Total keys fix for key logic
(Basic reductions do not affect amount of keys placed while crossed do)
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@@ -1519,7 +1519,7 @@ def create_key_counters(key_layout, world, player):
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state.key_locations = default_key_counts[key_layout.sector.name]
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else:
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builder = world.dungeon_layouts[player][key_layout.sector.name]
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state.key_locations = builder.key_doors_num - builder.key_drop_cnt
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state.key_locations = builder.total_keys - builder.key_drop_cnt
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state.big_key_special = False
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for region in key_layout.sector.regions:
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for location in region.locations:
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