randall.rupper
ec5e8614bc
Started addressing trap doors to help indicate when they should be open
...
Sped up the gfx fixer stuff by moving the dungeon load room to execute only once
Minor optimization to spiral
Moved normal doors to separate file
2019-09-11 12:17:20 -06:00
aerinon
ed6ad04fa0
Fix to spiral stairs outside of dungeons.
2019-09-06 20:32:59 -06:00
randall.rupper
1ec963f162
Moved spiral warp point during dark transition (fixed $53 logic)
...
More spiral layers fixed by adding a 'from layer' bit.
Several edge cases addressed (a couple stairs crossed quadrant boundaries during transition)
2019-09-06 14:21:19 -06:00
randall.rupper
02b3ca5d52
Some spiral layers fixed
...
Some spiral camera bounds fixed
2019-09-06 09:13:49 -06:00
randall.rupper
eb3b1eaa44
Working on spiral problems
2019-09-05 21:09:26 -06:00
randall.rupper
ac01262a31
Refactored normal doors to use a lookup table. Now the door table is <4k
...
Fixed graphics between HC/Sewers and cross dungeons.
Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.)
Added new region to deal with push blocks in Sewers Secret Room
Refactored asm to be in multiple files.
2019-09-04 16:34:59 -06:00