cassidoxa
0c871a2239
Update ROM
2023-06-11 00:07:23 -04:00
cassidoxa
6d19f6c8d1
Completionist mode
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100% Locations logic fixes
2023-06-09 19:22:42 -04:00
cassidoxa
edd251bcad
Remove LW/DW light cone options and logic
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Add dots to ped credits sequence
2023-03-12 17:52:53 -04:00
cassidoxa
5f74519a24
Update base rom
2023-02-12 18:58:50 -05:00
cassidoxa
89ffa115b4
New font
2022-12-15 19:49:16 -05:00
cassidoxa
1abae11178
Fix Aga Tower/SW curtains
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Update ROM
2022-11-24 19:07:00 -05:00
cassidoxa
a9364beaa0
Add TR bomb door pre-opening
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Update base rom
2022-10-31 15:45:04 -04:00
cassidoxa
58dc7f96c2
Combine starting max ammo and capacity upgrades into single capacity
2022-08-08 17:02:54 -04:00
cassidoxa
8795a4b393
Add initial SRAM class and refactor to use it
2022-02-20 00:21:33 -05:00
Kevin Cathcart
90d1353ae6
Sprite update
2020-06-21 16:03:32 -04:00
compiling
b5dccaba2c
Update base2current
2020-03-08 17:27:26 +11:00
Bonta-kun
ea07c3d9c0
Update sprites
2019-07-11 20:39:08 -04:00
Kevin Cathcart
3a6247b8fe
Update sprites
2019-04-27 12:00:49 -04:00
AmazingAmpharos
91bee4f1b9
The rest of the helpful hint system
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This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?).
2019-01-23 03:04:42 -06:00
Kevin Cathcart
d477559b2d
Update sprites
2018-09-26 13:19:41 -04:00
Kevin Cathcart
6cce1c789d
Update sprites
2018-03-23 18:27:00 -04:00
Kevin Cathcart
9bd9bb4f93
Shop implementation
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Also a few retro mode fixes
2018-03-18 21:01:45 -04:00
Kevin Cathcart
20028e5743
base rom update
2018-03-02 00:30:10 -05:00
Kevin Cathcart
faeae273ca
Update base rom
2018-03-01 21:53:46 -05:00
Kevin Cathcart
83c182fbcb
Update base rom
2018-02-24 14:17:10 -05:00
Kevin Cathcart
134d6d37e2
Update base rom
2018-02-11 00:14:23 -05:00
Kevin Cathcart
aa3a828282
Update base rom
2018-02-10 18:12:48 -05:00
Kevin Cathcart
8be73a8c86
Update ROM
2018-02-06 21:31:53 -05:00
Kevin Cathcart
cd18be71d9
Add new full_cross_worlds shuffle
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Untested, seed generates, but might be horrifically broken.
2018-02-06 19:18:14 -05:00
Kevin Cathcart
8672099a3c
Add new Full Shuffle
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Add stubs for other new modes
2018-02-06 19:18:12 -05:00
Kevin Cathcart
b01e083a79
Update sprites to vt28 official sprites
2018-01-07 19:30:17 -05:00
Kevin Cathcart
a57a64ecf9
Update base2current
2018-01-07 04:31:48 -05:00
Kevin Cathcart
6007aed5d7
Add a button to return to default link sprite
2018-01-05 00:42:35 -05:00
Kevin Cathcart
9982567227
Update base2current
2018-01-04 23:02:20 -05:00
Kevin Cathcart
a89260977e
Update official sprites
2018-01-01 13:16:15 -05:00
Kevin Cathcart
d31a7d6791
Preliminary implementation of new sprite screen
2017-12-08 10:36:44 -05:00
Kevin Cathcart
0de4a5857c
Preliminary msi support
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Added a proper icon
Fix output directory for packaged builds
Added a button to open the ouput directory, and a button to open
documentation for packaged builds.
2017-12-02 16:38:35 -05:00
Kevin Cathcart
424fc3e6c6
Create data subfolder in preperation for new features
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Move base2current.json to this new subfolder
2017-11-23 12:38:28 -05:00