aerinon
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9a71e56546
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Trap door refinement with "optional" value versus "vanilla"
Slight balance of chaos mode
Warping Pool trap no longer shuffled
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2023-02-17 16:55:35 -07:00 |
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aerinon
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a304fd31ac
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Standard keysanity distribution and generation fixes
Includes new S&Q safety
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2023-02-14 15:58:52 -07:00 |
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aerinon
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22dfeeecca
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Starting inventory updates
Logic fix for skull woods star tile logic
Standard logic improvement
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2023-01-12 15:32:49 -07:00 |
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aerinon
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ccb35fd1b1
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Small key door limit per dungeon
RainPrevention fix
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2022-12-16 15:56:53 -07:00 |
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aerinon
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4f2fed48d7
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Big key door fix
Some generation fixes (need to look at pre-validate some more)
Bumped up escape assist values in non-basic shuffles
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2022-10-26 16:46:32 -06:00 |
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aerinon
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e2b9735600
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Rain prevention fix for keydoors (plus test case)
Couple fixes for standard throne
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2022-09-07 16:50:44 -06:00 |
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aerinon
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09fbdc46ca
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Finish bomb/dash doors
Lots of minor fixes
Fixed a few existing bugs
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2022-08-05 14:01:19 -06:00 |
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aerinon
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d9f0e2a7b6
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Options added for door_type_mode and new partitioned mode
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2022-07-06 10:06:29 -06:00 |
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aerinon
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2e9d132985
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Large refactor underway.
Wrote new main method
Implemented trap door shuffle to some degree
Still needs the other types
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2022-06-28 13:05:38 -06:00 |
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aerinon
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14571508ae
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Init work on decoupling doors
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2022-05-25 10:31:20 -06:00 |
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