Merged in DR v1.0.0.2
This commit is contained in:
@@ -102,12 +102,11 @@
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"algorithm": {
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"choices": [
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"balanced",
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"freshness",
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"flood",
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"vt21",
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"vt22",
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"vt25",
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"vt26"
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"equitable",
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"vanilla_fill",
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"major_only",
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"dungeon_only",
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"district"
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]
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},
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"ow_shuffle": {
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@@ -308,6 +307,13 @@
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"none"
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]
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},
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"restrict_boss_items": {
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"choices": [
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"none",
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"mapcompass",
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"dungeon"
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]
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},
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"hints": {
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"action": "store_true",
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"type": "bool"
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@@ -372,6 +378,13 @@
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"action": "store_true",
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"type": "bool"
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},
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"overworld_map": {
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"choices": [
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"default",
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"compass",
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"map"
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]
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},
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"pseudoboots": {
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"action": "store_true",
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"type": "bool"
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@@ -8,6 +8,7 @@
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"player": "Player",
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"shuffling.overworld": "Shuffling overworld",
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"shuffling.world": "Shuffling entrances",
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"shuffling.prep": "Dungeon and Item prep",
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"shuffling.dungeons": "Shuffling dungeons",
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"shuffling.pots": "Shuffling pots",
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"basic.traversal": "--Basic Traversal",
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@@ -156,22 +157,28 @@
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"balanced: vt26 derivative that aims to strike a balance between",
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" the overworld heavy vt25 and the dungeon heavy vt26",
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" algorithm.",
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"vt26: Shuffle items and place them in a random location",
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" that it is not impossible to be in. This includes",
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" dungeon keys and items.",
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"vt25: Shuffle items and place them in a random location",
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" that it is not impossible to be in.",
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"vt21: Unbiased in its selection, but has tendency to put",
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" Ice Rod in Turtle Rock.",
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"vt22: Drops off stale locations after 1/3 of progress",
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" items were placed to try to circumvent vt21\\'s",
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" shortcomings.",
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"Freshness: Keep track of stale locations (ones that cannot be",
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" reached yet) and decrease likeliness of selecting",
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" them the more often they were found unreachable.",
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"Flood: Push out items starting from Link\\'s House and",
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" slightly biased to placing progression items with",
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" less restrictions."
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"equitable: does not place dungeon items first allowing new potential",
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" but mixed with the normal advancement pool",
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"restricted placements: these consider all major items to be special and attempts",
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"to place items from fixed to semi-random locations. For purposes of these shuffles, all",
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"Y items, A items, swords (unless vanilla swords), mails, shields, heart containers and",
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"1/2 magic are considered to be part of a major items pool. Big Keys are added to the pool",
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"if shuffled. Same for small keys, compasses, maps, keydrops (if small keys are also shuffled),",
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"1 of each capacity upgrade for shopsanity, the quiver item for retro+shopsanity, and",
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"triforce pieces for Triforce Hunt. Future modes will add to these as appropriate.",
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"vanilla_fill As above, but attempts to place items in their vanilla",
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" location first. Major items that cannot be placed that way",
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" will attempt to be placed in other failed locations first.",
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" Also attempts to place all items in vanilla locations",
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"major_only As above, but uses the major items' location preferentially",
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" major item location are defined as the group of location where",
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" the items are found in the vanilla game.",
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"dungeon_only As above, but major items are preferentially placed",
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" in dungeons locations first",
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"district As above, but groups of locations are chosen randomly",
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" from a pool of fixed locations designed to be interesting",
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" and give major clues about the location of other",
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" advancement items. These fixed groups will be documented."
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],
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"shuffle": [
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"Select Entrance Shuffling Algorithm. (default: %(default)s)",
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@@ -317,6 +324,13 @@
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"Locations: You will be able to reach every location in the game.",
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"None: You will be able to reach enough locations to beat the game."
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],
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"restrict_boss_items": [
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"Select which dungeon are not allowed on bosses (default: %(default)s)",
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"None: All items allowed",
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"Mapcompass: Map and Compass are required before you defeat the boss.",
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"Dungeon: Same as above and keys too cannot be on the boss. Small key shuffle",
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" and big key shuffle override this behavior"
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],
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"hints": [ "Make telepathic tiles and storytellers give helpful hints. (default: %(default)s)" ],
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"no_shuffleganon": [
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"Don't include the Ganon's Tower and Pyramid Hole in the",
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@@ -325,6 +339,9 @@
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"shufflelinks": [
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"Include Link's House in the entrance shuffle pool. (default: %(default)s)"
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],
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"overworld_map": [
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"Control if and how the overworld map indicators show the locations of dungeons (default: %(default)s)"
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],
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"heartbeep": [
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"Select the rate at which the heart beep sound is played at",
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"low health. (default: %(default)s)"
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