Commit Graph

9 Commits

Author SHA1 Message Date
Catobat
74a8ec6486 Minor fixes for in-room stairs 2021-02-12 23:01:50 +01:00
aerinon
a51820e2cf New baserom
Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
f12659af9d Fixes to Aga Tower staircases
Lots of initial work on key doors and other door pairs
2019-09-27 22:00:45 -06:00
aerinon
8e50c6d8eb Several fixes for problems with staircases in Hera/AgaTower 2019-09-21 22:15:51 -06:00
aerinon
1aa2d904d3 Spirals Can "connect" to the same direction now. Screws with maps.
Some initial work on key doors. Namely altering the reverse side of Big Key doors that were unreachable in vanilla.
2019-09-19 14:58:50 -06:00
aerinon
4982ef0d9c Starting thinking about a backtracking algorithm 2019-09-14 22:27:38 -06:00
randall.rupper
ec5e8614bc Started addressing trap doors to help indicate when they should be open
Sped up the gfx fixer stuff by moving the dungeon load room to execute only once
Minor optimization to spiral
Moved normal doors to separate file
2019-09-11 12:17:20 -06:00
randall.rupper
eb3b1eaa44 Working on spiral problems 2019-09-05 21:09:26 -06:00
randall.rupper
ac01262a31 Refactored normal doors to use a lookup table. Now the door table is <4k
Fixed graphics between HC/Sewers and cross dungeons.
Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.)
Added new region to deal with push blocks in Sewers Secret Room
Refactored asm to be in multiple files.
2019-09-04 16:34:59 -06:00