fix: various Enemizer fixes
Fixed enemizer sprite gfx for soldier enemies falling down pits Remove unnecessary sprite sheet subgroup for somaria platforms Freeing up unnecessary sprite sheet subgroups for old man screens Fix paradox cave and kakariko shop gfx in enemizer Fix swamp drain gfx in enemizer Fix bat crash sprite gfx in enemizer Remove unused subgroups and consolidate purple chest/frog sprite sheets Remove invalid OW IDs from sprite sheets
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@@ -3,4 +3,5 @@
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* 1.4.9
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* Mirror scroll will show up on file start screen if enabled (thanks Clearmouse!)
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* Fixes for HMG by Muffins
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* Various fixes for Enemizer by Codemann (gfx fixes, more randomization options)
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* Vanilla door shuffle prevents big key doors changes from door_type_mode
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@@ -123,6 +123,9 @@ LenientTrapsForTesting = {0x16, 0x26, 0x3f, 0x40, 0x42, 0x46, 0x49, 0x4e, 0x57,
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0x65, 0x6a, 0x74, 0x76, 0x7d, 0x98,
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0x9e, 0xaf, 0xba, 0xc6, 0xcb, 0xce, 0xd2, 0xd5,
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0xd8, 0xdf, 0xe4, 0xe7, 0xee, 0xfd, 0x10c}
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PitRooms = {0x17, 0x1a, 0x2a, 0x31, 0x3c, 0x3d, 0x40, 0x44, 0x49, 0x4e, 0x56, 0x58, 0x5c, 0x67, 0x72,
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0x7b, 0x7c, 0x7d, 0x7f, 0x82, 0x8b, 0x8d, 0x95, 0x96, 0x9b, 0x9c, 0x9d, 0x9e, 0xa0, 0xa5,
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0xaf, 0xbc, 0xc0, 0xc5, 0xc6, 0xd1, 0xd5, 0xe7, 0xe8, 0xee, 0xf0, 0xf1, 0xfb, 0x123}
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# wallmasters must not be on tiles near spiral staircases. Unknown if other stairs have issues
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WallmasterInvalidRooms = {
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@@ -222,9 +225,12 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.Hoarder2).sub_group(3, 0x11).exclude({0x10c}),
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SpriteRequirement(EnemySprite.TutorialGuard).affix(),
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SpriteRequirement(EnemySprite.LightningGate).affix().sub_group(3, 0x3f),
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SpriteRequirement(EnemySprite.BlueGuard).aquaphobia().sub_group(1, [0xd, 0x49]),
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SpriteRequirement(EnemySprite.GreenGuard).aquaphobia().sub_group(1, 0x49),
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SpriteRequirement(EnemySprite.RedSpearGuard).aquaphobia().sub_group(1, [0xd, 0x49]),
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SpriteRequirement(EnemySprite.BlueGuard).aquaphobia().sub_group(1, [0xd, 0x49]).exclude(PitRooms),
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SpriteRequirement(EnemySprite.BlueGuard).aquaphobia().sub_group(1, [0xd, 0x49]).sub_group(2, [0x29, 0x13]),
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SpriteRequirement(EnemySprite.GreenGuard).aquaphobia().sub_group(1, 0x49).exclude(PitRooms),
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SpriteRequirement(EnemySprite.GreenGuard).aquaphobia().sub_group(1, 0x49).sub_group(2, 0x13),
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SpriteRequirement(EnemySprite.RedSpearGuard).aquaphobia().sub_group(1, [0xd, 0x49]).exclude(PitRooms),
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SpriteRequirement(EnemySprite.RedSpearGuard).aquaphobia().sub_group(1, [0xd, 0x49]).sub_group(2, [0x29, 0x13]),
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SpriteRequirement(EnemySprite.BluesainBolt).aquaphobia().sub_group(0, 0x46).sub_group(1, [0xd, 0x49]),
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SpriteRequirement(EnemySprite.UsainBolt).aquaphobia().sub_group(1, [0xd, 0x49]),
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SpriteRequirement(EnemySprite.BlueArcher).sub_group(0, 0x48).sub_group(1, 0x49),
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@@ -325,7 +331,7 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.BlueZirro).no_drop().sub_group(3, 0x1b).exclude(NoFlyingRooms),
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SpriteRequirement(EnemySprite.Pikit).sub_group(3, 0x1b),
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SpriteRequirement(EnemySprite.CrystalMaiden).affix(),
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SpriteRequirement(EnemySprite.OldMan).affix().sub_group(0, 0x46).sub_group(1, 0x49).sub_group(2, 0x1c),
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SpriteRequirement(EnemySprite.OldMan).affix().sub_group(2, 0x1c),
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SpriteRequirement(EnemySprite.PipeDown).affix(),
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SpriteRequirement(EnemySprite.PipeUp).affix(),
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SpriteRequirement(EnemySprite.PipeRight).affix(),
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@@ -525,9 +531,9 @@ def init_sprite_sheets(requirements):
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def setup_required_dungeon_groups(sheets, data_tables):
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sheets[did(1)].add_sprite_to_sheet([70, 73, 28, 82], {0xe4, 0xf0}) # old man
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sheets[did(1)].add_sprite_to_sheet([None, None, 28, None], {0xe4, 0xf0}) # old man
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# various npcs
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sheets[did(5)].add_sprite_to_sheet([75, 77, 74, 90], {0xf3, 0x109, 0x10e, 0x10f, 0x110, 0x111, 0x112,
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sheets[did(5)].add_sprite_to_sheet([75, 77, 74, 90], {0xf3, 0xff, 0x109, 0x10e, 0x10f, 0x110, 0x111, 0x112,
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0x11a, 0x11c, 0x11f, 0x122})
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sheets[did(7)].add_sprite_to_sheet([75, 77, 57, 54], {0x8, 0x2c, 0x114, 0x115, 0x116}) # big fairies
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sheets[did(13)].add_sprite_to_sheet([81, None, None, None], {0x55, 0x102, 0x104}) # uncle, sick kid
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@@ -542,15 +548,13 @@ def setup_required_dungeon_groups(sheets, data_tables):
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sheets[did(3)].add_sprite_to_sheet([93, None, None, None], {0x51}) # mantle
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sheets[did(42)].add_sprite_to_sheet([21, None, None, None], {0x11e}) # hype cave
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sheets[did(10)].add_sprite_to_sheet([47, None, 46, None], {0x5c, 0x75, 0xb9, 0xd9}) # cannonballs
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sheets[did(37)].add_sprite_to_sheet([31, None, 39, 82], {0x24, 0xb4, 0xb5, 0xc6, 0xc7, 0xd6}) # somaria platforms
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# not sure 31 is needed above
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sheets[did(37)].add_sprite_to_sheet([None, None, 39, 82], {0x24, 0xb4, 0xb5, 0xc6, 0xc7, 0xd6}) # somaria platforms
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free_sheet_reqs = [
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([75, None, None, None], [0xff, 0x11f]), # shopkeepers
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([None, 77, None, 21], [0x121]), # smithy
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([None, None, None, 80], [0x108]), # chicken house
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([14, 30, None, None], [0x123]), # mini moldorm (shutter door)
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([None, None, 34, None], [0x36, 0x46, 0x66, 0x76]), # pirogusu spawners
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([None, None, 34, None], [0x36, 0x46, 0x66]), # pirogusu spawners
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([None, 32, None, None], [0x9f]), # babasu spawners
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([31, None, None, None], [0x7f]), # force baris
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([None, None, 35, None], [0x39, 0x49]), # wallmasters
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@@ -570,7 +574,7 @@ def setup_required_dungeon_groups(sheets, data_tables):
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([None, None, (28, 36), 82], [0x2, 0x64]), # pull switches (snakes)
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([None, None, None, 82], [0x1a, 0x3d, 0x44, 0x5e, 0x7c, 0x95, 0xc3]), # collapsing bridges
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([None, None, None, 83], [0x3f, 0xce]), # pull tongue
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([None, None, None, 83], [0x35, 0x37, 0x76]), # swamp drains
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([None, None, None, 83], [0x35, 0x37]), # swamp drains
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([None, None, 34, None], [0x28]), # tektike forced? - spawn chest
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([None, None, 37, None], [0x97]), # wizzrobe spawner - in middle of room...
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@@ -701,17 +705,18 @@ def setup_required_overworld_groups(sheets):
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sheets[6].add_sprite_to_sheet([0x4F, 0x49, 0x4A, 0x50], {0x18, 0x22, 0x28, 0xA8, 0xB2, 0xB8})
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sheets[8].add_sprite_to_sheet([None, None, 18, None], {0x30, 0xC0}) # Desert (pre/post-Aga)
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sheets[10].add_sprite_to_sheet([None, None, None, 17], {0x3A, 0xCA}) # M-rock (pre/post-Aga)
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sheets[22].add_sprite_to_sheet([None, None, 24, None], {0x4F, 0xDF}) # Catfish (pre/post-Aga)
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sheets[21].add_sprite_to_sheet([21, None, None, 21], {0x62, 0xF2}) # Smith DW (pre/post-Aga)
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sheets[27].add_sprite_to_sheet([None, 42, None, None], {0x68, 0xF8}) # Dig Game (pre/post-Aga)
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sheets[22].add_sprite_to_sheet([None, None, 24, None], {0x4F}) # Catfish
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sheets[21].add_sprite_to_sheet([None, None, None, 21], {0x62, 0x69}) # Smith DW/VoO South
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sheets[27].add_sprite_to_sheet([None, 42, None, None], {0x68}) # Dig Game
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sheets[13].add_sprite_to_sheet([None, None, 76, None], {0x16, 0xA6}) # Witch hut (pre/post-Aga)
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sheets[29].add_sprite_to_sheet([None, 77, None, 21], {0x69, 0xF9}) # VoO South (pre/post-Aga)
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#sheets[29].add_sprite_to_sheet([None, 77, None, 21], {0x69}) # VoO South
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sheets[15].add_sprite_to_sheet([None, None, 78, None], {0x2A, 0xBA}) # Haunted Grove (pre/post-Aga)
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sheets[17].add_sprite_to_sheet([None, None, None, 76], {0x6A, 0xFA}) # Stumpy (pre/post-Aga)
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sheets[12].add_sprite_to_sheet([None, None, 55, 54], {0x80, 0x110}) # Specials (pre/post-Aga)
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sheets[14].add_sprite_to_sheet([None, None, 12, 68], {0x81, 0x111}) # Zora's Domain (pre/post-Aga)
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sheets[17].add_sprite_to_sheet([None, None, None, 76], {0x6A}) # Stumpy
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sheets[12].add_sprite_to_sheet([None, None, 55, 54], {0x80}) # Specials
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sheets[14].add_sprite_to_sheet([None, None, 12, 68], {0x81}) # Zora's Domain
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sheets[26].add_sprite_to_sheet([15, None, None, None], {0x92}) # Lumberjacks post-Aga
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sheets[23].add_sprite_to_sheet([None, None, None, 25], {0x5E, 0xEE}) # PoD pre/post-Aga
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sheets[23].add_sprite_to_sheet([None, None, None, 25], {0x5E}) # PoD
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sheets[19].add_sprite_to_sheet([None, 26, None, None], {0x5B}) # Pyramid post-Aga2 bat crash
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free_sheet_reqs = [
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[None, None, None, 0x14], # bully+pink ball needs this
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