Fix for multiworld progression balancing with shopsanity off

This commit is contained in:
randall.rupper
2021-03-09 16:14:16 -07:00
parent 9a2474f8ca
commit fd7728235d
3 changed files with 19 additions and 1 deletions

View File

@@ -22,7 +22,7 @@ from RoomData import create_rooms
from Rules import set_rules
from Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
from Fill import distribute_items_cutoff, distribute_items_staleness, distribute_items_restrictive, flood_items
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
from Utils import output_path, parse_player_names
@@ -165,6 +165,9 @@ def main(args, seed=None, fish=None):
sell_potions(world, player)
if world.retro[player]:
sell_keys(world, player)
else:
lock_shop_locations(world, player)
logger.info(world.fish.translate("cli","cli","placing.dungeon.prizes"))