fix: various Enemizer fixes

Fixed enemizer sprite gfx for soldier enemies falling down pits
Remove unnecessary sprite sheet subgroup for somaria platforms
Freeing up unnecessary sprite sheet subgroups for old man screens
Fix paradox cave and kakariko shop gfx in enemizer
Fix swamp drain gfx in enemizer
Fix bat crash sprite gfx in enemizer
Remove unused subgroups and consolidate purple chest/frog sprite sheets
Remove invalid OW IDs from sprite sheets
This commit is contained in:
codemann8
2025-04-05 07:34:56 -05:00
committed by aerinon
parent 966bd8d05e
commit fe0cfe8b3a
2 changed files with 25 additions and 19 deletions

View File

@@ -3,4 +3,5 @@
* 1.4.9 * 1.4.9
* Mirror scroll will show up on file start screen if enabled (thanks Clearmouse!) * Mirror scroll will show up on file start screen if enabled (thanks Clearmouse!)
* Fixes for HMG by Muffins * Fixes for HMG by Muffins
* Various fixes for Enemizer by Codemann (gfx fixes, more randomization options)
* Vanilla door shuffle prevents big key doors changes from door_type_mode * Vanilla door shuffle prevents big key doors changes from door_type_mode

View File

@@ -123,6 +123,9 @@ LenientTrapsForTesting = {0x16, 0x26, 0x3f, 0x40, 0x42, 0x46, 0x49, 0x4e, 0x57,
0x65, 0x6a, 0x74, 0x76, 0x7d, 0x98, 0x65, 0x6a, 0x74, 0x76, 0x7d, 0x98,
0x9e, 0xaf, 0xba, 0xc6, 0xcb, 0xce, 0xd2, 0xd5, 0x9e, 0xaf, 0xba, 0xc6, 0xcb, 0xce, 0xd2, 0xd5,
0xd8, 0xdf, 0xe4, 0xe7, 0xee, 0xfd, 0x10c} 0xd8, 0xdf, 0xe4, 0xe7, 0xee, 0xfd, 0x10c}
PitRooms = {0x17, 0x1a, 0x2a, 0x31, 0x3c, 0x3d, 0x40, 0x44, 0x49, 0x4e, 0x56, 0x58, 0x5c, 0x67, 0x72,
0x7b, 0x7c, 0x7d, 0x7f, 0x82, 0x8b, 0x8d, 0x95, 0x96, 0x9b, 0x9c, 0x9d, 0x9e, 0xa0, 0xa5,
0xaf, 0xbc, 0xc0, 0xc5, 0xc6, 0xd1, 0xd5, 0xe7, 0xe8, 0xee, 0xf0, 0xf1, 0xfb, 0x123}
# wallmasters must not be on tiles near spiral staircases. Unknown if other stairs have issues # wallmasters must not be on tiles near spiral staircases. Unknown if other stairs have issues
WallmasterInvalidRooms = { WallmasterInvalidRooms = {
@@ -222,9 +225,12 @@ def init_sprite_requirements():
SpriteRequirement(EnemySprite.Hoarder2).sub_group(3, 0x11).exclude({0x10c}), SpriteRequirement(EnemySprite.Hoarder2).sub_group(3, 0x11).exclude({0x10c}),
SpriteRequirement(EnemySprite.TutorialGuard).affix(), SpriteRequirement(EnemySprite.TutorialGuard).affix(),
SpriteRequirement(EnemySprite.LightningGate).affix().sub_group(3, 0x3f), SpriteRequirement(EnemySprite.LightningGate).affix().sub_group(3, 0x3f),
SpriteRequirement(EnemySprite.BlueGuard).aquaphobia().sub_group(1, [0xd, 0x49]), SpriteRequirement(EnemySprite.BlueGuard).aquaphobia().sub_group(1, [0xd, 0x49]).exclude(PitRooms),
SpriteRequirement(EnemySprite.GreenGuard).aquaphobia().sub_group(1, 0x49), SpriteRequirement(EnemySprite.BlueGuard).aquaphobia().sub_group(1, [0xd, 0x49]).sub_group(2, [0x29, 0x13]),
SpriteRequirement(EnemySprite.RedSpearGuard).aquaphobia().sub_group(1, [0xd, 0x49]), SpriteRequirement(EnemySprite.GreenGuard).aquaphobia().sub_group(1, 0x49).exclude(PitRooms),
SpriteRequirement(EnemySprite.GreenGuard).aquaphobia().sub_group(1, 0x49).sub_group(2, 0x13),
SpriteRequirement(EnemySprite.RedSpearGuard).aquaphobia().sub_group(1, [0xd, 0x49]).exclude(PitRooms),
SpriteRequirement(EnemySprite.RedSpearGuard).aquaphobia().sub_group(1, [0xd, 0x49]).sub_group(2, [0x29, 0x13]),
SpriteRequirement(EnemySprite.BluesainBolt).aquaphobia().sub_group(0, 0x46).sub_group(1, [0xd, 0x49]), SpriteRequirement(EnemySprite.BluesainBolt).aquaphobia().sub_group(0, 0x46).sub_group(1, [0xd, 0x49]),
SpriteRequirement(EnemySprite.UsainBolt).aquaphobia().sub_group(1, [0xd, 0x49]), SpriteRequirement(EnemySprite.UsainBolt).aquaphobia().sub_group(1, [0xd, 0x49]),
SpriteRequirement(EnemySprite.BlueArcher).sub_group(0, 0x48).sub_group(1, 0x49), SpriteRequirement(EnemySprite.BlueArcher).sub_group(0, 0x48).sub_group(1, 0x49),
@@ -325,7 +331,7 @@ def init_sprite_requirements():
SpriteRequirement(EnemySprite.BlueZirro).no_drop().sub_group(3, 0x1b).exclude(NoFlyingRooms), SpriteRequirement(EnemySprite.BlueZirro).no_drop().sub_group(3, 0x1b).exclude(NoFlyingRooms),
SpriteRequirement(EnemySprite.Pikit).sub_group(3, 0x1b), SpriteRequirement(EnemySprite.Pikit).sub_group(3, 0x1b),
SpriteRequirement(EnemySprite.CrystalMaiden).affix(), SpriteRequirement(EnemySprite.CrystalMaiden).affix(),
SpriteRequirement(EnemySprite.OldMan).affix().sub_group(0, 0x46).sub_group(1, 0x49).sub_group(2, 0x1c), SpriteRequirement(EnemySprite.OldMan).affix().sub_group(2, 0x1c),
SpriteRequirement(EnemySprite.PipeDown).affix(), SpriteRequirement(EnemySprite.PipeDown).affix(),
SpriteRequirement(EnemySprite.PipeUp).affix(), SpriteRequirement(EnemySprite.PipeUp).affix(),
SpriteRequirement(EnemySprite.PipeRight).affix(), SpriteRequirement(EnemySprite.PipeRight).affix(),
@@ -525,9 +531,9 @@ def init_sprite_sheets(requirements):
def setup_required_dungeon_groups(sheets, data_tables): def setup_required_dungeon_groups(sheets, data_tables):
sheets[did(1)].add_sprite_to_sheet([70, 73, 28, 82], {0xe4, 0xf0}) # old man sheets[did(1)].add_sprite_to_sheet([None, None, 28, None], {0xe4, 0xf0}) # old man
# various npcs # various npcs
sheets[did(5)].add_sprite_to_sheet([75, 77, 74, 90], {0xf3, 0x109, 0x10e, 0x10f, 0x110, 0x111, 0x112, sheets[did(5)].add_sprite_to_sheet([75, 77, 74, 90], {0xf3, 0xff, 0x109, 0x10e, 0x10f, 0x110, 0x111, 0x112,
0x11a, 0x11c, 0x11f, 0x122}) 0x11a, 0x11c, 0x11f, 0x122})
sheets[did(7)].add_sprite_to_sheet([75, 77, 57, 54], {0x8, 0x2c, 0x114, 0x115, 0x116}) # big fairies sheets[did(7)].add_sprite_to_sheet([75, 77, 57, 54], {0x8, 0x2c, 0x114, 0x115, 0x116}) # big fairies
sheets[did(13)].add_sprite_to_sheet([81, None, None, None], {0x55, 0x102, 0x104}) # uncle, sick kid sheets[did(13)].add_sprite_to_sheet([81, None, None, None], {0x55, 0x102, 0x104}) # uncle, sick kid
@@ -542,15 +548,13 @@ def setup_required_dungeon_groups(sheets, data_tables):
sheets[did(3)].add_sprite_to_sheet([93, None, None, None], {0x51}) # mantle sheets[did(3)].add_sprite_to_sheet([93, None, None, None], {0x51}) # mantle
sheets[did(42)].add_sprite_to_sheet([21, None, None, None], {0x11e}) # hype cave sheets[did(42)].add_sprite_to_sheet([21, None, None, None], {0x11e}) # hype cave
sheets[did(10)].add_sprite_to_sheet([47, None, 46, None], {0x5c, 0x75, 0xb9, 0xd9}) # cannonballs sheets[did(10)].add_sprite_to_sheet([47, None, 46, None], {0x5c, 0x75, 0xb9, 0xd9}) # cannonballs
sheets[did(37)].add_sprite_to_sheet([31, None, 39, 82], {0x24, 0xb4, 0xb5, 0xc6, 0xc7, 0xd6}) # somaria platforms sheets[did(37)].add_sprite_to_sheet([None, None, 39, 82], {0x24, 0xb4, 0xb5, 0xc6, 0xc7, 0xd6}) # somaria platforms
# not sure 31 is needed above
free_sheet_reqs = [ free_sheet_reqs = [
([75, None, None, None], [0xff, 0x11f]), # shopkeepers
([None, 77, None, 21], [0x121]), # smithy ([None, 77, None, 21], [0x121]), # smithy
([None, None, None, 80], [0x108]), # chicken house ([None, None, None, 80], [0x108]), # chicken house
([14, 30, None, None], [0x123]), # mini moldorm (shutter door) ([14, 30, None, None], [0x123]), # mini moldorm (shutter door)
([None, None, 34, None], [0x36, 0x46, 0x66, 0x76]), # pirogusu spawners ([None, None, 34, None], [0x36, 0x46, 0x66]), # pirogusu spawners
([None, 32, None, None], [0x9f]), # babasu spawners ([None, 32, None, None], [0x9f]), # babasu spawners
([31, None, None, None], [0x7f]), # force baris ([31, None, None, None], [0x7f]), # force baris
([None, None, 35, None], [0x39, 0x49]), # wallmasters ([None, None, 35, None], [0x39, 0x49]), # wallmasters
@@ -570,7 +574,7 @@ def setup_required_dungeon_groups(sheets, data_tables):
([None, None, (28, 36), 82], [0x2, 0x64]), # pull switches (snakes) ([None, None, (28, 36), 82], [0x2, 0x64]), # pull switches (snakes)
([None, None, None, 82], [0x1a, 0x3d, 0x44, 0x5e, 0x7c, 0x95, 0xc3]), # collapsing bridges ([None, None, None, 82], [0x1a, 0x3d, 0x44, 0x5e, 0x7c, 0x95, 0xc3]), # collapsing bridges
([None, None, None, 83], [0x3f, 0xce]), # pull tongue ([None, None, None, 83], [0x3f, 0xce]), # pull tongue
([None, None, None, 83], [0x35, 0x37, 0x76]), # swamp drains ([None, None, None, 83], [0x35, 0x37]), # swamp drains
([None, None, 34, None], [0x28]), # tektike forced? - spawn chest ([None, None, 34, None], [0x28]), # tektike forced? - spawn chest
([None, None, 37, None], [0x97]), # wizzrobe spawner - in middle of room... ([None, None, 37, None], [0x97]), # wizzrobe spawner - in middle of room...
@@ -701,17 +705,18 @@ def setup_required_overworld_groups(sheets):
sheets[6].add_sprite_to_sheet([0x4F, 0x49, 0x4A, 0x50], {0x18, 0x22, 0x28, 0xA8, 0xB2, 0xB8}) sheets[6].add_sprite_to_sheet([0x4F, 0x49, 0x4A, 0x50], {0x18, 0x22, 0x28, 0xA8, 0xB2, 0xB8})
sheets[8].add_sprite_to_sheet([None, None, 18, None], {0x30, 0xC0}) # Desert (pre/post-Aga) sheets[8].add_sprite_to_sheet([None, None, 18, None], {0x30, 0xC0}) # Desert (pre/post-Aga)
sheets[10].add_sprite_to_sheet([None, None, None, 17], {0x3A, 0xCA}) # M-rock (pre/post-Aga) sheets[10].add_sprite_to_sheet([None, None, None, 17], {0x3A, 0xCA}) # M-rock (pre/post-Aga)
sheets[22].add_sprite_to_sheet([None, None, 24, None], {0x4F, 0xDF}) # Catfish (pre/post-Aga) sheets[22].add_sprite_to_sheet([None, None, 24, None], {0x4F}) # Catfish
sheets[21].add_sprite_to_sheet([21, None, None, 21], {0x62, 0xF2}) # Smith DW (pre/post-Aga) sheets[21].add_sprite_to_sheet([None, None, None, 21], {0x62, 0x69}) # Smith DW/VoO South
sheets[27].add_sprite_to_sheet([None, 42, None, None], {0x68, 0xF8}) # Dig Game (pre/post-Aga) sheets[27].add_sprite_to_sheet([None, 42, None, None], {0x68}) # Dig Game
sheets[13].add_sprite_to_sheet([None, None, 76, None], {0x16, 0xA6}) # Witch hut (pre/post-Aga) sheets[13].add_sprite_to_sheet([None, None, 76, None], {0x16, 0xA6}) # Witch hut (pre/post-Aga)
sheets[29].add_sprite_to_sheet([None, 77, None, 21], {0x69, 0xF9}) # VoO South (pre/post-Aga) #sheets[29].add_sprite_to_sheet([None, 77, None, 21], {0x69}) # VoO South
sheets[15].add_sprite_to_sheet([None, None, 78, None], {0x2A, 0xBA}) # Haunted Grove (pre/post-Aga) sheets[15].add_sprite_to_sheet([None, None, 78, None], {0x2A, 0xBA}) # Haunted Grove (pre/post-Aga)
sheets[17].add_sprite_to_sheet([None, None, None, 76], {0x6A, 0xFA}) # Stumpy (pre/post-Aga) sheets[17].add_sprite_to_sheet([None, None, None, 76], {0x6A}) # Stumpy
sheets[12].add_sprite_to_sheet([None, None, 55, 54], {0x80, 0x110}) # Specials (pre/post-Aga) sheets[12].add_sprite_to_sheet([None, None, 55, 54], {0x80}) # Specials
sheets[14].add_sprite_to_sheet([None, None, 12, 68], {0x81, 0x111}) # Zora's Domain (pre/post-Aga) sheets[14].add_sprite_to_sheet([None, None, 12, 68], {0x81}) # Zora's Domain
sheets[26].add_sprite_to_sheet([15, None, None, None], {0x92}) # Lumberjacks post-Aga sheets[26].add_sprite_to_sheet([15, None, None, None], {0x92}) # Lumberjacks post-Aga
sheets[23].add_sprite_to_sheet([None, None, None, 25], {0x5E, 0xEE}) # PoD pre/post-Aga sheets[23].add_sprite_to_sheet([None, None, None, 25], {0x5E}) # PoD
sheets[19].add_sprite_to_sheet([None, 26, None, None], {0x5B}) # Pyramid post-Aga2 bat crash
free_sheet_reqs = [ free_sheet_reqs = [
[None, None, None, 0x14], # bully+pink ball needs this [None, None, None, 0x14], # bully+pink ball needs this