Merged in DR v1.0.0.2

This commit is contained in:
codemann8
2022-03-27 14:56:16 -05:00
35 changed files with 2376 additions and 693 deletions

View File

@@ -29,9 +29,9 @@ def create_regions(world, player):
create_lw_region(player, 'Death Mountain TR Pegs Ledge', None, ['TR Pegs Ledge Leave', 'TR Pegs Ledge Drop', 'Turtle Rock Ledge Mirror Spot', 'TR Pegs Teleporter']),
create_lw_region(player, 'Mountain Entry Area', None, ['Mountain Entry Entrance Rock (West)', 'Bumper Cave Area Mirror Spot', 'Mountain Entry NW', 'Mountain Entry SE']),
create_lw_region(player, 'Mountain Entry Entrance', None, ['Mountain Entry Entrance Rock (East)', 'Mountain Entry Entrance Ledge Drop', 'Old Man Cave (West)', 'Bumper Cave Entry Mirror Spot']),
create_lw_region(player, 'Mountain Entry Ledge', None, ['Mountain Entry Ledge Drop', 'Death Mountain Return Cave (West)', 'Bumper Cave Ledge Mirror Spot']),
create_lw_region(player, 'Mountain Entry Ledge', None, ['Mountain Entry Ledge Drop', 'Death Mountain Return Cave (West)', 'Bumper Cave Ledge Mirror Spot'], 'a ledge in the foothills'),
create_lw_region(player, 'Zora Waterfall Area', None, ['Zora Waterfall Water Entry', 'Catfish Mirror Spot', 'Zora Waterfall SE', 'Zora Waterfall NE']),
create_lw_region(player, 'Zora Waterfall Water', None, ['Waterfall of Wishing Cave Entry', 'Zora Waterfall Landing', 'Zora Whirlpool'], Terrain.Water),
create_lw_region(player, 'Zora Waterfall Water', None, ['Waterfall of Wishing Cave Entry', 'Zora Waterfall Landing', 'Zora Whirlpool'], 'Light World', Terrain.Water),
create_lw_region(player, 'Waterfall of Wishing Cave', None, ['Zora Waterfall Water Drop', 'Waterfall of Wishing']),
create_lw_region(player, 'Zoras Domain', ['King Zora', 'Zora\'s Ledge'], ['Zoras Domain SW']),
create_lw_region(player, 'Lost Woods Pass West Area', None, ['Skull Woods Pass West Mirror Spot', 'Lost Woods Pass NW', 'Lost Woods Pass SW']),
@@ -47,13 +47,13 @@ def create_regions(world, player):
create_lw_region(player, 'Kings Grave Area', None, ['Kings Grave Inner Rocks', 'Kings Grave', 'Dark Graveyard Grave Mirror Spot']),
create_lw_region(player, 'River Bend Area', None, ['North Fairy Cave Drop', 'River Bend Water Drop', 'North Fairy Cave', 'Qirn Jump Mirror Spot', 'River Bend WC', 'River Bend SW']),
create_lw_region(player, 'River Bend East Bank', None, ['River Bend East Water Drop', 'Qirn Jump East Mirror Spot', 'River Bend SE', 'River Bend EC', 'River Bend ES']),
create_lw_region(player, 'River Bend Water', None, ['River Bend West Pier', 'River Bend East Pier', 'River Bend EN', 'River Bend SC', 'River Bend Whirlpool'], Terrain.Water),
create_lw_region(player, 'River Bend Water', None, ['River Bend West Pier', 'River Bend East Pier', 'River Bend EN', 'River Bend SC', 'River Bend Whirlpool'], 'Light World', Terrain.Water),
create_lw_region(player, 'Potion Shop Area', None, ['Potion Shop Water Drop', 'Potion Shop Rock (South)', 'Potion Shop', 'Dark Witch Mirror Spot', 'Potion Shop WC', 'Potion Shop WS']),
create_lw_region(player, 'Potion Shop Northeast', None, ['Potion Shop Northeast Water Drop', 'Potion Shop Rock (North)', 'Dark Witch Northeast Mirror Spot', 'Potion Shop EC']),
create_lw_region(player, 'Potion Shop Water', None, ['Potion Shop WN', 'Potion Shop EN'], Terrain.Water),
create_lw_region(player, 'Potion Shop Water', None, ['Potion Shop WN', 'Potion Shop EN'], 'Light World', Terrain.Water),
create_lw_region(player, 'Zora Approach Area', None, ['Zora Approach Rocks (West)', 'Zora Approach Bottom Ledge Drop', 'Zora Approach Water Drop', 'Catfish Approach Mirror Spot', 'Zora Approach WC']),
create_lw_region(player, 'Zora Approach Ledge', None, ['Zora Approach Rocks (East)', 'Zora Approach Ledge Drop', 'Catfish Approach Ledge Mirror Spot', 'Zora Approach NE']),
create_lw_region(player, 'Zora Approach Water', None, ['Zora Approach WN'], Terrain.Water),
create_lw_region(player, 'Zora Approach Water', None, ['Zora Approach WN'], 'Light World', Terrain.Water),
create_lw_region(player, 'Kakariko Area', ['Bottle Merchant'], ['Kakariko Southwest Bush (North)', 'Kakariko Yard Bush (South)', 'Kakariko Well Drop', 'Kakariko Well Cave', 'Blinds Hideout',
'Elder House (West)', 'Elder House (East)', 'Snitch Lady (West)', 'Snitch Lady (East)', 'Chicken House', 'Sick Kids House',
'Kakariko Shop', 'Tavern (Front)', 'Tavern North', 'Village of Outcasts Mirror Spot', 'Kakariko NW', 'Kakariko NC', 'Kakariko NE', 'Kakariko ES', 'Kakariko SE']),
@@ -64,18 +64,18 @@ def create_regions(world, player):
create_lw_region(player, 'Hyrule Castle Southwest', None, ['Hyrule Castle Southwest Bush (South)', 'Hyrule Castle SW']),
create_lw_region(player, 'Hyrule Castle Courtyard', None, ['Hyrule Castle Courtyard Bush (South)', 'Hyrule Castle Main Gate (North)', 'Hyrule Castle Entrance (South)', 'Pyramid Courtyard Mirror Spot', 'Top of Pyramid (Inner)']),
create_lw_region(player, 'Hyrule Castle Courtyard Northeast', None, ['Hyrule Castle Courtyard Bush (North)', 'Hyrule Castle Secret Entrance Stairs', 'Pyramid Uncle Mirror Spot']),
create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Ledge Drop', 'Hyrule Castle Ledge Courtyard Drop', 'Inverted Pyramid Entrance', 'Hyrule Castle Entrance (West)', 'Agahnims Tower', 'Hyrule Castle Entrance (East)', 'Inverted Pyramid Hole', 'Pyramid From Ledge Mirror Spot']),
create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Ledge Drop', 'Hyrule Castle Ledge Courtyard Drop', 'Inverted Pyramid Entrance', 'Hyrule Castle Entrance (West)', 'Agahnims Tower', 'Hyrule Castle Entrance (East)', 'Inverted Pyramid Hole', 'Pyramid From Ledge Mirror Spot'], 'the castle rampart'),
create_lw_region(player, 'Hyrule Castle East Entry', None, ['Hyrule Castle Outer East Rock', 'Pyramid Entry Mirror Spot', 'Hyrule Castle ES']),
create_lw_region(player, 'Wooden Bridge Area', None, ['Wooden Bridge Bush (South)', 'Wooden Bridge Water Drop', 'Broken Bridge West Mirror Spot', 'Broken Bridge East Mirror Spot', 'Wooden Bridge NW', 'Wooden Bridge SW']),
create_lw_region(player, 'Wooden Bridge Northeast', None, ['Wooden Bridge Bush (North)', 'Wooden Bridge Northeast Water Drop', 'Broken Bridge Northeast Mirror Spot', 'Wooden Bridge NE']),
create_lw_region(player, 'Wooden Bridge Water', None, ['Wooden Bridge NC'], Terrain.Water),
create_lw_region(player, 'Wooden Bridge Water', None, ['Wooden Bridge NC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Eastern Palace Area', None, ['Sahasrahlas Hut', 'Eastern Palace', 'Palace of Darkness Mirror Spot', 'Eastern Palace SW', 'Eastern Palace SE']),
create_lw_region(player, 'Eastern Cliff', None, ['Sand Dunes Ledge Drop', 'Stone Bridge East Ledge Drop', 'Tree Line Ledge Drop', 'Eastern Palace Ledge Drop']),
create_lw_region(player, 'Blacksmith Area', None, ['Blacksmiths Hut', 'Bat Cave Cave', 'Bat Cave Ledge Peg', 'Hammer Pegs Mirror Spot', 'Hammer Pegs Entry Mirror Spot', 'Blacksmith WS']),
create_lw_region(player, 'Bat Cave Ledge', None, ['Bat Cave Ledge Peg (East)', 'Bat Cave Drop']),
create_lw_region(player, 'Sand Dunes Area', None, ['Dark Dunes Mirror Spot', 'Sand Dunes NW', 'Sand Dunes WN', 'Sand Dunes SC']),
create_lw_region(player, 'Maze Race Area', None, ['Dig Game Mirror Spot', 'Maze Race ES']),
create_lw_region(player, 'Maze Race Ledge', None, ['Two Brothers House (West)', 'Maze Race Game', 'Dig Game Ledge Mirror Spot']),
create_lw_region(player, 'Maze Race Ledge', None, ['Two Brothers House (West)', 'Maze Race Game', 'Dig Game Ledge Mirror Spot'], 'a race against time'),
create_lw_region(player, 'Maze Race Prize', ['Maze Race'], ['Maze Race Ledge Drop']), #this is a separate region to make OWG item get possible without allowing the Entrance access
create_lw_region(player, 'Kakariko Suburb Area', None, ['Library', 'Two Brothers House (East)', 'Kakariko Gamble Game', 'Frog Mirror Spot', 'Frog Prison Mirror Spot', 'Archery Game Mirror Spot', 'Kakariko Suburb NE', 'Kakariko Suburb WS', 'Kakariko Suburb ES']),
create_lw_region(player, 'Flute Boy Area', ['Flute Spot'], ['Stumpy Mirror Spot', 'Flute Boy SC']),
@@ -83,17 +83,17 @@ def create_regions(world, player):
create_lw_region(player, 'Central Bonk Rocks Area', None, ['Bonk Fairy (Light)', 'Dark Bonk Rocks Mirror Spot', 'Central Bonk Rocks NW', 'Central Bonk Rocks SW', 'Central Bonk Rocks EN', 'Central Bonk Rocks EC', 'Central Bonk Rocks ES']),
create_lw_region(player, 'Links House Area', None, ['Links House', 'Big Bomb Shop Mirror Spot', 'Links House NE', 'Links House WN', 'Links House WC', 'Links House WS', 'Links House SC', 'Links House ES']),
create_lw_region(player, 'Stone Bridge Area', None, ['Hammer Bridge North Mirror Spot', 'Hammer Bridge South Mirror Spot', 'Stone Bridge NC', 'Stone Bridge EN', 'Stone Bridge WS', 'Stone Bridge SC']),
create_lw_region(player, 'Stone Bridge Water', None, ['Dark Hobo Mirror Spot', 'Stone Bridge WC', 'Stone Bridge EC'], Terrain.Water),
create_lw_region(player, 'Hobo Bridge', ['Hobo'], ['Hobo EC'], Terrain.Water),
create_lw_region(player, 'Stone Bridge Water', None, ['Dark Hobo Mirror Spot', 'Stone Bridge WC', 'Stone Bridge EC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Hobo Bridge', ['Hobo'], ['Hobo EC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Central Cliffs', None, ['Central Bonk Rocks Cliff Ledge Drop', 'Links House Cliff Ledge Drop', 'Stone Bridge Cliff Ledge Drop', 'Lake Hylia Area Cliff Ledge Drop', 'Lake Hylia Island FAWT Ledge Drop', 'Stone Bridge EC Cliff Water Drop', 'Tree Line WC Cliff Water Drop', 'C Whirlpool Outer Cliff Ledge Drop', 'C Whirlpool Cliff Ledge Drop', 'South Teleporter Cliff Ledge Drop', 'Statues Cliff Ledge Drop']),
create_lw_region(player, 'Tree Line Area', None, ['Lake Hylia Fairy', 'Dark Tree Line Mirror Spot', 'Tree Line WN', 'Tree Line NW', 'Tree Line SE']),
create_lw_region(player, 'Tree Line Water', None, ['Tree Line WC', 'Tree Line SC'], Terrain.Water),
create_lw_region(player, 'Tree Line Water', None, ['Tree Line WC', 'Tree Line SC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Eastern Nook Area', None, ['Long Fairy Cave', 'Darkness Nook Mirror Spot', 'East Hyrule Teleporter', 'Eastern Nook NE']),
create_lw_region(player, 'Desert Area', None, ['Desert Palace Statue Move', 'Checkerboard Ledge Approach', 'Aginahs Cave', 'Misery Mire Mirror Spot', 'Desert ES']),
create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Ledge Outer Rocks', 'Desert Ledge Drop', 'Desert Palace Entrance (West)', 'Misery Mire Ledge Mirror Spot']),
create_lw_region(player, 'Desert Palace Entrance (North) Spot', None, ['Desert Ledge Inner Rocks', 'Desert Palace Entrance (North)', 'Misery Mire Blocked Mirror Spot']),
create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Ledge Outer Rocks', 'Desert Ledge Drop', 'Desert Palace Entrance (West)', 'Misery Mire Ledge Mirror Spot'], 'the desert ledge'),
create_lw_region(player, 'Desert Palace Entrance (North) Spot', None, ['Desert Ledge Inner Rocks', 'Desert Palace Entrance (North)', 'Misery Mire Blocked Mirror Spot'], 'the desert ledge'),
create_lw_region(player, 'Desert Checkerboard Ledge', None, ['Checkerboard Ledge Leave', 'Checkerboard Ledge Drop', 'Checkerboard Cave']),
create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)', 'Misery Mire Main Mirror Spot']),
create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)', 'Misery Mire Main Mirror Spot'], 'a sandy vista'),
create_lw_region(player, 'Desert Palace Mouth', None, ['Desert Mouth Drop', 'Desert Palace Entrance (East)']),
create_lw_region(player, 'Desert Palace Teleporter Ledge', None, ['Desert Teleporter Drop', 'Desert Teleporter']),
create_lw_region(player, 'Desert Northeast Cliffs', None, ['Desert Boss Cliff Ledge Drop', 'Checkerboard Cliff Ledge Drop', 'Suburb Cliff Ledge Drop', 'Cave 45 Cliff Ledge Drop', 'Desert C Whirlpool Cliff Ledge Drop', 'Desert Pass Cliff Ledge Drop', 'Desert Pass Southeast Cliff Ledge Drop', 'Dam Cliff Ledge Drop']),
@@ -102,17 +102,17 @@ def create_regions(world, player):
create_lw_region(player, 'Flute Boy Bush Entry', None, ['Flute Boy Bush (North)', 'Stumpy Bush Entry Mirror Spot', 'Flute Boy Approach NC']),
create_lw_region(player, 'Cave 45 Ledge', None, ['Cave 45 Inverted Leave', 'Cave 45 Ledge Drop', 'Cave 45']),
create_lw_region(player, 'C Whirlpool Area', None, ['C Whirlpool Rock (Bottom)', 'C Whirlpool Water Entry', 'Dark C Whirlpool Mirror Spot', 'South Hyrule Teleporter', 'C Whirlpool EN', 'C Whirlpool ES', 'C Whirlpool SC']),
create_lw_region(player, 'C Whirlpool Water', None, ['C Whirlpool Landing', 'C Whirlpool', 'C Whirlpool EC'], Terrain.Water),
create_lw_region(player, 'C Whirlpool Water', None, ['C Whirlpool Landing', 'C Whirlpool', 'C Whirlpool EC'], 'Light World', Terrain.Water),
create_lw_region(player, 'C Whirlpool Outer Area', None, ['C Whirlpool Rock (Top)', 'Dark C Whirlpool Outer Mirror Spot', 'C Whirlpool WC', 'C Whirlpool NW']),
create_lw_region(player, 'Statues Area', None, ['Statues Water Entry', 'Light Hype Fairy', 'Hype Cave Mirror Spot', 'Statues NC', 'Statues WN', 'Statues WS', 'Statues SC']),
create_lw_region(player, 'Statues Water', None, ['Statues Landing', 'Statues WC'], Terrain.Water),
create_lw_region(player, 'Statues Water', None, ['Statues Landing', 'Statues WC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Lake Hylia Area', None, ['Lake Hylia Water Drop', 'Lake Hylia Fortune Teller', 'Cave Shop (Lake Hylia)', 'Ice Lake Mirror Spot', 'Lake Hylia NW']),
create_lw_region(player, 'Lake Hylia South Shore', None, ['Lake Hylia South Water Drop', 'Mini Moldorm Cave', 'Ice Lake Southwest Mirror Spot', 'Ice Lake Southeast Mirror Spot', 'Lake Hylia WS', 'Lake Hylia ES']),
create_lw_region(player, 'Lake Hylia Northeast Bank', None, ['Lake Hylia Northeast Water Drop', 'Ice Lake Northeast Mirror Spot', 'Lake Hylia NE']),
create_lw_region(player, 'Lake Hylia Central Island', None, ['Lake Hylia Central Water Drop', 'Capacity Upgrade', 'Ice Palace Mirror Spot', 'Lake Hylia Teleporter']),
create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island'], ['Lake Hylia Island Water Drop']),
create_lw_region(player, 'Lake Hylia Water', None, ['Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia West Pier', 'Lake Hylia East Pier', 'Lake Hylia NC', 'Lake Hylia EC', 'Lake Hylia Whirlpool'], Terrain.Water),
create_lw_region(player, 'Lake Hylia Water D', None, ['Lake Hylia Water D Entry', 'Ice Lake Moat Mirror Spot'], Terrain.Water),
create_lw_region(player, 'Lake Hylia Water', None, ['Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia West Pier', 'Lake Hylia East Pier', 'Lake Hylia NC', 'Lake Hylia EC', 'Lake Hylia Whirlpool'], 'Light World', Terrain.Water),
create_lw_region(player, 'Lake Hylia Water D', None, ['Lake Hylia Water D Entry', 'Ice Lake Moat Mirror Spot'], 'Light World', Terrain.Water),
create_lw_region(player, 'Ice Cave Area', None, ['Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Shopping Mall Mirror Spot', 'Ice Cave SE', 'Ice Cave SW']),
create_lw_region(player, 'Desert Pass Area', ['Middle Aged Man'], ['Desert Pass Ladder (South)', 'Middle Aged Man', 'Desert Fairy', '50 Rupee Cave', 'Swamp Nook Mirror Spot', 'Desert Pass WS', 'Desert Pass EC', 'Desert Pass Rocks (North)']),
create_lw_region(player, 'Middle Aged Man', ['Purple Chest'], None),
@@ -121,13 +121,13 @@ def create_regions(world, player):
create_lw_region(player, 'Dam Area', ['Sunken Treasure'], ['Dam', 'Swamp Mirror Spot', 'Dam WC', 'Dam WS', 'Dam NC', 'Dam EC']),
create_lw_region(player, 'South Pass Area', None, ['Dark South Pass Mirror Spot', 'South Pass WC', 'South Pass NC', 'South Pass ES']),
create_lw_region(player, 'Octoballoon Area', None, ['Octoballoon Water Drop', 'Bomber Corner Mirror Spot', 'Octoballoon WS', 'Octoballoon NE']),
create_lw_region(player, 'Octoballoon Water', None, ['Octoballoon Pier', 'Octoballoon WC', 'Octoballoon Whirlpool'], Terrain.Water),
create_lw_region(player, 'Octoballoon Water Ledge', None, ['Octoballoon Waterfall Water Drop', 'Octoballoon NW'], Terrain.Water),
create_lw_region(player, 'Octoballoon Water', None, ['Octoballoon Pier', 'Octoballoon WC', 'Octoballoon Whirlpool'], 'Light World', Terrain.Water),
create_lw_region(player, 'Octoballoon Water Ledge', None, ['Octoballoon Waterfall Water Drop', 'Octoballoon NW'], 'Light World', Terrain.Water),
create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods Bush Rock (East)', 'Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)', 'Lost Woods East Mirror Spot', 'Skull Woods SE']),
create_dw_region(player, 'Skull Woods Portal Entry', None, ['Skull Woods Bush Rock (West)', 'Lost Woods Entry Mirror Spot', 'Skull Woods SC']),
create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section', 'Lost Woods Pedestal Mirror Spot']),
create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section', 'Lost Woods Pedestal Mirror Spot'], 'a deep, dark forest'),
create_dw_region(player, 'Skull Woods Forgotten Path (Southwest)', None, ['Skull Woods Forgotten Bush (West)', 'Lost Woods Southwest Mirror Spot', 'Skull Woods SW']),
create_dw_region(player, 'Skull Woods Forgotten Path (Northeast)', None, ['Skull Woods Forgotten Bush (East)', 'Lost Woods East (Forgotten) Mirror Spot', 'Lost Woods West (Forgotten) Mirror Spot', 'Skull Woods EN']),
create_dw_region(player, 'Dark Lumberjack Area', None, ['Dark World Lumberjack Shop', 'Lumberjack Mirror Spot', 'Dark Lumberjack WN', 'Dark Lumberjack SW']),
@@ -137,14 +137,14 @@ def create_regions(world, player):
create_dw_region(player, 'East Dark Death Mountain (Top)', None, ['Dark Death Mountain Drop (East)', 'Superbunny Cave (Top)', 'Hookshot Cave', 'East Death Mountain (Top West) Mirror Spot', 'East Death Mountain (Top East) Mirror Spot', 'East Dark Death Mountain WN', 'East Dark Death Mountain EN']),
create_dw_region(player, 'East Dark Death Mountain (Bottom)', None, ['Superbunny Cave (Bottom)', 'Cave Shop (Dark Death Mountain)', 'Dark Death Mountain Teleporter (East)', 'Fairy Ascension Mirror Spot']),
create_dw_region(player, 'East Dark Death Mountain (Bottom Left)', None, ['Death Mountain Bridge Mirror Spot', 'East Dark Death Mountain WS']),
create_dw_region(player, 'Dark Death Mountain Ledge', None, ['Dark Death Mountain Ledge (East)', 'Dark Death Mountain Ledge (West)', 'Spiral Cave Mirror Spot', 'Mimic Cave Mirror Spot']),
create_dw_region(player, 'Dark Death Mountain Isolated Ledge', None, ['Turtle Rock Isolated Ledge Entrance', 'Isolated Ledge Mirror Spot']),
create_dw_region(player, 'Dark Death Mountain Floating Island', None, ['Floating Island Drop', 'Hookshot Cave Back Entrance', 'Floating Island Mirror Spot']),
create_dw_region(player, 'Dark Death Mountain Ledge', None, ['Dark Death Mountain Ledge (East)', 'Dark Death Mountain Ledge (West)', 'Spiral Cave Mirror Spot', 'Mimic Cave Mirror Spot'], 'a dark ledge'),
create_dw_region(player, 'Dark Death Mountain Isolated Ledge', None, ['Turtle Rock Isolated Ledge Entrance', 'Isolated Ledge Mirror Spot'], 'a dark vista'),
create_dw_region(player, 'Dark Death Mountain Floating Island', None, ['Floating Island Drop', 'Hookshot Cave Back Entrance', 'Floating Island Mirror Spot'], 'a dark floating island'),
create_dw_region(player, 'Turtle Rock Area', None, ['Turtle Rock Tail Ledge Drop', 'Turtle Rock', 'TR Pegs Area Mirror Spot', 'Turtle Rock WN']),
create_dw_region(player, 'Turtle Rock Ledge', None, ['Turtle Rock Ledge Drop', 'Turtle Rock Teleporter']),
create_dw_region(player, 'Bumper Cave Area', None, ['Bumper Cave Entrance Rock', 'Mountain Entry Mirror Spot', 'Bumper Cave NW', 'Bumper Cave SE']),
create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave Ledge Drop', 'Bumper Cave (Bottom)', 'Mountain Entry Entrance Mirror Spot']),
create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave Entrance Drop', 'Bumper Cave (Top)', 'Mountain Entry Ledge Mirror Spot']),
create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave Entrance Drop', 'Bumper Cave (Top)', 'Mountain Entry Ledge Mirror Spot'], 'a ledge with an item'),
create_dw_region(player, 'Catfish Area', ['Catfish'], ['Zora Waterfall Mirror Spot', 'Catfish SE']),
create_dw_region(player, 'Skull Woods Pass West Area', None, ['Skull Woods Pass Bush Row (West)', 'Lost Woods Pass West Mirror Spot', 'Skull Woods Pass NW', 'Skull Woods Pass SW']),
create_dw_region(player, 'Skull Woods Pass East Top Area', None, ['Lost Woods Pass East Top Mirror Spot', 'Skull Woods Pass Bush Row (East)', 'Skull Woods Pass Bush (North)', 'Skull Woods Pass NE']),
@@ -157,13 +157,13 @@ def create_regions(world, player):
create_dw_region(player, 'Dark Graveyard North', None, ['Graveyard Ledge Mirror Spot', 'Kings Grave Mirror Spot', 'Dark Graveyard Bush (North)']),
create_dw_region(player, 'Qirn Jump Area', None, ['Qirn Jump Water Drop', 'River Bend Mirror Spot', 'Qirn Jump WC', 'Qirn Jump SW']),
create_dw_region(player, 'Qirn Jump East Bank', None, ['Qirn Jump East Water Drop', 'River Bend East Mirror Spot', 'Qirn Jump SE', 'Qirn Jump EC', 'Qirn Jump ES']),
create_dw_region(player, 'Qirn Jump Water', None, ['Qirn Jump Pier', 'Qirn Jump Whirlpool', 'Qirn Jump EN', 'Qirn Jump SC'], Terrain.Water),
create_dw_region(player, 'Qirn Jump Water', None, ['Qirn Jump Pier', 'Qirn Jump Whirlpool', 'Qirn Jump EN', 'Qirn Jump SC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Dark Witch Area', None, ['Dark Witch Water Drop', 'Dark Witch Rock (South)', 'Dark World Potion Shop', 'Potion Shop Mirror Spot', 'Dark Witch WC', 'Dark Witch WS']),
create_dw_region(player, 'Dark Witch Northeast', None, ['Dark Witch Northeast Water Drop', 'Dark Witch Rock (North)', 'Potion Shop Northeast Mirror Spot', 'Dark Witch EC']),
create_dw_region(player, 'Dark Witch Water', None, ['Dark Witch WN', 'Dark Witch EN'], Terrain.Water),
create_dw_region(player, 'Dark Witch Water', None, ['Dark Witch WN', 'Dark Witch EN'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Catfish Approach Area', None, ['Catfish Approach Rocks (West)', 'Catfish Approach Bottom Ledge Drop', 'Catfish Approach Water Drop', 'Zora Approach Mirror Spot', 'Catfish Approach WC']),
create_dw_region(player, 'Catfish Approach Ledge', None, ['Catfish Approach Rocks (East)', 'Catfish Approach Ledge Drop', 'Zora Approach Ledge Mirror Spot', 'Catfish Approach NE']),
create_dw_region(player, 'Catfish Approach Water', None, ['Catfish Approach WN'], Terrain.Water),
create_dw_region(player, 'Catfish Approach Water', None, ['Catfish Approach WN'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Village of Outcasts Area', None, ['Village of Outcasts Pegs', 'Chest Game', 'Thieves Town', 'C-Shaped House', 'Brewery', 'Kakariko Mirror Spot', 'Village of Outcasts NW', 'Village of Outcasts NC', 'Village of Outcasts NE', 'Village of Outcasts ES', 'Village of Outcasts SE']),
create_dw_region(player, 'Dark Grassy Lawn', None, ['Grassy Lawn Pegs', 'Dark World Shop', 'Kakariko Grass Mirror Spot']),
create_dw_region(player, 'Shield Shop Area', None, ['Shield Shop Fence (Outer) Ledge Drop', 'Forgotton Forest Mirror Spot', 'Shield Shop NW', 'Shield Shop NE']),
@@ -175,7 +175,7 @@ def create_regions(world, player):
create_dw_region(player, 'Broken Bridge Area', None, ['Broken Bridge Hammer Rock (South)', 'Broken Bridge Water Drop', 'Wooden Bridge Mirror Spot', 'Broken Bridge SW']),
create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Wooden Bridge Northeast Mirror Spot', 'Broken Bridge NE']),
create_dw_region(player, 'Broken Bridge West', None, ['Broken Bridge West Water Drop', 'Wooden Bridge West Mirror Spot', 'Broken Bridge NW']),
create_dw_region(player, 'Broken Bridge Water', None, ['Broken Bridge NC'], Terrain.Water),
create_dw_region(player, 'Broken Bridge Water', None, ['Broken Bridge NC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Palace of Darkness Area', None, ['Palace of Darkness Hint', 'Palace of Darkness', 'Eastern Palace Mirror Spot', 'Palace of Darkness SW', 'Palace of Darkness SE']),
create_dw_region(player, 'Darkness Cliff', None, ['Dark Dunes Ledge Drop', 'Hammer Bridge North Ledge Drop', 'Dark Tree Line Ledge Drop', 'Palace of Darkness Ledge Drop']),
create_dw_region(player, 'Hammer Pegs Entry', None, ['Peg Area Rocks (West)', 'Blacksmith Entry Mirror Spot', 'Hammer Pegs WS']),
@@ -192,11 +192,11 @@ def create_regions(world, player):
create_dw_region(player, 'Big Bomb Shop Area', None, ['Big Bomb Shop', 'Links House Mirror Spot', 'Big Bomb Shop NE', 'Big Bomb Shop WN', 'Big Bomb Shop WC', 'Big Bomb Shop WS', 'Big Bomb Shop SC', 'Big Bomb Shop ES']),
create_dw_region(player, 'Hammer Bridge North Area', None, ['Hammer Bridge Pegs (North)', 'Hammer Bridge Water Drop', 'Stone Bridge Mirror Spot', 'Hammer Bridge NC', 'Hammer Bridge EN']),
create_dw_region(player, 'Hammer Bridge South Area', None, ['Hammer Bridge Pegs (South)', 'Stone Bridge South Mirror Spot', 'Hammer Bridge WS', 'Hammer Bridge SC']),
create_dw_region(player, 'Hammer Bridge Water', None, ['Hammer Bridge Pier', 'Hobo Mirror Spot', 'Hammer Bridge EC'], Terrain.Water),
create_dw_region(player, 'Hammer Bridge Water', None, ['Hammer Bridge Pier', 'Hobo Mirror Spot', 'Hammer Bridge EC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Dark Central Cliffs', None, ['Dark Bonk Rocks Cliff Ledge Drop', 'Bomb Shop Cliff Ledge Drop', 'Hammer Bridge South Cliff Ledge Drop', 'Ice Lake Area Cliff Ledge Drop', 'Ice Palace Island FAWT Ledge Drop',
'Hammer Bridge EC Cliff Water Drop', 'Dark Tree Line WC Cliff Water Drop', 'Dark C Whirlpool Outer Cliff Ledge Drop', 'Dark C Whirlpool Cliff Ledge Drop', 'Hype Cliff Ledge Drop', 'Dark South Teleporter Cliff Ledge Drop']),
create_dw_region(player, 'Dark Tree Line Area', None, ['Dark Lake Hylia Fairy', 'Tree Line Mirror Spot', 'Dark Tree Line WN', 'Dark Tree Line NW', 'Dark Tree Line SE']),
create_dw_region(player, 'Dark Tree Line Water', None, ['Dark Tree Line WC', 'Dark Tree Line SC'], Terrain.Water),
create_dw_region(player, 'Dark Tree Line Water', None, ['Dark Tree Line WC', 'Dark Tree Line SC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Palace of Darkness Nook Area', None, ['East Dark World Hint', 'East Dark World Teleporter', 'Eastern Nook Mirror Spot', 'Palace of Darkness Nook NE']),
create_dw_region(player, 'Misery Mire Area', None, ['Mire Shed', 'Misery Mire', 'Dark Desert Fairy', 'Dark Desert Hint', 'Desert Mirror Spot', 'Desert Ledge Mirror Spot', 'Checkerboard Mirror Spot', 'DP Stairs Mirror Spot', 'DP Entrance (North) Mirror Spot']),
create_dw_region(player, 'Misery Mire Teleporter Ledge', None, ['Misery Mire Teleporter Ledge Drop', 'Misery Mire Teleporter']),
@@ -204,15 +204,15 @@ def create_regions(world, player):
create_dw_region(player, 'Stumpy Approach Area', None, ['Stumpy Approach Bush (South)', 'Cave 45 Mirror Spot', 'Stumpy Approach NW', 'Stumpy Approach EC']),
create_dw_region(player, 'Stumpy Approach Bush Entry', None, ['Stumpy Approach Bush (North)', 'Flute Boy Entry Mirror Spot', 'Stumpy Approach NC']),
create_dw_region(player, 'Dark C Whirlpool Area', None, ['Dark C Whirlpool Rock (Bottom)', 'South Dark World Teleporter', 'C Whirlpool Mirror Spot', 'Dark C Whirlpool Water Entry', 'Dark C Whirlpool EN', 'Dark C Whirlpool ES', 'Dark C Whirlpool SC']),
create_dw_region(player, 'Dark C Whirlpool Water', None, ['Dark C Whirlpool Landing', 'Dark C Whirlpool EC'], Terrain.Water),
create_dw_region(player, 'Dark C Whirlpool Water', None, ['Dark C Whirlpool Landing', 'Dark C Whirlpool EC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Dark C Whirlpool Outer Area', None, ['Dark C Whirlpool Rock (Top)', 'C Whirlpool Outer Mirror Spot', 'Dark C Whirlpool WC', 'Dark C Whirlpool NW']),
create_dw_region(player, 'Hype Cave Area', None, ['Hype Cave Water Entry', 'Hype Cave', 'Statues Mirror Spot', 'Hype Cave NC', 'Hype Cave WN', 'Hype Cave WS', 'Hype Cave SC']),
create_dw_region(player, 'Hype Cave Water', None, ['Hype Cave Landing', 'Hype Cave WC'], Terrain.Water),
create_dw_region(player, 'Hype Cave Water', None, ['Hype Cave Landing', 'Hype Cave WC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Ice Lake Area', None, ['Ice Lake Water Drop', 'Dark Lake Hylia Shop', 'Lake Hylia Mirror Spot', 'Ice Lake NW']),
create_dw_region(player, 'Ice Lake Northeast Bank', None, ['Ice Lake Northeast Water Drop', 'Lake Hylia Northeast Mirror Spot', 'Ice Lake NE']),
create_dw_region(player, 'Ice Lake Ledge (West)', None, ['Ice Lake Southwest Water Drop', 'South Shore Mirror Spot', 'Ice Lake WS']),
create_dw_region(player, 'Ice Lake Ledge (East)', None, ['Ice Lake Southeast Water Drop', 'South Shore East Mirror Spot', 'Ice Lake ES']),
create_dw_region(player, 'Ice Lake Water', None, ['Ice Lake Northeast Pier', 'Ice Lake Moat Bomb Jump', 'Lake Hylia Island Mirror Spot', 'Ice Lake NC', 'Ice Lake EC'], Terrain.Water),
create_dw_region(player, 'Ice Lake Water', None, ['Ice Lake Northeast Pier', 'Ice Lake Moat Bomb Jump', 'Lake Hylia Island Mirror Spot', 'Ice Lake NC', 'Ice Lake EC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Ice Lake Moat', None, ['Ice Lake Moat Water Entry', 'Ice Lake Northeast Pier Hop', 'Lake Hylia Water Mirror Spot']),
create_dw_region(player, 'Ice Palace Area', None, ['Ice Palace', 'Ice Palace Teleporter', 'Lake Hylia Central Island Mirror Spot']),
create_dw_region(player, 'Shopping Mall Area', None, ['Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave', 'Ice Cave Mirror Spot', 'Shopping Mall SW', 'Shopping Mall SE']),
@@ -220,8 +220,8 @@ def create_regions(world, player):
create_dw_region(player, 'Swamp Area', None, ['Swamp Palace', 'Dam Mirror Spot', 'Swamp WC', 'Swamp WS', 'Swamp NC', 'Swamp EC']),
create_dw_region(player, 'Dark South Pass Area', None, ['South Pass Mirror Spot', 'Dark South Pass WC', 'Dark South Pass NC', 'Dark South Pass ES']),
create_dw_region(player, 'Bomber Corner Area', None, ['Bomber Corner Water Drop', 'Octoballoon Mirror Spot', 'Bomber Corner WS', 'Bomber Corner NE']),
create_dw_region(player, 'Bomber Corner Water', None, ['Bomber Corner Pier', 'Bomber Corner Whirlpool', 'Bomber Corner WC'], Terrain.Water),
create_dw_region(player, 'Bomber Corner Water Ledge', None, ['Bomber Corner Waterfall Water Drop', 'Bomber Corner NW'], Terrain.Water),
create_dw_region(player, 'Bomber Corner Water', None, ['Bomber Corner Pier', 'Bomber Corner Whirlpool', 'Bomber Corner WC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Bomber Corner Water Ledge', None, ['Bomber Corner Waterfall Water Drop', 'Bomber Corner NW'], 'Dark World', Terrain.Water),
create_cave_region(player, 'Lost Woods Gamble', 'a game of chance'),
create_cave_region(player, 'Lost Woods Hideout (top)', 'a drop\'s exit', ['Lost Woods Hideout'], ['Lost Woods Hideout (top to bottom)']),
@@ -1021,14 +1021,14 @@ def create_menu_region(player, name, locations=None, exits=None):
return _create_region(player, name, RegionType.Menu, 'Menu', locations, exits)
def create_lw_region(player, name, locations=None, exits=None, terrain=Terrain.Land):
region = _create_region(player, name, RegionType.LightWorld, 'Light World', locations, exits)
def create_lw_region(player, name, locations=None, exits=None, hint='Light World', terrain=Terrain.Land):
region = _create_region(player, name, RegionType.LightWorld, hint, locations, exits)
region.terrain = terrain
return region
def create_dw_region(player, name, locations=None, exits=None, terrain=Terrain.Land):
region = _create_region(player, name, RegionType.DarkWorld, 'Dark World', locations, exits)
def create_dw_region(player, name, locations=None, exits=None, hint='Dark World', terrain=Terrain.Land):
region = _create_region(player, name, RegionType.DarkWorld, hint, locations, exits)
region.terrain = terrain
return region
@@ -1171,6 +1171,15 @@ def adjust_locations(world, player):
world.get_location(location, player).address = 0x400000 + index
# player address? it is in the shop table
index += 1
# unreal events:
for l in ['Ganon', 'Agahnim 1', 'Agahnim 2', 'Dark Blacksmith Ruins', 'Middle Aged Man',
'Frog', 'Missing Smith', 'Floodgate', 'Trench 1 Switch', 'Trench 2 Switch', 'Swamp Drain',
'Attic Cracked Floor', 'Suspicious Maiden', 'Revealing Light', 'Big Bomb', 'Pyramid Crack',
'Ice Block Drop', 'Zelda Pickup', 'Zelda Drop Off']:
location = world.get_location_unsafe(l, player)
if location:
location.real = False
# (type, room_id, shopkeeper, custom, locked, [items])
@@ -1510,16 +1519,16 @@ location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'),
'Ice Block Drop': (None, None, False, None),
'Zelda Pickup': (None, None, False, None),
'Zelda Drop Off': (None, None, False, None),
'Eastern Palace - Prize': ([0x1209D, 0x53EF8, 0x53EF9, 0x180052, 0x18007C, 0xC6FE], None, True, 'Eastern Palace'),
'Desert Palace - Prize': ([0x1209E, 0x53F1C, 0x53F1D, 0x180053, 0x180078, 0xC6FF], None, True, 'Desert Palace'),
'Tower of Hera - Prize': ([0x120A5, 0x53F0A, 0x53F0B, 0x18005A, 0x18007A, 0xC706], None, True, 'Tower of Hera'),
'Palace of Darkness - Prize': ([0x120A1, 0x53F00, 0x53F01, 0x180056, 0x18007D, 0xC702], None, True, 'Palace of Darkness'),
'Swamp Palace - Prize': ([0x120A0, 0x53F6C, 0x53F6D, 0x180055, 0x180071, 0xC701], None, True, 'Swamp Palace'),
'Thieves\' Town - Prize': ([0x120A6, 0x53F36, 0x53F37, 0x18005B, 0x180077, 0xC707], None, True, 'Thieves Town'),
'Skull Woods - Prize': ([0x120A3, 0x53F12, 0x53F13, 0x180058, 0x18007B, 0xC704], None, True, 'Skull Woods'),
'Ice Palace - Prize': ([0x120A4, 0x53F5A, 0x53F5B, 0x180059, 0x180073, 0xC705], None, True, 'Ice Palace'),
'Misery Mire - Prize': ([0x120A2, 0x53F48, 0x53F49, 0x180057, 0x180075, 0xC703], None, True, 'Misery Mire'),
'Turtle Rock - Prize': ([0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock'),
'Eastern Palace - Prize': ([0x1209D, 0x53E76, 0x53E77, 0x180052, 0x180070, 0xC6FE], None, True, 'Eastern Palace'),
'Desert Palace - Prize': ([0x1209E, 0x53E7A, 0x53E7B, 0x180053, 0x180072, 0xC6FF], None, True, 'Desert Palace'),
'Tower of Hera - Prize': ([0x120A5, 0x53E78, 0x53E79, 0x18005A, 0x180071, 0xC706], None, True, 'Tower of Hera'),
'Palace of Darkness - Prize': ([0x120A1, 0x53E7C, 0x53E7D, 0x180056, 0x180073, 0xC702], None, True, 'Palace of Darkness'),
'Swamp Palace - Prize': ([0x120A0, 0x53E88, 0x53E89, 0x180055, 0x180079, 0xC701], None, True, 'Swamp Palace'),
'Thieves\' Town - Prize': ([0x120A6, 0x53E82, 0x53E83, 0x18005B, 0x180076, 0xC707], None, True, 'Thieves\' Town'),
'Skull Woods - Prize': ([0x120A3, 0x53E7E, 0x53E7F, 0x180058, 0x180074, 0xC704], None, True, 'Skull Woods'),
'Ice Palace - Prize': ([0x120A4, 0x53E86, 0x53E87, 0x180059, 0x180078, 0xC705], None, True, 'Ice Palace'),
'Misery Mire - Prize': ([0x120A2, 0x53E84, 0x53E85, 0x180057, 0x180077, 0xC703], None, True, 'Misery Mire'),
'Turtle Rock - Prize': ([0x120A7, 0x53E80, 0x53E81, 0x18005C, 0x180075, 0xC708], None, True, 'Turtle Rock'),
'Kakariko Shop - Left': (None, None, False, 'for sale in Kakariko'),
'Kakariko Shop - Middle': (None, None, False, 'for sale in Kakariko'),
'Kakariko Shop - Right': (None, None, False, 'for sale in Kakariko'),