diff --git a/source/enemizer/SpriteSheets.py b/source/enemizer/SpriteSheets.py index 2a935048..4496fb97 100644 --- a/source/enemizer/SpriteSheets.py +++ b/source/enemizer/SpriteSheets.py @@ -687,7 +687,11 @@ def setup_required_overworld_groups(sheets): sheets[4].add_sprite_to_sheet([None, None, None, None], {0xF, 0x9F}) # Waterfall of wishing (pre/post-Aga) sheets[3].add_sprite_to_sheet([None, None, None, 14], {0x14, 0xA4}) # Graveyard (pre/post-Aga) sheets[1].add_sprite_to_sheet([None, None, 76, 0x3F], {0x1B, 0xAB}) # Hyrule Castle (pre/post-Aga) - sheets[2].add_sprite_to_sheet([None, None, None, 0x3F], {}) # Hyrule Castle - rain state + ## group 0 set to 0x48 for tutortial guards + ## group 1 & 2 set for green knife guards (and probably normal green guard) + ## group 3 set for lightning gate + sheets[2].add_sprite_to_sheet([0x48, 0x49, 0x13, 0x3F], {}) # Hyrule Castle - rain state + # Smithy/Race/Kak (pre/post-Aga) sheets[6].add_sprite_to_sheet([0x4F, 0x49, 0x4A, 0x50], {0x18, 0x22, 0x28, 0xA8, 0xB2, 0xB8}) sheets[8].add_sprite_to_sheet([None, None, 18, None], {0x30, 0xC0}) # Desert (pre/post-Aga) diff --git a/source/rom/DataTables.py b/source/rom/DataTables.py index 72a1156d..752ec73e 100644 --- a/source/rom/DataTables.py +++ b/source/rom/DataTables.py @@ -94,6 +94,7 @@ class DataTables: # _00FA81 is LW normal # _00FAC1 is LW post-aga # _00FB01 is DW + # _00FA41 is rain state self.write_ow_sprite_data_to_rom(rom) for sprite, stats in self.enemy_stats.items(): # write health to rom