aerinon
973bf02b1d
Palette refinement
...
Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
a51820e2cf
New baserom
...
Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
810942cf69
DungeonGen bug
...
Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
2cadb5a272
Minor typo fix
...
Fixed some hard-locks in crossed mode
2020-01-06 21:30:09 -07:00
randall.rupper
2f659da39f
Update to latest baserom (has some MSU-1 stuff)
...
Minor fix to Armory S door - can't seem to get it right
Minor fix to spirals that cross the horiz quadrant boundary while traversing
2019-09-18 13:01:35 -06:00
randall.rupper
ec5e8614bc
Started addressing trap doors to help indicate when they should be open
...
Sped up the gfx fixer stuff by moving the dungeon load room to execute only once
Minor optimization to spiral
Moved normal doors to separate file
2019-09-11 12:17:20 -06:00
randall.rupper
ac01262a31
Refactored normal doors to use a lookup table. Now the door table is <4k
...
Fixed graphics between HC/Sewers and cross dungeons.
Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.)
Added new region to deal with push blocks in Sewers Secret Room
Refactored asm to be in multiple files.
2019-09-04 16:34:59 -06:00