aerinon
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267e3214a7
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Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
# CLI.py
# Main.py
# RELEASENOTES.md
# Rom.py
# Rules.py
# data/base2current.bps
# source/classes/CustomSettings.py
# source/tools/MysteryUtils.py
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2023-09-29 11:44:23 -06:00 |
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aerinon
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329367e04a
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Account for vanilla BK doors in Stitcher
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2023-09-28 10:43:10 -06:00 |
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aerinon
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915e7dc416
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Ability to enemize fairies
Fix for blue square in caves
Lower limit for sprites on tiles that support it, to help with pot lifting
Swamp waterway enemies fixed to not drop
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2023-09-26 08:59:31 -06:00 |
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aerinon
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2e5b9758c2
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Unkillable thieves for now
Turn off enemy drop indicator for modes that don't need it
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2023-09-12 10:13:15 -06:00 |
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aerinon
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9e6bcf8a99
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Various enemizer adjustments and fixes
Fix for retro location counting
Baserom update
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2023-09-12 08:40:24 -06:00 |
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aerinon
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2a5ceaacd8
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Several small fixes
Added special bitmask table for cross dungeon drops and indicator
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2023-08-17 13:54:14 -06:00 |
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aerinon
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57da9efcb1
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Mimic work
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2023-08-09 12:06:20 -06:00 |
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aerinon
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5d3c401f1f
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Remove hovers in waterway from drop pool
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2023-08-04 10:48:59 -06:00 |
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Catobat
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f2b8c840a2
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Fix potential bug with re-linking decoupled doors
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2023-08-02 17:02:15 +02:00 |
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Catobat
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7197a23b45
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Add setting for self-looping doors
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2023-08-02 02:23:19 +02:00 |
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aerinon
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627168e771
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First pass on multiworld for enemy drops. Fixed a few graphical enemizer issues.
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2023-06-26 10:29:37 -06:00 |
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aerinon
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503be6aa91
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Enemizer refinement
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2023-05-19 08:53:01 -06:00 |
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aerinon
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a0b781521f
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Big enemizer updates
Fix sheets
Health + damage rando
Logical kill rooms
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2023-03-30 16:12:46 -06:00 |
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aerinon
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d85a63ece1
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Damage table start
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2023-03-13 11:11:59 -06:00 |
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aerinon
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4aae603462
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Merge branch 'DoorDevUnstable' into Sandbox
# Conflicts:
# ItemList.py
# Items.py
# Main.py
# Rom.py
# data/base2current.bps
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2023-03-10 13:43:38 -07:00 |
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aerinon
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9a71e56546
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Trap door refinement with "optional" value versus "vanilla"
Slight balance of chaos mode
Warping Pool trap no longer shuffled
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2023-02-17 16:55:35 -07:00 |
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aerinon
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a304fd31ac
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Standard keysanity distribution and generation fixes
Includes new S&Q safety
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2023-02-14 15:58:52 -07:00 |
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aerinon
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22dfeeecca
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Starting inventory updates
Logic fix for skull woods star tile logic
Standard logic improvement
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2023-01-12 15:32:49 -07:00 |
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aerinon
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ccb35fd1b1
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Small key door limit per dungeon
RainPrevention fix
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2022-12-16 15:56:53 -07:00 |
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aerinon
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4f2fed48d7
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Big key door fix
Some generation fixes (need to look at pre-validate some more)
Bumped up escape assist values in non-basic shuffles
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2022-10-26 16:46:32 -06:00 |
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aerinon
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57c479e1c2
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Overworld enemizer work
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2022-10-25 09:14:19 -06:00 |
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aerinon
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1529ec9473
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First pass on boss randomization
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2022-10-06 14:17:12 -06:00 |
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aerinon
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a5fc4dd7a6
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Rules changes
Implement Big Magic/Chicken/Fairy spawn items
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2022-10-03 16:12:05 -06:00 |
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aerinon
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b71c7aa2b4
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Underworld dropshuffle
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2022-09-30 15:38:35 -06:00 |
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aerinon
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3c0f6ca0e6
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UW Enemizer work
Refinements for data table support
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2022-09-27 14:40:43 -06:00 |
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aerinon
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037a9479d8
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UW Enemizer Work
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2022-09-26 14:07:41 -06:00 |
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aerinon
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5b4bcc02d4
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Finished region mapping
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2022-09-16 15:49:16 -06:00 |
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aerinon
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fd17c2576d
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Enemy drops work
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2022-09-16 10:20:54 -06:00 |
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aerinon
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e2b9735600
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Rain prevention fix for keydoors (plus test case)
Couple fixes for standard throne
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2022-09-07 16:50:44 -06:00 |
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aerinon
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09fbdc46ca
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Finish bomb/dash doors
Lots of minor fixes
Fixed a few existing bugs
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2022-08-05 14:01:19 -06:00 |
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aerinon
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d9f0e2a7b6
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Options added for door_type_mode and new partitioned mode
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2022-07-06 10:06:29 -06:00 |
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aerinon
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2e9d132985
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Large refactor underway.
Wrote new main method
Implemented trap door shuffle to some degree
Still needs the other types
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2022-06-28 13:05:38 -06:00 |
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aerinon
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14571508ae
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Init work on decoupling doors
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2022-05-25 10:31:20 -06:00 |
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aerinon
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26e8e23fce
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Initial work on new pottery modes
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2022-04-19 13:56:39 -06:00 |
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