codemann8
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0b7b82d027
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Split overworld model up by screen
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2024-01-05 12:58:35 -07:00 |
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aerinon
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2c3e47d2f6
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feat: enemizer damage rework
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2024-01-05 12:11:56 -07:00 |
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codemann8
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e246684f37
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Version bump 0.3.4.0
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2024-01-05 13:09:03 -06:00 |
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aerinon
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b5795e4bf2
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Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile
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2024-01-05 09:47:57 -06:00 |
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aerinon
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62162b6fbc
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fix: maiden deleted instead of replaced with ped tex
fix: thief damage to player is not randomized
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2024-01-04 14:54:30 -07:00 |
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aerinon
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0222b09aab
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feat: Restore Lanmo/Trinexx as possible lobbies
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2024-01-04 13:00:12 -07:00 |
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aerinon
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744fcd5255
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feat: More strict requirment for some bosses on ice
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2024-01-04 12:56:34 -07:00 |
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aerinon
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4201d5d067
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feat: Laser bridge logic accounts for item functionality for Byrna
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2024-01-04 11:57:52 -07:00 |
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aerinon
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2b505df429
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fix: typo
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2024-01-04 11:50:09 -07:00 |
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Cody Bailey
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7c5a5f39fe
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Add aga_randomness to exposed settings
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2024-01-04 01:56:35 -06:00 |
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aerinon
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37fd1ab5ef
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fix: Aga1 defeatable in rain state for glitched mode
fix: Terrorpin AI code excised
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2024-01-03 11:58:17 -07:00 |
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aerinon
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6edc295951
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fix: vanilla key logic adjustment (dropshuffle must be none for reduction)
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2024-01-03 03:22:25 -06:00 |
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aerinon
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108b67cbcf
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fix: fix up some vanilla key logic
fix: fix tile pattern
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2024-01-03 03:20:04 -06:00 |
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aerinon
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1590c351a4
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fix: vanilla key logic adjustment (dropshuffle must be none for reduction)
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2024-01-02 18:14:31 -07:00 |
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aerinon
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3f5eafb74f
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fix: muradahla typo
fix: remove warp in inverted after aga1 defeated
fix: shopsanity repeatable item bug
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2024-01-02 18:01:54 -07:00 |
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aerinon
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3d6432af95
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fix: enemy ban
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2024-01-02 17:26:17 -07:00 |
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aerinon
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846423fc38
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fix: fix up some vanilla key logic
fix: fix tile pattern
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2024-01-02 17:09:08 -07:00 |
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codemann8
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c521980982
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Added sparkles to Bonk Drop locations
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2023-12-31 03:17:43 -06:00 |
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codemann8
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24d1eefb8c
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Adding back in missing logger
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2023-12-30 16:48:38 -06:00 |
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aerinon
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6357e4d979
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build: bump version
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2023-12-29 11:16:31 -07:00 |
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aerinon
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d44ac89faf
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fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
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2023-12-29 11:15:30 -07:00 |
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codemann8
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359d2b132e
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fix(generation): reduce memory usage for bunny walk calculations
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2023-12-29 04:14:44 -06:00 |
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codemann8
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e1a86221ea
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Fixed logic with Laser Bridge with Byrna Item Functionality
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2023-12-29 03:54:50 -06:00 |
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codemann8
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785188904d
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Added missing OW Terrain exits
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2023-12-29 03:52:57 -06:00 |
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codemann8
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eb0276926d
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Fixed duplicate exit issue in copy_world
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2023-12-29 03:51:49 -06:00 |
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aerinon
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121091c5a3
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fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
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2023-12-29 00:41:25 -06:00 |
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codemann8
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ba904f3f63
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Fixed duplicate exit issue in copy_world
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2023-12-29 00:32:38 -06:00 |
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aerinon
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337ace1fa3
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fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
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2023-12-28 17:22:36 -07:00 |
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aerinon
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81e5aff923
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feat(logic): Hybrid major glitches - HMG
fix(enemizer): enemy bans
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2023-12-28 10:51:16 -07:00 |
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codemann8
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92f7d4da92
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Added new option to export pre-seed customizer template yaml
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2023-12-27 20:40:32 -06:00 |
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aerinon
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6ed937971d
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fix(vanilla_fill): make uncle weapon non-random, make medallions vanilla
fix(enemizer): enemy bans
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2023-12-27 15:56:25 -06:00 |
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aerinon
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7def7081b9
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fix: ganonhunt playthrough
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2023-12-27 15:52:29 -06:00 |
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aerinon
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8f3b3dc760
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feat: MW progresssion balancing tweaked to be percentage based instead of raw count. Tries to keep each player's locations in each sphere within 80% of the player with the most locations available. (Measured with percentage instead of raw count.) Old algo tried to keep everyone within 20 locations of each other. Difficult if one player has a lot more locations than another.
fix: Potential fix for early Trinexx start
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2023-12-27 15:49:12 -06:00 |
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aerinon
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bd7ce54dd3
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fix: minor fix for take_anys
fix: money balancing - initialization in a good case
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2023-12-27 15:45:01 -06:00 |
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aerinon
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2d467efded
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fix: don't bother blocking rain doors in no logic
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2023-12-27 15:43:22 -06:00 |
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aerinon
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29504b7d53
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fix: accept shufflebosses and shuffleenemies
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2023-12-27 15:36:43 -06:00 |
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codemann8
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95fc30a8bd
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Implement Beat Agahnim 1 already in starting inventory
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2023-12-27 15:27:49 -06:00 |
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codemann8
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99f7443819
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Merge branch 'OverworldShuffleDev' of https://github.com/codemann8/ALttPDoorRandomizer into OverworldShuffleDev
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2023-12-27 15:23:07 -06:00 |
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aerinon
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a0e80e0c26
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Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile
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2023-12-27 13:00:44 -07:00 |
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codemann8
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55caf24011
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Changed Print Template Yaml from checkbox to button
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2023-12-23 17:27:01 -06:00 |
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codemann8
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18fde2a3f3
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Changed Print Template Yaml from checkbox to button
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2023-12-23 04:23:34 -06:00 |
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codemann8
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d8319ca727
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Renamed a couple buttons
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2023-12-23 04:18:35 -06:00 |
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codemann8
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bd5232bf24
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Fixed missing OWR brand labels
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2023-12-23 03:42:52 -06:00 |
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KrisDavie
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36c8b5aaa6
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Code cleanup and more tests
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2023-12-22 22:48:43 +01:00 |
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KrisDavie
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81ace17889
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More tests fixes
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2023-12-22 22:48:43 +01:00 |
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KrisDavie
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22c4dcdfd3
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More test updates + disable bunny check skip
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2023-12-22 22:48:43 +01:00 |
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KrisDavie
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9fb7cf9f71
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Refactor UW Glitches
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2023-12-22 22:48:43 +01:00 |
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KrisDavie
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80c8c189a8
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Minor HMG changes
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2023-12-22 22:48:43 +01:00 |
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KrisDavie
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fce43eb289
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HMG tests
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2023-12-22 22:48:43 +01:00 |
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KrisDavie
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6d79e48ab0
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Don't explore dungeons with a single exit for bunny logic
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2023-12-22 22:48:43 +01:00 |
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