aerinon
050ae66bf6
Thieves Town
2019-10-25 13:50:37 -06:00
AmazingAmpharos
1ddfc040f3
Update base ROM
...
Oops, forgot to ever do this, erroneously assumed it was done before.
2019-10-24 02:13:02 -05:00
aerinon
7db3c82e70
More swamp fixes
...
Removed Left Drain to Right (switch resets)
2019-10-16 06:57:57 -06:00
aerinon
a0fdb25b43
Spirals for Swamp
...
Swamp Logic
Door definition cleanup
Stabs at Swamp events and Crystal Switches
2019-10-11 16:53:46 -06:00
aerinon
19a78f2a0c
Fixed a few spiral bugs
...
Fixed a problem with door pairing system
2019-10-05 23:15:06 -06:00
aerinon
5cc4fdfa1f
Added PoD
...
Added Logic for Desert,Hera,Aga,PoD
Revamped Logic for HC, Eastern
2019-10-03 09:24:27 -06:00
aerinon
8719a4919d
Door pairing system initial pass complete
...
Sucessfully de-coupling of Big Key doors with dumb small key doors behind
Added a bit to trap door fixer so that we can hit the 3rd door in the door list
Added door list position info
2019-10-01 11:26:10 -06:00
aerinon
f12659af9d
Fixes to Aga Tower staircases
...
Lots of initial work on key doors and other door pairs
2019-09-27 22:00:45 -06:00
aerinon
8e50c6d8eb
Several fixes for problems with staircases in Hera/AgaTower
2019-09-21 22:15:51 -06:00
aerinon
5eb0e6e379
Aga Tower preliminary check in
2019-09-20 21:24:46 -06:00
aerinon
1aa2d904d3
Spirals Can "connect" to the same direction now. Screws with maps.
...
Some initial work on key doors. Namely altering the reverse side of Big Key doors that were unreachable in vanilla.
2019-09-19 14:58:50 -06:00
randall.rupper
2f659da39f
Update to latest baserom (has some MSU-1 stuff)
...
Minor fix to Armory S door - can't seem to get it right
Minor fix to spirals that cross the horiz quadrant boundary while traversing
2019-09-18 13:01:35 -06:00
randall.rupper
ec5e8614bc
Started addressing trap doors to help indicate when they should be open
...
Sped up the gfx fixer stuff by moving the dungeon load room to execute only once
Minor optimization to spiral
Moved normal doors to separate file
2019-09-11 12:17:20 -06:00
aerinon
ed6ad04fa0
Fix to spiral stairs outside of dungeons.
2019-09-06 20:32:59 -06:00
randall.rupper
1ec963f162
Moved spiral warp point during dark transition (fixed $53 logic)
...
More spiral layers fixed by adding a 'from layer' bit.
Several edge cases addressed (a couple stairs crossed quadrant boundaries during transition)
2019-09-06 14:21:19 -06:00
randall.rupper
02b3ca5d52
Some spiral layers fixed
...
Some spiral camera bounds fixed
2019-09-06 09:13:49 -06:00
randall.rupper
eb3b1eaa44
Working on spiral problems
2019-09-05 21:09:26 -06:00
randall.rupper
ac01262a31
Refactored normal doors to use a lookup table. Now the door table is <4k
...
Fixed graphics between HC/Sewers and cross dungeons.
Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.)
Added new region to deal with push blocks in Sewers Secret Room
Refactored asm to be in multiple files.
2019-09-04 16:34:59 -06:00
randall.rupper
7f6c593df0
Bug with sanc/pull switch doors fixed.
...
Bug with doors with offset 2 going to doors with offset 2 was fixed in asm.
Refactor asm code to use Y as 2nd index, which cleaned up code.
Also learned the phb:phk:plb ... plb trick (cleaner than what I was doing)
2019-08-26 15:03:42 -06:00
randall.rupper
2ff60fe377
Base rom edited to contain the asm hack.
...
Fixed the vanilla linking doors in HC Back Hallway
2019-08-23 10:16:53 -06:00
Bonta-kun
ea07c3d9c0
Update sprites
2019-07-11 20:39:08 -04:00
Kevin Cathcart
3a6247b8fe
Update sprites
2019-04-27 12:00:49 -04:00
AmazingAmpharos
91bee4f1b9
The rest of the helpful hint system
...
This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?).
2019-01-23 03:04:42 -06:00
Kevin Cathcart
d477559b2d
Update sprites
2018-09-26 13:19:41 -04:00
Kevin Cathcart
6cce1c789d
Update sprites
2018-03-23 18:27:00 -04:00
Kevin Cathcart
9bd9bb4f93
Shop implementation
...
Also a few retro mode fixes
2018-03-18 21:01:45 -04:00
Kevin Cathcart
20028e5743
base rom update
2018-03-02 00:30:10 -05:00
Kevin Cathcart
faeae273ca
Update base rom
2018-03-01 21:53:46 -05:00
Kevin Cathcart
83c182fbcb
Update base rom
2018-02-24 14:17:10 -05:00
Kevin Cathcart
134d6d37e2
Update base rom
2018-02-11 00:14:23 -05:00
Kevin Cathcart
aa3a828282
Update base rom
2018-02-10 18:12:48 -05:00
Kevin Cathcart
8be73a8c86
Update ROM
2018-02-06 21:31:53 -05:00
Kevin Cathcart
cd18be71d9
Add new full_cross_worlds shuffle
...
Untested, seed generates, but might be horrifically broken.
2018-02-06 19:18:14 -05:00
Kevin Cathcart
8672099a3c
Add new Full Shuffle
...
Add stubs for other new modes
2018-02-06 19:18:12 -05:00
Kevin Cathcart
b01e083a79
Update sprites to vt28 official sprites
2018-01-07 19:30:17 -05:00
Kevin Cathcart
a57a64ecf9
Update base2current
2018-01-07 04:31:48 -05:00
Kevin Cathcart
6007aed5d7
Add a button to return to default link sprite
2018-01-05 00:42:35 -05:00
Kevin Cathcart
9982567227
Update base2current
2018-01-04 23:02:20 -05:00
Kevin Cathcart
a89260977e
Update official sprites
2018-01-01 13:16:15 -05:00
Kevin Cathcart
d31a7d6791
Preliminary implementation of new sprite screen
2017-12-08 10:36:44 -05:00
Kevin Cathcart
0de4a5857c
Preliminary msi support
...
Added a proper icon
Fix output directory for packaged builds
Added a button to open the ouput directory, and a button to open
documentation for packaged builds.
2017-12-02 16:38:35 -05:00
Kevin Cathcart
424fc3e6c6
Create data subfolder in preperation for new features
...
Move base2current.json to this new subfolder
2017-11-23 12:38:28 -05:00