From ff3577358d15810def6cae540b194d2554aa16dc Mon Sep 17 00:00:00 2001 From: aerinon Date: Thu, 9 Apr 2020 17:14:42 -0600 Subject: [PATCH] Version bump Release notes updated --- Main.py | 2 +- RELEASENOTES.md | 35 +++++++++++++++++++++++------------ 2 files changed, 24 insertions(+), 13 deletions(-) diff --git a/Main.py b/Main.py index dc41c279..268a7dc1 100644 --- a/Main.py +++ b/Main.py @@ -24,7 +24,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute from ItemList import generate_itempool, difficulties, fill_prizes from Utils import output_path, parse_player_names -__version__ = '0.0.20.4u' +__version__ = '0.0.20.5u' class EnemizerError(RuntimeError): diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 903bfc6d..293b0186 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -1,18 +1,29 @@ -# Features +# New Features -Mirror Scroll no longer erases blocks, the real mirror still will. (Sorry!) -Standard+Crossed Dungeon now gives you a little magic, a few bombs, and a few arrows if you die or S&Q after meeting your uncle (also works with mirror/scroll) -Dungeon reminder added to hud for Crossed dungeons -Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed) +* Mirror Scroll no longer erases blocks, the real mirror still will. (Sorry!) +* Standard+Crossed Dungeon now gives you a little magic, a few bombs, and a few arrows if you die or S&Q after meeting your uncle (also works with mirror/scroll) +* Dungeon reminder added to hud for Crossed dungeons +* Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed) +* Agahnims dungeon items can be started with now +* GUI updates courtesy of Mike T -## Map Features (Crossed only) +## Map Features (Crossed only + Experimental) - Key counters added to hud. Indicates number of keys in chests: found/total) - Big Key indicator added to hud. Indicates if BK is not in the dungeon, or if BnC guard has it - Total key indicator added to hud if you have found the map. Counts down from the total number of keys in dungeon to 0 as you collect them. +* Key counters added to hud. Indicates number of keys in chests (found/total). In small key shuffle, this count indicates how many smalls for that dungeon could be outside it. +* Total key indicator added to hud if you have found the map. Counts down from the total number of keys in dungeon to 0 as you collect them. +* Big Key indicator added to hud. Indicates if BK is not in the dungeon, or if BnC guard has it (Probably will move away from hud if kept) + +Note: Only one of the key indicator will probably become core at most. + +## Experimental changes + +* Mirror scroll is now core for non-vanilla Door Shuffle (no longer experimental) +* GT Bosses stay dead in non-vanilla Door Shuffle (no longer experimental) +* Map features listed above are now experimental # Bug Fixes -Splashing at hobo no longer prevents you from buying bomb capacity upgrades -Small vitreous eyeballs will not drop items (DR basic and crossed only) -In Vanilla doors the HC back hallway area was broken - should be better now \ No newline at end of file +* Splashing at hobo no longer prevents you from buying bomb capacity upgrades +* Small vitreous eyeballs will not drop items (DR basic and crossed only) +* In Vanilla doors the HC back hallway area was broken - should be better now +* Firebar speed should now be consistent. Ice palace rooms have slow firebars even if shuffled to other dungeons. Others should have normal speed firebars. \ No newline at end of file