda Pickup', zelda_pickup)
|
||||||
|
set_event_item(world, player, 'Zelda Drop Off', zelda_dropoff)
|
||||||
|
|
||||||
# set up item pool
|
# set up item pool
|
||||||
skip_pool_adjustments = False
|
skip_pool_adjustments = False
|
||||||
@@ -1642,6 +1674,50 @@ def fill_specific_items(world):
|
|||||||
world.item_pool_config.verify_target += len(placement['locations'])
|
world.item_pool_config.verify_target += len(placement['locations'])
|
||||||
|
|
||||||
|
|
||||||
|
def set_event_item(world, player, location_name, item_name=None):
|
||||||
|
location = world.get_location(location_name, player)
|
||||||
|
if item_name:
|
||||||
|
world.push_item(location, ItemFactory(item_name, player), False)
|
||||||
|
location.event = True
|
||||||
|
if location_name not in follower_quests or not world.shuffle_followers[player]:
|
||||||
|
location.locked = True
|
||||||
|
|
||||||
|
|
||||||
|
def shuffle_event_items(world, player):
|
||||||
|
if (world.shuffle_followers[player]):
|
||||||
|
available_quests = follower_quests.copy()
|
||||||
|
available_pickups = [quests[0] for quests in available_quests.values()]
|
||||||
|
|
||||||
|
for loc_name in follower_quests.keys():
|
||||||
|
loc = world.get_location(loc_name, player)
|
||||||
|
if loc.item:
|
||||||
|
set_event_item(world, player, loc_name)
|
||||||
|
available_quests.pop(loc_name)
|
||||||
|
available_pickups.remove(loc.item.name)
|
||||||
|
|
||||||
|
|
||||||
|
if world.mode[player] == 'standard':
|
||||||
|
if 'Zelda Herself' in available_pickups:
|
||||||
|
zelda_pickup = available_quests.pop('Zelda Pickup')[0]
|
||||||
|
available_pickups.remove(zelda_pickup)
|
||||||
|
set_event_item(world, player, 'Zelda Pickup', zelda_pickup)
|
||||||
|
|
||||||
|
random.shuffle(available_pickups)
|
||||||
|
|
||||||
|
restricted_pickups = { 'Get Frog': 'Dark Blacksmith Ruins'}
|
||||||
|
for pickup in restricted_pickups:
|
||||||
|
restricted_quests = [q for q in available_quests.keys() if q not in restricted_pickups[pickup]]
|
||||||
|
random.shuffle(restricted_quests)
|
||||||
|
quest = restricted_quests.pop()
|
||||||
|
available_quests.pop(quest)
|
||||||
|
available_pickups.remove(pickup)
|
||||||
|
set_event_item(world, player, quest, pickup)
|
||||||
|
|
||||||
|
for pickup in available_pickups:
|
||||||
|
quest, _ = available_quests.popitem()
|
||||||
|
set_event_item(world, player, quest, pickup)
|
||||||
|
|
||||||
|
|
||||||
def get_item_and_event_flag(item, world, player, dungeon_pool, prize_set, prize_pool):
|
def get_item_and_event_flag(item, world, player, dungeon_pool, prize_set, prize_pool):
|
||||||
item_parts = item.split('#')
|
item_parts = item.split('#')
|
||||||
item_player = player if len(item_parts) < 2 else int(item_parts[1])
|
item_player = player if len(item_parts) < 2 else int(item_parts[1])
|
||||||
|
|||||||
@@ -180,6 +180,8 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'Bow!\nJoin the archer class
|
|||||||
'Beat Boss': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Beat Boss': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
'Beat Agahnim 1': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Beat Agahnim 1': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
'Beat Agahnim 2': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Beat Agahnim 2': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
|
'Pick Up Kiki': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
|
'Dark Palace Opened': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
'Get Frog': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Get Frog': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
'Return Smith': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Return Smith': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
'Pick Up Purple Chest': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Pick Up Purple Chest': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
@@ -198,6 +200,7 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'Bow!\nJoin the archer class
|
|||||||
'Hidden Pits': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Hidden Pits': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
'Zelda Herself': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Zelda Herself': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
'Zelda Delivered': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Zelda Delivered': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
|
'Sign Vandalized': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
'Escort Old Man': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Escort Old Man': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
'Return Old Man': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Return Old Man': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
'Farmable Bombs': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
'Farmable Bombs': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ from Dungeons import create_dungeons
|
|||||||
from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dungeons_restrictive, ensure_good_items
|
from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dungeons_restrictive, ensure_good_items
|
||||||
from Fill import dungeon_tracking
|
from Fill import dungeon_tracking
|
||||||
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations, set_prize_drops
|
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations, set_prize_drops
|
||||||
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops, fill_specific_items, create_farm_locations
|
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops, fill_specific_items, create_farm_locations, shuffle_event_items, follower_pickups
|
||||||
from UnderworldGlitchRules import connect_hmg_entrances_regions, create_hmg_entrances_regions
|
from UnderworldGlitchRules import connect_hmg_entrances_regions, create_hmg_entrances_regions
|
||||||
from Utils import output_path, parse_player_names
|
from Utils import output_path, parse_player_names
|
||||||
|
|
||||||
@@ -35,6 +35,7 @@ from source.item.District import init_districts
|
|||||||
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config, verify_item_pool_config
|
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config, verify_item_pool_config
|
||||||
from source.overworld.EntranceShuffle2 import link_entrances_new
|
from source.overworld.EntranceShuffle2 import link_entrances_new
|
||||||
from source.tools.BPS import create_bps_from_data
|
from source.tools.BPS import create_bps_from_data
|
||||||
|
from source.tools.GraphExporter import GephiStreamer
|
||||||
from source.classes.CustomSettings import CustomSettings
|
from source.classes.CustomSettings import CustomSettings
|
||||||
from source.enemizer.DamageTables import DamageTable
|
from source.enemizer.DamageTables import DamageTable
|
||||||
from source.enemizer.Enemizer import randomize_enemies
|
from source.enemizer.Enemizer import randomize_enemies
|
||||||
@@ -244,6 +245,7 @@ def main(args, seed=None, fish=None):
|
|||||||
sell_keys(world, player)
|
sell_keys(world, player)
|
||||||
else:
|
else:
|
||||||
lock_shop_locations(world, player)
|
lock_shop_locations(world, player)
|
||||||
|
shuffle_event_items(world, player)
|
||||||
|
|
||||||
massage_item_pool(world)
|
massage_item_pool(world)
|
||||||
logger.info(world.fish.translate("cli", "cli", "placing.dungeon.prizes"))
|
logger.info(world.fish.translate("cli", "cli", "placing.dungeon.prizes"))
|
||||||
@@ -476,6 +478,7 @@ def init_world(args, fish):
|
|||||||
world.owKeepSimilar = args.ow_keepsimilar.copy()
|
world.owKeepSimilar = args.ow_keepsimilar.copy()
|
||||||
world.owWhirlpoolShuffle = args.ow_whirlpool.copy()
|
world.owWhirlpoolShuffle = args.ow_whirlpool.copy()
|
||||||
world.owFluteShuffle = args.ow_fluteshuffle.copy()
|
world.owFluteShuffle = args.ow_fluteshuffle.copy()
|
||||||
|
world.shuffle_followers = args.shuffle_followers.copy()
|
||||||
world.shuffle_bonk_drops = args.bonk_drops.copy()
|
world.shuffle_bonk_drops = args.bonk_drops.copy()
|
||||||
world.open_pyramid = args.openpyramid.copy()
|
world.open_pyramid = args.openpyramid.copy()
|
||||||
world.boss_shuffle = args.shufflebosses.copy()
|
world.boss_shuffle = args.shufflebosses.copy()
|
||||||
@@ -530,6 +533,7 @@ def set_starting_inventory(world, args):
|
|||||||
if world.customizer and world.customizer.get_start_inventory():
|
if world.customizer and world.customizer.get_start_inventory():
|
||||||
for p, inv_list in world.customizer.get_start_inventory().items():
|
for p, inv_list in world.customizer.get_start_inventory().items():
|
||||||
if inv_list:
|
if inv_list:
|
||||||
|
follower_added = False
|
||||||
for inv_item in inv_list:
|
for inv_item in inv_list:
|
||||||
name = inv_item.strip()
|
name = inv_item.strip()
|
||||||
if inv_item == 'RandomWeapon':
|
if inv_item == 'RandomWeapon':
|
||||||
@@ -543,7 +547,13 @@ def set_starting_inventory(world, args):
|
|||||||
item = ItemFactory(e, p)
|
item = ItemFactory(e, p)
|
||||||
if item:
|
if item:
|
||||||
world.push_precollected(item)
|
world.push_precollected(item)
|
||||||
|
elif inv_item == 'RandomFollower':
|
||||||
|
name = random.choice([f for f in follower_pickups if f != 'Zelda Herself' or world.mode[p] == 'standard'])
|
||||||
name = name if name != 'Ocarina' or world.flute_mode[p] != 'active' else 'Ocarina (Activated)'
|
name = name if name != 'Ocarina' or world.flute_mode[p] != 'active' else 'Ocarina (Activated)'
|
||||||
|
if name in follower_pickups:
|
||||||
|
if not world.shuffle_followers[p] or follower_added:
|
||||||
|
continue
|
||||||
|
follower_added = True
|
||||||
item = ItemFactory(name, p)
|
item = ItemFactory(name, p)
|
||||||
if item:
|
if item:
|
||||||
world.push_precollected(item)
|
world.push_precollected(item)
|
||||||
@@ -591,6 +601,7 @@ def copy_world(world):
|
|||||||
ret.owKeepSimilar = world.owKeepSimilar.copy()
|
ret.owKeepSimilar = world.owKeepSimilar.copy()
|
||||||
ret.owWhirlpoolShuffle = world.owWhirlpoolShuffle.copy()
|
ret.owWhirlpoolShuffle = world.owWhirlpoolShuffle.copy()
|
||||||
ret.owFluteShuffle = world.owFluteShuffle.copy()
|
ret.owFluteShuffle = world.owFluteShuffle.copy()
|
||||||
|
ret.shuffle_followers = world.shuffle_followers.copy()
|
||||||
ret.shuffle_bonk_drops = world.shuffle_bonk_drops.copy()
|
ret.shuffle_bonk_drops = world.shuffle_bonk_drops.copy()
|
||||||
ret.open_pyramid = world.open_pyramid.copy()
|
ret.open_pyramid = world.open_pyramid.copy()
|
||||||
ret.shufflelinks = world.shufflelinks.copy()
|
ret.shufflelinks = world.shufflelinks.copy()
|
||||||
@@ -811,6 +822,7 @@ def copy_world_premature(world, player):
|
|||||||
ret.owKeepSimilar = world.owKeepSimilar.copy()
|
ret.owKeepSimilar = world.owKeepSimilar.copy()
|
||||||
ret.owWhirlpoolShuffle = world.owWhirlpoolShuffle.copy()
|
ret.owWhirlpoolShuffle = world.owWhirlpoolShuffle.copy()
|
||||||
ret.owFluteShuffle = world.owFluteShuffle.copy()
|
ret.owFluteShuffle = world.owFluteShuffle.copy()
|
||||||
|
ret.shuffle_followers = world.shuffle_followers.copy()
|
||||||
ret.shuffle_bonk_drops = world.shuffle_bonk_drops.copy()
|
ret.shuffle_bonk_drops = world.shuffle_bonk_drops.copy()
|
||||||
ret.open_pyramid = world.open_pyramid.copy()
|
ret.open_pyramid = world.open_pyramid.copy()
|
||||||
ret.shufflelinks = world.shufflelinks.copy()
|
ret.shufflelinks = world.shufflelinks.copy()
|
||||||
|
|||||||
@@ -1241,6 +1241,7 @@ OWTileRegions = bidict({
|
|||||||
'Broken Bridge Water': 0x5d,
|
'Broken Bridge Water': 0x5d,
|
||||||
|
|
||||||
'Palace of Darkness Area': 0x5e,
|
'Palace of Darkness Area': 0x5e,
|
||||||
|
'Dark Palace Button': 0x5e,
|
||||||
|
|
||||||
'Hammer Pegs Area': 0x62,
|
'Hammer Pegs Area': 0x62,
|
||||||
'Hammer Pegs Entry': 0x62,
|
'Hammer Pegs Entry': 0x62,
|
||||||
@@ -1580,6 +1581,7 @@ OWExitTypes = {
|
|||||||
'Middle Aged Man',
|
'Middle Aged Man',
|
||||||
'Desert Pass Ladder (South)',
|
'Desert Pass Ladder (South)',
|
||||||
'Desert Pass Ladder (North)',
|
'Desert Pass Ladder (North)',
|
||||||
|
'Kiki Assistance',
|
||||||
'GT Approach',
|
'GT Approach',
|
||||||
'GT Leave',
|
'GT Leave',
|
||||||
],
|
],
|
||||||
|
|||||||
@@ -1833,6 +1833,7 @@ mandatory_connections = [
|
|||||||
('Broken Bridge Water Drop', 'Broken Bridge Water'), #flippers
|
('Broken Bridge Water Drop', 'Broken Bridge Water'), #flippers
|
||||||
('Broken Bridge Northeast Water Drop', 'Broken Bridge Water'), #flippers
|
('Broken Bridge Northeast Water Drop', 'Broken Bridge Water'), #flippers
|
||||||
('Broken Bridge West Water Drop', 'Broken Bridge Water'), #flippers
|
('Broken Bridge West Water Drop', 'Broken Bridge Water'), #flippers
|
||||||
|
('Kiki Assistance', 'Dark Palace Button'),
|
||||||
('Peg Area Rocks (West)', 'Hammer Pegs Area'), #mitts
|
('Peg Area Rocks (West)', 'Hammer Pegs Area'), #mitts
|
||||||
('Peg Area Rocks (East)', 'Hammer Pegs Entry'), #mitts
|
('Peg Area Rocks (East)', 'Hammer Pegs Entry'), #mitts
|
||||||
('Dig Game To Ledge Drop', 'Dig Game Ledge'), #mitts
|
('Dig Game To Ledge Drop', 'Dig Game Ledge'), #mitts
|
||||||
|
|||||||
@@ -234,6 +234,27 @@ New flute spots are chosen at random, with restrictions that limit the promixity
|
|||||||
|
|
||||||
New flute spots are chosen at random with minimum bias.
|
New flute spots are chosen at random with minimum bias.
|
||||||
|
|
||||||
|
## Follower Shuffle (--shuffle_followers)
|
||||||
|
|
||||||
|
This shuffles the follower companions throughout the world. Here is a full list of followers in the game:
|
||||||
|
|
||||||
|
- Princess Zelda
|
||||||
|
- Old Man
|
||||||
|
- Blind Maiden
|
||||||
|
- Frog/Blacksmith
|
||||||
|
- Locksmith (Guy who unlocks Purple Chest)
|
||||||
|
- Kiki the Monkey
|
||||||
|
- Purple Chest
|
||||||
|
- Super Bomb
|
||||||
|
|
||||||
|
When followers are shuffled, you must still fulfill the original requirements of the follower location. For example, if the Super Bomb Shop now contains the Frog, you must have crystals 5 and 6 and 100 rupees to unlock the Frog. It is also important to note that Purple Chest still needs to be delivered to the usual spot. Also, since it isn't useful normally, many people might not know that the Locksmith (the Purple Chest unlocking guy) can follow you, you must remove his sign to get him to follow.
|
||||||
|
|
||||||
|
Most of the limitations of followers in the vanilla game have been lifted for this shuffle to work. For instance, you are able to mirror, flute, die, collect a crystal, and save/quit in most situations and still retain the follower. You are also able to enter caves/dungeons and complete dig game while you have a follower.
|
||||||
|
|
||||||
|
In the scenario where you are forced down a narrow path and a follower is in your way and you already have a different follower. Running into that follower will switch the followers rather than overwriting, this gives you the opportunity to proceed with either one of the followers. Note that if you leave the screen, you lose this option to switch and you will need to go back to the original place you found the first follower.
|
||||||
|
|
||||||
|
Optionally, thru the customizer, you can add a follower to your starting inventory, and you will be given that follower and it will stay with you until you complete their quest.
|
||||||
|
|
||||||
## Bonk Drop Shuffle (--bonk_drops)
|
## Bonk Drop Shuffle (--bonk_drops)
|
||||||
|
|
||||||
This adds 42 new item locations to the game. These bonk locations are limited to the ones that drop a static item in the vanilla game.
|
This adds 42 new item locations to the game. These bonk locations are limited to the ones that drop a static item in the vanilla game.
|
||||||
@@ -403,6 +424,12 @@ This gives each OW tile a random chance to be flipped to the opposite world
|
|||||||
|
|
||||||
For randomizing the flute spots around the overworld
|
For randomizing the flute spots around the overworld
|
||||||
|
|
||||||
|
```
|
||||||
|
--shuffle_followers
|
||||||
|
```
|
||||||
|
|
||||||
|
This shuffles the follower companion locations, ie. Purple Chest, Old Man, etc.
|
||||||
|
|
||||||
```
|
```
|
||||||
--bonk_drops
|
--bonk_drops
|
||||||
```
|
```
|
||||||
|
|||||||
+11
-3
@@ -133,7 +133,7 @@ def create_regions(world, player):
|
|||||||
create_lw_region(player, 'Ice Cave Area', None, ['Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Ice Cave Water Drop', 'Ice Cave SE']),
|
create_lw_region(player, 'Ice Cave Area', None, ['Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Ice Cave Water Drop', 'Ice Cave SE']),
|
||||||
create_lw_region(player, 'Ice Cave Water', None, ['Ice Cave Pier', 'Ice Cave SW'], 'Light World', Terrain.Water),
|
create_lw_region(player, 'Ice Cave Water', None, ['Ice Cave Pier', 'Ice Cave SW'], 'Light World', Terrain.Water),
|
||||||
create_lw_region(player, 'Desert Pass Area', ['Middle Aged Man'], ['Desert Fairy', '50 Rupee Cave', 'Middle Aged Man', 'Desert Pass Ladder (South)', 'Desert Pass Rocks (North)', 'Desert Pass WS', 'Desert Pass EC']),
|
create_lw_region(player, 'Desert Pass Area', ['Middle Aged Man'], ['Desert Fairy', '50 Rupee Cave', 'Middle Aged Man', 'Desert Pass Ladder (South)', 'Desert Pass Rocks (North)', 'Desert Pass WS', 'Desert Pass EC']),
|
||||||
create_lw_region(player, 'Middle Aged Man', ['Purple Chest'], None),
|
create_lw_region(player, 'Middle Aged Man', ['Purple Chest', 'Locksmith'], None),
|
||||||
create_lw_region(player, 'Desert Pass Southeast', None, ['Desert Pass Rocks (South)', 'Desert Pass ES']),
|
create_lw_region(player, 'Desert Pass Southeast', None, ['Desert Pass Rocks (South)', 'Desert Pass ES']),
|
||||||
create_lw_region(player, 'Desert Pass Ledge', None, ['Desert Pass Ladder (North)', 'Desert Pass Ledge Drop', 'Desert Pass WC']),
|
create_lw_region(player, 'Desert Pass Ledge', None, ['Desert Pass Ladder (North)', 'Desert Pass Ledge Drop', 'Desert Pass WC']),
|
||||||
create_lw_region(player, 'Dam Area', ['Sunken Treasure'], ['Dam', 'Dam WC', 'Dam WS', 'Dam NC', 'Dam EC']),
|
create_lw_region(player, 'Dam Area', ['Sunken Treasure'], ['Dam', 'Dam WC', 'Dam WS', 'Dam NC', 'Dam EC']),
|
||||||
@@ -197,7 +197,8 @@ def create_regions(world, player):
|
|||||||
create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Broken Bridge NE']),
|
create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Broken Bridge NE']),
|
||||||
create_dw_region(player, 'Broken Bridge West', None, ['Broken Bridge West Water Drop', 'Broken Bridge NW']),
|
create_dw_region(player, 'Broken Bridge West', None, ['Broken Bridge West Water Drop', 'Broken Bridge NW']),
|
||||||
create_dw_region(player, 'Broken Bridge Water', None, ['Broken Bridge NC'], 'Dark World', Terrain.Water),
|
create_dw_region(player, 'Broken Bridge Water', None, ['Broken Bridge NC'], 'Dark World', Terrain.Water),
|
||||||
create_dw_region(player, 'Palace of Darkness Area', None, ['Palace of Darkness Hint', 'Palace of Darkness', 'Palace of Darkness SW', 'Palace of Darkness SE']),
|
create_dw_region(player, 'Palace of Darkness Area', ['Kiki'], ['Palace of Darkness Hint', 'Palace of Darkness', 'Kiki Assistance', 'Palace of Darkness SW', 'Palace of Darkness SE']),
|
||||||
|
create_dw_region(player, 'Dark Palace Button', ['Kiki Assistance'], None),
|
||||||
create_dw_region(player, 'Darkness Cliff', None, ['Dark Dunes Cliff Ledge Drop', 'Hammer Bridge North Cliff Ledge Drop', 'Dark Tree Line Cliff Ledge Drop', 'Palace of Darkness Cliff Ledge Drop']),
|
create_dw_region(player, 'Darkness Cliff', None, ['Dark Dunes Cliff Ledge Drop', 'Hammer Bridge North Cliff Ledge Drop', 'Dark Tree Line Cliff Ledge Drop', 'Palace of Darkness Cliff Ledge Drop']),
|
||||||
create_dw_region(player, 'Hammer Pegs Area', ['Dark Blacksmith Ruins'], ['Hammer Peg Cave', 'Peg Area Rocks (East)']),
|
create_dw_region(player, 'Hammer Pegs Area', ['Dark Blacksmith Ruins'], ['Hammer Peg Cave', 'Peg Area Rocks (East)']),
|
||||||
create_dw_region(player, 'Hammer Pegs Entry', None, ['Peg Area Rocks (West)', 'Hammer Pegs WS']),
|
create_dw_region(player, 'Hammer Pegs Entry', None, ['Peg Area Rocks (West)', 'Hammer Pegs WS']),
|
||||||
@@ -436,7 +437,6 @@ def create_dungeon_regions(world, player):
|
|||||||
create_dungeon_region(player, 'Hyrule Dungeon Staircase', 'Hyrule Castle', None, ['Hyrule Dungeon Staircase Up Stairs', 'Hyrule Dungeon Staircase Down Stairs']),
|
create_dungeon_region(player, 'Hyrule Dungeon Staircase', 'Hyrule Castle', None, ['Hyrule Dungeon Staircase Up Stairs', 'Hyrule Dungeon Staircase Down Stairs']),
|
||||||
create_dungeon_region(player, 'Hyrule Dungeon Cellblock', 'Hyrule Castle', ['Hyrule Castle - Big Key Drop'], ['Hyrule Dungeon Cellblock Up Stairs', 'Hyrule Dungeon Cellblock Door']),
|
create_dungeon_region(player, 'Hyrule Dungeon Cellblock', 'Hyrule Castle', ['Hyrule Castle - Big Key Drop'], ['Hyrule Dungeon Cellblock Up Stairs', 'Hyrule Dungeon Cellblock Door']),
|
||||||
create_dungeon_region(player, 'Hyrule Dungeon Cell', 'Hyrule Castle',
|
create_dungeon_region(player, 'Hyrule Dungeon Cell', 'Hyrule Castle',
|
||||||
["Hyrule Castle - Zelda's Chest"] if not std_flag else
|
|
||||||
["Hyrule Castle - Zelda's Chest", 'Zelda Pickup'],
|
["Hyrule Castle - Zelda's Chest", 'Zelda Pickup'],
|
||||||
['Hyrule Dungeon Cell Exit']),
|
['Hyrule Dungeon Cell Exit']),
|
||||||
|
|
||||||
@@ -1255,6 +1255,8 @@ def adjust_locations(world, player):
|
|||||||
location.type = LocationType.Logical
|
location.type = LocationType.Logical
|
||||||
location.real = False
|
location.real = False
|
||||||
if l not in ['Ganon', 'Agahnim 1', 'Agahnim 2']:
|
if l not in ['Ganon', 'Agahnim 1', 'Agahnim 2']:
|
||||||
|
from ItemList import follower_quests
|
||||||
|
if not world.shuffle_followers[player] or l not in follower_quests:
|
||||||
location.skip = True
|
location.skip = True
|
||||||
|
|
||||||
|
|
||||||
@@ -1413,9 +1415,12 @@ location_events = {
|
|||||||
'Ice Palace - Boss Kill': 'Beat Boss',
|
'Ice Palace - Boss Kill': 'Beat Boss',
|
||||||
'Misery Mire - Boss Kill': 'Beat Boss',
|
'Misery Mire - Boss Kill': 'Beat Boss',
|
||||||
'Turtle Rock - Boss Kill': 'Beat Boss',
|
'Turtle Rock - Boss Kill': 'Beat Boss',
|
||||||
|
'Locksmith': 'Sign Vandalized',
|
||||||
'Lost Old Man': 'Escort Old Man',
|
'Lost Old Man': 'Escort Old Man',
|
||||||
'Old Man Drop Off': 'Return Old Man',
|
'Old Man Drop Off': 'Return Old Man',
|
||||||
'Floodgate': 'Open Floodgate',
|
'Floodgate': 'Open Floodgate',
|
||||||
|
'Kiki': 'Pick Up Kiki',
|
||||||
|
'Kiki Assistance': 'Dark Palace Opened',
|
||||||
'Big Bomb': 'Pick Up Big Bomb',
|
'Big Bomb': 'Pick Up Big Bomb',
|
||||||
'Pyramid Crack': 'Detonate Big Bomb',
|
'Pyramid Crack': 'Detonate Big Bomb',
|
||||||
'Frog': 'Get Frog',
|
'Frog': 'Get Frog',
|
||||||
@@ -1671,9 +1676,12 @@ location_table = {'Mushroom': (0x180013, 0x186df8, False, 'in the woods'),
|
|||||||
'Ice Palace - Boss Kill': (None, None, False, None),
|
'Ice Palace - Boss Kill': (None, None, False, None),
|
||||||
'Misery Mire - Boss Kill': (None, None, False, None),
|
'Misery Mire - Boss Kill': (None, None, False, None),
|
||||||
'Turtle Rock - Boss Kill': (None, None, False, None),
|
'Turtle Rock - Boss Kill': (None, None, False, None),
|
||||||
|
'Locksmith': (None, None, False, None),
|
||||||
'Lost Old Man': (None, None, False, None),
|
'Lost Old Man': (None, None, False, None),
|
||||||
'Old Man Drop Off': (None, None, False, None),
|
'Old Man Drop Off': (None, None, False, None),
|
||||||
'Floodgate': (None, None, False, None),
|
'Floodgate': (None, None, False, None),
|
||||||
|
'Kiki': (None, None, False, None),
|
||||||
|
'Kiki Assistance': (None, None, False, None),
|
||||||
'Frog': (None, None, False, None),
|
'Frog': (None, None, False, None),
|
||||||
'Missing Smith': (None, None, False, None),
|
'Missing Smith': (None, None, False, None),
|
||||||
'Dark Blacksmith Ruins': (None, None, False, None),
|
'Dark Blacksmith Ruins': (None, None, False, None),
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
|
|||||||
|
|
||||||
|
|
||||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
JAP10HASH = '03a63945398191337e896e5771f77173'
|
||||||
RANDOMIZERBASEHASH = '80e0a4f8bd5cc6f83ac9f7f46c01bf4f'
|
RANDOMIZERBASEHASH = '7ce0f9fc9db08644ff77fb41993d9e34'
|
||||||
|
|
||||||
|
|
||||||
class JsonRom(object):
|
class JsonRom(object):
|
||||||
@@ -638,10 +638,6 @@ def patch_rom(world, rom, player, team, is_mystery=False):
|
|||||||
write_int16(rom, 0x150002, owMode)
|
write_int16(rom, 0x150002, owMode)
|
||||||
write_int16(rom, 0x150004, owFlags)
|
write_int16(rom, 0x150004, owFlags)
|
||||||
|
|
||||||
from OverworldShuffle import can_reach_smith
|
|
||||||
if not can_reach_smith(world, player):
|
|
||||||
rom.write_byte(0x180043, 0x01) # patch for deleting smith on S+Q
|
|
||||||
|
|
||||||
# patch entrance/exits/holes
|
# patch entrance/exits/holes
|
||||||
for region in world.regions:
|
for region in world.regions:
|
||||||
for exit in region.exits:
|
for exit in region.exits:
|
||||||
@@ -1545,9 +1541,44 @@ def patch_rom(world, rom, player, team, is_mystery=False):
|
|||||||
rom.write_byte(snes_to_pc(0x0DB810), 0x8A) # allows heart pieces to travel across water
|
rom.write_byte(snes_to_pc(0x0DB810), 0x8A) # allows heart pieces to travel across water
|
||||||
# rom.write_byte(snes_to_pc(0x0DB730), 0x08) # allows chickens to travel across water
|
# rom.write_byte(snes_to_pc(0x0DB730), 0x08) # allows chickens to travel across water
|
||||||
|
|
||||||
# allow smith into multi-entrance caves in appropriate shuffles
|
|
||||||
|
if world.shuffle_followers[player]:
|
||||||
|
from ItemList import follower_locations, follower_pickups
|
||||||
|
|
||||||
|
for loc_name, address in follower_locations.items():
|
||||||
|
loc = world.get_location(loc_name, player)
|
||||||
|
rom.write_byte(address, follower_pickups[loc.item.name])
|
||||||
|
|
||||||
|
rom.write_byte(0x18004C, 0x02) # enable follower shuffle
|
||||||
|
rom.write_byte(snes_to_pc(0x1BBD3A), 0x80) # allow all followers thru entrances
|
||||||
|
rom.write_bytes(snes_to_pc(0x1DFC70), [0xEA, 0xEA]) # allow followers at dig game
|
||||||
|
rom.write_byte(snes_to_pc(0x02823B), 0x80) # allow super bomb indoors
|
||||||
|
rom.write_byte(snes_to_pc(0x0283FB), 0x80) # allow maiden to go outside
|
||||||
|
rom.write_bytes(snes_to_pc(0x02D6F2), [0xEA, 0xEA]) # disable old man checkpoint
|
||||||
|
rom.write_byte(snes_to_pc(0x05DEFA), 0xAF) # no follower despawn at uncle
|
||||||
|
rom.write_byte(snes_to_pc(0x05DF3C), 0xAF) # no follower despawn at uncle
|
||||||
|
rom.write_bytes(snes_to_pc(0x079448), [0xEA, 0xEA]) # dont draw super bomb while falling into holes
|
||||||
|
rom.write_byte(snes_to_pc(0x079595), 0x80) # allow super bomb to follow into OW holes
|
||||||
|
rom.write_bytes(snes_to_pc(0x07A132), [0xEA, 0xEA]) # allow bomb use with super bomb
|
||||||
|
rom.write_byte(snes_to_pc(0x07A4B4), 0x80) # allow ether use with super bomb
|
||||||
|
rom.write_byte(snes_to_pc(0x07A589), 0x80) # allow bombos use with super bomb
|
||||||
|
rom.write_byte(snes_to_pc(0x07A66B), 0x80) # allow quake use with super bomb
|
||||||
|
rom.write_byte(snes_to_pc(0x07A919), 0x80) # disable kiki dialogue during mirror
|
||||||
|
rom.write_byte(snes_to_pc(0x07AAC5), 0xAF) # keep all followers after mirroring
|
||||||
|
rom.write_byte(snes_to_pc(0x08DED6), 0x80) # allow locksmith to follow with flute
|
||||||
|
rom.write_bytes(snes_to_pc(0x09A045), [0xEA, 0xEA]) # allow super bomb to follow into UW holes
|
||||||
|
rom.write_byte(snes_to_pc(0x09ACDF), 0x6B) # allow kiki/locksmith to follow after screen transition
|
||||||
|
|
||||||
|
if world.enemy_shuffle[player] != 'none':
|
||||||
|
# informs zelda and maiden to draw over gfx slots that are guaranteed unused
|
||||||
|
rom.write_bytes(0x1802C1, world.data_tables[player].room_headers[0x80].free_gfx[0:2])
|
||||||
|
rom.write_bytes(0x1802C7, world.data_tables[player].room_headers[0x45].free_gfx[0:2])
|
||||||
|
else:
|
||||||
|
from OverworldShuffle import can_reach_smith
|
||||||
|
if not can_reach_smith(world, player):
|
||||||
|
rom.write_byte(0x180043, 0x01) # patch for deleting smith on S+Q
|
||||||
if world.shuffle[player] in ['restricted', 'simple', 'full', 'lite', 'lean', 'district', 'swapped', 'crossed', 'insanity']:
|
if world.shuffle[player] in ['restricted', 'simple', 'full', 'lite', 'lean', 'district', 'swapped', 'crossed', 'insanity']:
|
||||||
rom.write_byte(0x18004C, 0x01)
|
rom.write_byte(0x18004C, 0x01) # allow smith into multi-entrance caves in appropriate shuffles
|
||||||
|
|
||||||
# set correct flag for hera basement item
|
# set correct flag for hera basement item
|
||||||
hera_basement = world.get_location('Tower of Hera - Basement Cage', player)
|
hera_basement = world.get_location('Tower of Hera - Basement Cage', player)
|
||||||
|
|||||||
@@ -252,6 +252,7 @@ def global_rules(world, player):
|
|||||||
set_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has('Flippers', player))
|
set_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has('Flippers', player))
|
||||||
set_rule(world.get_location('Flute Spot', player), lambda state: state.has('Shovel', player))
|
set_rule(world.get_location('Flute Spot', player), lambda state: state.has('Shovel', player))
|
||||||
set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player))
|
set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player))
|
||||||
|
set_rule(world.get_location('Kiki Assistance', player), lambda state: state.has('Pick Up Kiki', player)) # Can S&Q with chest
|
||||||
set_rule(world.get_location('Middle Aged Man', player), lambda state: state.has('Pick Up Purple Chest', player)) # Can S&Q with chest
|
set_rule(world.get_location('Middle Aged Man', player), lambda state: state.has('Pick Up Purple Chest', player)) # Can S&Q with chest
|
||||||
set_rule(world.get_location('Purple Chest', player), lambda state: state.has('Deliver Purple Chest', player)) # Can S&Q with chest
|
set_rule(world.get_location('Purple Chest', player), lambda state: state.has('Deliver Purple Chest', player)) # Can S&Q with chest
|
||||||
set_rule(world.get_location('Sunken Treasure', player), lambda state: state.has('Open Floodgate', player))
|
set_rule(world.get_location('Sunken Treasure', player), lambda state: state.has('Open Floodgate', player))
|
||||||
@@ -406,6 +407,7 @@ def global_rules(world, player):
|
|||||||
set_rule(world.get_entrance('Bonk Fairy (Dark)', player), lambda state: state.has_Boots(player))
|
set_rule(world.get_entrance('Bonk Fairy (Dark)', player), lambda state: state.has_Boots(player))
|
||||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), lambda state: state.can_lift_rocks(player))
|
set_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), lambda state: state.can_lift_rocks(player))
|
||||||
|
|
||||||
|
set_rule(world.get_entrance('Palace of Darkness', player), lambda state: state.has('Dark Palace Opened', player))
|
||||||
set_rule(world.get_entrance('Skull Woods Final Section', player), lambda state: state.has('Fire Rod', player))
|
set_rule(world.get_entrance('Skull Woods Final Section', player), lambda state: state.has('Fire Rod', player))
|
||||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_sword(player) and state.has_misery_mire_medallion(player)) # sword required to cast magic (!)
|
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_sword(player) and state.has_misery_mire_medallion(player)) # sword required to cast magic (!)
|
||||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Turtle Opened', player))
|
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Turtle Opened', player))
|
||||||
@@ -1128,6 +1130,8 @@ def ow_bunny_rules(world, player):
|
|||||||
add_bunny_rule(world.get_location('Maze Race', player), player)
|
add_bunny_rule(world.get_location('Maze Race', player), player)
|
||||||
add_bunny_rule(world.get_location('Flute Spot', player), player)
|
add_bunny_rule(world.get_location('Flute Spot', player), player)
|
||||||
add_bunny_rule(world.get_location('Catfish', player), player)
|
add_bunny_rule(world.get_location('Catfish', player), player)
|
||||||
|
add_bunny_rule(world.get_location('Kiki', player), player)
|
||||||
|
add_bunny_rule(world.get_location('Locksmith', player), player)
|
||||||
|
|
||||||
# entrances
|
# entrances
|
||||||
add_bunny_rule(world.get_entrance('Lost Woods Hideout Drop', player), player)
|
add_bunny_rule(world.get_entrance('Lost Woods Hideout Drop', player), player)
|
||||||
@@ -1148,7 +1152,6 @@ def ow_bunny_rules(world, player):
|
|||||||
add_bunny_rule(world.get_entrance('Skull Woods Final Section', player), player) # bunny cannot use fire rod
|
add_bunny_rule(world.get_entrance('Skull Woods Final Section', player), player) # bunny cannot use fire rod
|
||||||
add_bunny_rule(world.get_entrance('Hookshot Cave', player), player)
|
add_bunny_rule(world.get_entrance('Hookshot Cave', player), player)
|
||||||
add_bunny_rule(world.get_entrance('Thieves Town', player), player) # bunny cannot pull
|
add_bunny_rule(world.get_entrance('Thieves Town', player), player) # bunny cannot pull
|
||||||
add_bunny_rule(world.get_entrance('Palace of Darkness', player), player) # kiki needs pearl
|
|
||||||
add_bunny_rule(world.get_entrance('Hammer Peg Cave', player), player)
|
add_bunny_rule(world.get_entrance('Hammer Peg Cave', player), player)
|
||||||
add_bunny_rule(world.get_entrance('Bonk Fairy (Dark)', player), player)
|
add_bunny_rule(world.get_entrance('Bonk Fairy (Dark)', player), player)
|
||||||
add_bunny_rule(world.get_entrance('Misery Mire', player), player)
|
add_bunny_rule(world.get_entrance('Misery Mire', player), player)
|
||||||
@@ -1639,7 +1642,6 @@ def standard_rules(world, player):
|
|||||||
else:
|
else:
|
||||||
add_rule(loc, lambda state: standard_escape_rule(state))
|
add_rule(loc, lambda state: standard_escape_rule(state))
|
||||||
|
|
||||||
set_rule(world.get_location('Zelda Pickup', player), lambda state: state.has('Big Key (Escape)', player))
|
|
||||||
set_rule(world.get_entrance('Hyrule Castle Tapestry Backwards', player), lambda state: state.has('Zelda Herself', player))
|
set_rule(world.get_entrance('Hyrule Castle Tapestry Backwards', player), lambda state: state.has('Zelda Herself', player))
|
||||||
|
|
||||||
def check_rule_list(state, r_list):
|
def check_rule_list(state, r_list):
|
||||||
@@ -1702,7 +1704,7 @@ def set_bunny_rules(world, player, inverted):
|
|||||||
bunny_accessible_locations = ['Link\'s Uncle', 'Sahasrahla', 'Sick Kid', 'Lost Woods Hideout', 'Lumberjack Tree',
|
bunny_accessible_locations = ['Link\'s Uncle', 'Sahasrahla', 'Sick Kid', 'Lost Woods Hideout', 'Lumberjack Tree',
|
||||||
'Checkerboard Cave', 'Potion Shop', 'Spectacle Rock Cave', 'Pyramid', 'Old Man',
|
'Checkerboard Cave', 'Potion Shop', 'Spectacle Rock Cave', 'Pyramid', 'Old Man',
|
||||||
'Hype Cave - Generous Guy', 'Peg Cave', 'Bumper Cave Ledge', 'Dark Blacksmith Ruins',
|
'Hype Cave - Generous Guy', 'Peg Cave', 'Bumper Cave Ledge', 'Dark Blacksmith Ruins',
|
||||||
'Spectacle Rock', 'Bombos Tablet', 'Ether Tablet', 'Purple Chest', 'Blacksmith',
|
'Spectacle Rock', 'Bombos Tablet', 'Ether Tablet', 'Kiki Assistance', 'Purple Chest', 'Blacksmith',
|
||||||
'Missing Smith', 'Master Sword Pedestal', 'Bottle Merchant', 'Sunken Treasure', 'Desert Ledge',
|
'Missing Smith', 'Master Sword Pedestal', 'Bottle Merchant', 'Sunken Treasure', 'Desert Ledge',
|
||||||
'Pyramid Crack', 'Big Bomb', 'Stumpy', 'Lost Old Man', 'Old Man Drop Off', 'Murahdahla',
|
'Pyramid Crack', 'Big Bomb', 'Stumpy', 'Lost Old Man', 'Old Man Drop Off', 'Murahdahla',
|
||||||
'Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right',
|
'Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right',
|
||||||
|
|||||||
Binary file not shown.
@@ -294,6 +294,16 @@ There are some additional non-standard keywords available that can be added as s
|
|||||||
* `RandomWeapon` - This grants the player with the same random weapon options that Uncle gives in standard starts, including ammo for that weapon.
|
* `RandomWeapon` - This grants the player with the same random weapon options that Uncle gives in standard starts, including ammo for that weapon.
|
||||||
* `Beat Agahnim 1` - This enables post-Agahnim world state by default and flags Agahnim 1 as defeated.
|
* `Beat Agahnim 1` - This enables post-Agahnim world state by default and flags Agahnim 1 as defeated.
|
||||||
* `Return Old Man` - This enables the Mountain Cave starting location by default. This also removes one item location from the game.
|
* `Return Old Man` - This enables the Mountain Cave starting location by default. This also removes one item location from the game.
|
||||||
|
* Followers - These are the companions that can follow Link until you complete their quest. These can only be added if you have `Follower Shuffle` enabled. If standard start is enabled, a follower will only start following after the escape has been completed, unless it is set to start with Zelda.
|
||||||
|
* `Zelda Herself`
|
||||||
|
* `Escort Old Man`
|
||||||
|
* `Maiden Rescued`
|
||||||
|
* `Get Frog`
|
||||||
|
* `Sign Vandalized` (Locksmith)
|
||||||
|
* `Pick Up Kiki`
|
||||||
|
* `Pick Up Purple Chest`
|
||||||
|
* `Pick Up Big Bomb`
|
||||||
|
* `RandomFollower` - This will pick any of the above as a random follower to start
|
||||||
|
|
||||||
##### Known Issue
|
##### Known Issue
|
||||||
|
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ settings:
|
|||||||
pseudoboots: true
|
pseudoboots: true
|
||||||
pottery: keys
|
pottery: keys
|
||||||
shopsanity: true
|
shopsanity: true
|
||||||
|
shuffle_followers: true
|
||||||
shuffle: crossed
|
shuffle: crossed
|
||||||
shufflelinks: true
|
shufflelinks: true
|
||||||
ow_shuffle: parallel
|
ow_shuffle: parallel
|
||||||
|
|||||||
@@ -87,6 +87,10 @@
|
|||||||
"expert"
|
"expert"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
"shuffle_followers": {
|
||||||
|
"action": "store_true",
|
||||||
|
"type": "bool"
|
||||||
|
},
|
||||||
"shopsanity": {
|
"shopsanity": {
|
||||||
"action": "store_true",
|
"action": "store_true",
|
||||||
"type": "bool"
|
"type": "bool"
|
||||||
|
|||||||
@@ -263,6 +263,9 @@
|
|||||||
"ow_whirlpool": [
|
"ow_whirlpool": [
|
||||||
"Whirlpools will be shuffled and paired together."
|
"Whirlpools will be shuffled and paired together."
|
||||||
],
|
],
|
||||||
|
"shuffle_followers": [
|
||||||
|
"Followers like Purple Chest and Old Man are shuffled."
|
||||||
|
],
|
||||||
"bonk_drops": [
|
"bonk_drops": [
|
||||||
"Bonk drops from trees, rocks, and statues are shuffled with the item pool."
|
"Bonk drops from trees, rocks, and statues are shuffled with the item pool."
|
||||||
],
|
],
|
||||||
|
|||||||
@@ -283,8 +283,7 @@
|
|||||||
"randomizer.generation.rom.dialog.allfiles": "All Files",
|
"randomizer.generation.rom.dialog.allfiles": "All Files",
|
||||||
|
|
||||||
"randomizer.item.hints": "Hints",
|
"randomizer.item.hints": "Hints",
|
||||||
"randomizer.item.race": "Generate \"Race\" ROM",
|
"randomizer.item.race": "Race",
|
||||||
"randomizer.item.retro": "Retro mode",
|
|
||||||
"randomizer.item.pseudoboots": "Pseudoboots",
|
"randomizer.item.pseudoboots": "Pseudoboots",
|
||||||
"randomizer.item.collection_rate": "Display Collection Rate",
|
"randomizer.item.collection_rate": "Display Collection Rate",
|
||||||
"randomizer.item.mirrorscroll": "Mirror Scroll",
|
"randomizer.item.mirrorscroll": "Mirror Scroll",
|
||||||
@@ -371,6 +370,8 @@
|
|||||||
"randomizer.item.timer.ohko": "OHKO",
|
"randomizer.item.timer.ohko": "OHKO",
|
||||||
"randomizer.item.timer.timed-countdown": "Timed Countdown",
|
"randomizer.item.timer.timed-countdown": "Timed Countdown",
|
||||||
|
|
||||||
|
"randomizer.item.followers": "Followers",
|
||||||
|
|
||||||
"randomizer.item.shopsanity": "Shopsanity",
|
"randomizer.item.shopsanity": "Shopsanity",
|
||||||
|
|
||||||
"randomizer.item.bonk_drops": "Bonk Drops",
|
"randomizer.item.bonk_drops": "Bonk Drops",
|
||||||
|
|||||||
@@ -124,6 +124,10 @@
|
|||||||
"bonk_drops": {
|
"bonk_drops": {
|
||||||
"type": "checkbox",
|
"type": "checkbox",
|
||||||
"default": false
|
"default": false
|
||||||
|
},
|
||||||
|
"followers": {
|
||||||
|
"type": "checkbox",
|
||||||
|
"default": false
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"leftPoolFrame": {
|
"leftPoolFrame": {
|
||||||
|
|||||||
@@ -100,6 +100,7 @@ class CustomSettings(object):
|
|||||||
args.ow_mixed[p] = get_setting(settings['ow_mixed'], args.ow_mixed[p])
|
args.ow_mixed[p] = get_setting(settings['ow_mixed'], args.ow_mixed[p])
|
||||||
args.ow_whirlpool[p] = get_setting(settings['ow_whirlpool'], args.ow_whirlpool[p])
|
args.ow_whirlpool[p] = get_setting(settings['ow_whirlpool'], args.ow_whirlpool[p])
|
||||||
args.ow_fluteshuffle[p] = get_setting(settings['ow_fluteshuffle'], args.ow_fluteshuffle[p])
|
args.ow_fluteshuffle[p] = get_setting(settings['ow_fluteshuffle'], args.ow_fluteshuffle[p])
|
||||||
|
args.shuffle_followers[p] = get_setting(settings['shuffle_followers'], args.shuffle_followers[p])
|
||||||
args.bonk_drops[p] = get_setting(settings['bonk_drops'], args.bonk_drops[p])
|
args.bonk_drops[p] = get_setting(settings['bonk_drops'], args.bonk_drops[p])
|
||||||
args.shuffle[p] = get_setting(settings['shuffle'], args.shuffle[p])
|
args.shuffle[p] = get_setting(settings['shuffle'], args.shuffle[p])
|
||||||
args.door_shuffle[p] = get_setting(settings['door_shuffle'], args.door_shuffle[p])
|
args.door_shuffle[p] = get_setting(settings['door_shuffle'], args.door_shuffle[p])
|
||||||
@@ -348,6 +349,7 @@ class CustomSettings(object):
|
|||||||
settings_dict[p]['ow_mixed'] = world.owMixed[p]
|
settings_dict[p]['ow_mixed'] = world.owMixed[p]
|
||||||
settings_dict[p]['ow_whirlpool'] = world.owWhirlpoolShuffle[p]
|
settings_dict[p]['ow_whirlpool'] = world.owWhirlpoolShuffle[p]
|
||||||
settings_dict[p]['ow_fluteshuffle'] = world.owFluteShuffle[p]
|
settings_dict[p]['ow_fluteshuffle'] = world.owFluteShuffle[p]
|
||||||
|
settings_dict[p]['shuffle_followers'] = world.shuffle_followers[p]
|
||||||
settings_dict[p]['bonk_drops'] = world.shuffle_bonk_drops[p]
|
settings_dict[p]['bonk_drops'] = world.shuffle_bonk_drops[p]
|
||||||
settings_dict[p]['shuffle'] = world.shuffle[p]
|
settings_dict[p]['shuffle'] = world.shuffle[p]
|
||||||
settings_dict[p]['door_shuffle'] = world.doorShuffle[p]
|
settings_dict[p]['door_shuffle'] = world.doorShuffle[p]
|
||||||
|
|||||||
@@ -74,6 +74,7 @@ SETTINGSTOPROCESS = {
|
|||||||
"restrict_boss_items": "restrict_boss_items",
|
"restrict_boss_items": "restrict_boss_items",
|
||||||
"itemfunction": "item_functionality",
|
"itemfunction": "item_functionality",
|
||||||
"timer": "timer",
|
"timer": "timer",
|
||||||
|
"followers": "shuffle_followers",
|
||||||
|
|
||||||
"shopsanity": "shopsanity",
|
"shopsanity": "shopsanity",
|
||||||
"bonk_drops": "bonk_drops",
|
"bonk_drops": "bonk_drops",
|
||||||
|
|||||||
@@ -349,7 +349,8 @@ def determine_paths_for_dungeon(world, player, all_regions, name):
|
|||||||
paths.append(boss)
|
paths.append(boss)
|
||||||
if 'Thieves Boss' in all_r_names:
|
if 'Thieves Boss' in all_r_names:
|
||||||
paths.append('Thieves Boss')
|
paths.append('Thieves Boss')
|
||||||
if world.get_dungeon("Thieves Town", player).boss.enemizer_name == 'Blind':
|
if world.get_dungeon("Thieves Town", player).boss.enemizer_name == 'Blind' \
|
||||||
|
and not world.shuffle_followers[player]:
|
||||||
paths.append(('Thieves Blind\'s Cell', 'Thieves Boss'))
|
paths.append(('Thieves Blind\'s Cell', 'Thieves Boss'))
|
||||||
for drop_check in drop_path_checks:
|
for drop_check in drop_path_checks:
|
||||||
if drop_check in all_r_names:
|
if drop_check in all_r_names:
|
||||||
|
|||||||
@@ -315,6 +315,7 @@ class RoomHeader:
|
|||||||
self.byte_0 = byte_array[0] # bg2, collision, lights out
|
self.byte_0 = byte_array[0] # bg2, collision, lights out
|
||||||
self.sprite_sheet = byte_array[3] # sprite gfx #
|
self.sprite_sheet = byte_array[3] # sprite gfx #
|
||||||
self.effect = byte_array[4]
|
self.effect = byte_array[4]
|
||||||
|
self.free_gfx = []
|
||||||
|
|
||||||
def write_to_rom(self, rom, base_address):
|
def write_to_rom(self, rom, base_address):
|
||||||
room_offest = self.room_id*14
|
room_offest = self.room_id*14
|
||||||
|
|||||||
@@ -178,6 +178,7 @@ def boss_writes(world, player, rom):
|
|||||||
remove_shell_from_boss_room(data_tables, dungeon.name, level, 0xF95)
|
remove_shell_from_boss_room(data_tables, dungeon.name, level, 0xF95)
|
||||||
if boss.name != 'Blind' and dungeon.name == 'Thieves Town' and level is None:
|
if boss.name != 'Blind' and dungeon.name == 'Thieves Town' and level is None:
|
||||||
rom.write_byte(snes_to_pc(0x368101), 1) # set blind boss door flag
|
rom.write_byte(snes_to_pc(0x368101), 1) # set blind boss door flag
|
||||||
|
if not world.shuffle_followers[player]:
|
||||||
# maiden is deleted
|
# maiden is deleted
|
||||||
del data_tables.uw_enemy_table.room_map[0x45][0]
|
del data_tables.uw_enemy_table.room_map[0x45][0]
|
||||||
if not arrghus_can_swim and water_tiles_on:
|
if not arrghus_can_swim and water_tiles_on:
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ from Utils import snes_to_pc
|
|||||||
|
|
||||||
from source.dungeon.EnemyList import SpriteType, EnemySprite, sprite_translation
|
from source.dungeon.EnemyList import SpriteType, EnemySprite, sprite_translation
|
||||||
from source.dungeon.RoomList import Room010C
|
from source.dungeon.RoomList import Room010C
|
||||||
from source.enemizer.SpriteSheets import sub_group_choices
|
from source.enemizer.SpriteSheets import sub_group_choices, sheets_with_free_gfx
|
||||||
from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets, randomize_overworld_sprite_sheets
|
from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets, randomize_overworld_sprite_sheets
|
||||||
from source.enemizer.TilePattern import tile_patterns
|
from source.enemizer.TilePattern import tile_patterns
|
||||||
|
|
||||||
@@ -314,6 +314,21 @@ def randomize_underworld_rooms(data_tables, world, player, custom_uw):
|
|||||||
done = False
|
done = False
|
||||||
while not done:
|
while not done:
|
||||||
chosen_sheet = random.choice(candidate_sheets)
|
chosen_sheet = random.choice(candidate_sheets)
|
||||||
|
if world.shuffle_followers[player] and room_id in [0x80, 0x45]:
|
||||||
|
initial_chosen = chosen_sheet
|
||||||
|
while True:
|
||||||
|
candidate_sheets.remove(chosen_sheet)
|
||||||
|
free_gfx = next((sheets_with_free_gfx[s] for s in chosen_sheet.sub_groups if s in sheets_with_free_gfx), None)
|
||||||
|
if free_gfx:
|
||||||
|
data_tables.room_headers[room_id].free_gfx = free_gfx
|
||||||
|
break
|
||||||
|
elif len(candidate_sheets):
|
||||||
|
chosen_sheet = random.choice(candidate_sheets)
|
||||||
|
else:
|
||||||
|
chosen_sheet = initial_chosen
|
||||||
|
# TODO: This shouldn't happen for the current use case
|
||||||
|
# May need to limit the candidate_sprites below if needing gfx slots
|
||||||
|
break
|
||||||
data_tables.room_headers[room_id].sprite_sheet = chosen_sheet.id - 0x40
|
data_tables.room_headers[room_id].sprite_sheet = chosen_sheet.id - 0x40
|
||||||
candidate_sprites = get_possible_enemy_sprites(room_id, chosen_sheet, uw_candidates, data_tables)
|
candidate_sprites = get_possible_enemy_sprites(room_id, chosen_sheet, uw_candidates, data_tables)
|
||||||
randomized = True
|
randomized = True
|
||||||
|
|||||||
@@ -476,6 +476,34 @@ required_boss_sheets = {EnemySprite.ArmosKnight: 9, EnemySprite.Lanmolas: 11, En
|
|||||||
EnemySprite.Blind: 32, EnemySprite.Kholdstare: 22, EnemySprite.Vitreous: 22,
|
EnemySprite.Blind: 32, EnemySprite.Kholdstare: 22, EnemySprite.Vitreous: 22,
|
||||||
EnemySprite.TrinexxRockHead: 23}
|
EnemySprite.TrinexxRockHead: 23}
|
||||||
|
|
||||||
|
sheets_with_free_gfx = {
|
||||||
|
# intended for identifying gfx slots on each sheet that are unused during general enemization
|
||||||
|
# (ie. Catfish gfx unused when used elsewhere other than the usual Catfish screen)
|
||||||
|
# TODO: Could also provide sprite ID/s of replaced gfx slots indicated to be used as verification
|
||||||
|
0x0E: [0x08, 0x0C],
|
||||||
|
0x10: [0xCC, 0xCE, 0xEC, 0xEE],
|
||||||
|
0x11: [0xEA, 0xEC, 0xEE],
|
||||||
|
0x12: [0x88, 0x8A, 0xAA, 0x8C, 0xAC, 0x8E, 0xAE],
|
||||||
|
0x13: [0xA2, 0xA4],
|
||||||
|
0x14: [0xC0, 0xC2, 0xC4, 0xE0, 0xE2],
|
||||||
|
0x15: [0xC8, 0xEE],
|
||||||
|
0x18: [0x86, 0x8C, 0x8E],
|
||||||
|
0x19: [0xCE, 0xEC, 0xEE],
|
||||||
|
0x1C: [0xA0, 0xAC, 0xAE],
|
||||||
|
0x22: [0x8C, 0x8E, 0xAA, 0xAC, 0xAE],
|
||||||
|
0x24: [0xAC, 0xAE],
|
||||||
|
0x26: [0xA6, 0xA8, 0xAA, 0xAC, 0xAE],
|
||||||
|
0x27: [0x84, 0xA4],
|
||||||
|
0x29: [0x82, 0x84],
|
||||||
|
0x2A: [0x80, 0x82, 0x84, 0x86, 0x88],
|
||||||
|
0x2E: [0x80, 0x82, 0x84, 0x86, 0x88],
|
||||||
|
0x2F: [0x2C, 0x0A, 0x0C, 0x0E, 0x2E, 0x24],
|
||||||
|
0x36: [0xE7, 0xE9, 0xEB, 0xED, 0xC7, 0xC9, 0xCB, 0xCD],
|
||||||
|
0x48: [0x2B, 0x2D],
|
||||||
|
0x52: [0xE8, 0xC6, 0xC8, 0xCE, 0xEE, 0xCA, 0xCC, 0xEA],
|
||||||
|
0x53: [0xE8, 0xEA, 0xCA, 0xCC, 0xC6, 0xC8]
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
class SpriteSheet:
|
class SpriteSheet:
|
||||||
def __init__(self, id, default_sub_groups):
|
def __init__(self, id, default_sub_groups):
|
||||||
|
|||||||
@@ -131,6 +131,7 @@ def roll_settings(weights):
|
|||||||
ret.ow_whirlpool = get_choice_bool('whirlpool_shuffle')
|
ret.ow_whirlpool = get_choice_bool('whirlpool_shuffle')
|
||||||
overworld_flute = get_choice('flute_shuffle')
|
overworld_flute = get_choice('flute_shuffle')
|
||||||
ret.ow_fluteshuffle = overworld_flute if overworld_flute != 'none' else 'vanilla'
|
ret.ow_fluteshuffle = overworld_flute if overworld_flute != 'none' else 'vanilla'
|
||||||
|
ret.shuffle_followers = get_choice_bool('shuffle_followers')
|
||||||
ret.bonk_drops = get_choice_bool('bonk_drops')
|
ret.bonk_drops = get_choice_bool('bonk_drops')
|
||||||
entrance_shuffle = get_choice('entrance_shuffle')
|
entrance_shuffle = get_choice('entrance_shuffle')
|
||||||
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
|
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
|
||||||
|
|||||||
Reference in New Issue
Block a user