Key logic overhaul - hope to have fixed many key locks
Specific keysanity fix Fixed issue with crossed that created extra keys
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@@ -711,6 +711,7 @@ def cross_dungeon(world, player):
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queue = collections.deque(sorted(queue, key=lambda b: b.combo_size))
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else:
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logger.info('Cross Dungeon: Increase failed for %s', name)
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builder.key_doors_num -= 1
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builder.flex = 0
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logger.info('Cross Dungeon: Keys unable to assign in pool %s', remaining)
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