Commit Graph

25 Commits

Author SHA1 Message Date
aerinon
99f262cc72 Lobby logic improvements
Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
973bf02b1d Palette refinement
Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
804309565b Bulk of Lobby randomization work 2020-08-28 12:42:20 -06:00
aerinon
53a5d6a98f Incorporating CrossGenWork2 branch again 2020-08-14 16:27:37 -06:00
aerinon
b4fd8f6bdc Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
aerinon
ed20ff5f63 Bug fixes for crashes involving new baserom 2020-06-25 16:16:56 -06:00
aerinon
a51820e2cf New baserom
Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
6f94ca5bee Potential fix for bottle issues 2020-06-08 13:07:11 -06:00
aerinon
467507b505 Straight Stairs trap doors
Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce Merge Unstable into EdgeWork 2020-04-24 14:02:47 -06:00
aerinon
810942cf69 DungeonGen bug
Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
7f935d6ff9 Fix fire speed for ice palace rooms 2020-04-08 17:04:33 -06:00
aerinon
114ed784f1 Torch keys counted like chest
Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
aerinon
bb402ff7f2 Dungeon reminder added to hud for Crossed dungeons
Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00
aerinon
e30f66742b MirrorScroll block erase removed
Standard+Crossed ammo issue addressed
Fix for vitreous' eye dropping keys
Fix for vanilla linking doors (hc back hallway)
2020-04-02 13:15:08 -06:00
aerinon
01bff51707 Fixed some minor issues
Started work on Straight Stairs
2020-04-01 12:48:04 -06:00
aerinon
c968621ba3 Tons of edge work:
--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
aerinon
e5a1c59f85 Fix for capacity shop and hobo splash interaction 2020-03-25 15:52:57 -06:00
aerinon
6e11a4bbac Fixes for mirror scroll
Fix for Stonewall + Ice Cross
Fix for Ice Cross key doors
Changed how key doors are chosen in a slightly better manner (pairs them earlier)
2020-02-18 13:15:41 -07:00
aerinon
1f7c27009e Whole ton of things:
-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
bda5b27c44 Stonewall generation changed to pre-open wall if necessary.
GT Mini bosses no longer drop heart containers.
Crystal switch logic during generation updated.
2020-02-06 15:12:52 -07:00
aerinon
da027d08ea Initial work for fixing standard (basic only so far) 2020-01-17 16:35:18 -07:00
aerinon
2cadb5a272 Minor typo fix
Fixed some hard-locks in crossed mode
2020-01-06 21:30:09 -07:00
aerinon
8719a4919d Door pairing system initial pass complete
Sucessfully de-coupling of Big Key doors with dumb small key doors behind
Added a bit to trap door fixer so that we can hit the 3rd door in the door list
Added door list position info
2019-10-01 11:26:10 -06:00
aerinon
f12659af9d Fixes to Aga Tower staircases
Lots of initial work on key doors and other door pairs
2019-09-27 22:00:45 -06:00