Commit Graph

643 Commits

Author SHA1 Message Date
aerinon
ed6ad04fa0 Fix to spiral stairs outside of dungeons. 2019-09-06 20:32:59 -06:00
tolmar
a0b9b1fefe Clean up shuffle_dungeon
Use logger instead of print, loop shuffling until it works.
2019-09-06 18:14:48 -07:00
aerinon
46b7a3a12f Merge remote-tracking branch 'origin/DoorDev' into DoorDev
# Conflicts:
#	asm/spiral.asm
2019-09-06 17:36:33 -06:00
randall.rupper
48f29b3aa5 Merge branch 'Dev' into DoorDev 2019-09-06 14:22:42 -06:00
randall.rupper
1ec963f162 Moved spiral warp point during dark transition (fixed $53 logic)
More spiral layers fixed by adding a 'from layer' bit.
Several edge cases addressed (a couple stairs crossed quadrant boundaries during transition)
2019-09-06 14:21:19 -06:00
aerinon
fe8b3e4252 Merge pull request #5 from KevinCathcart/Dev
Keeping up with Dev
2019-09-06 11:02:46 -06:00
randall.rupper
02b3ca5d52 Some spiral layers fixed
Some spiral camera bounds fixed
2019-09-06 09:13:49 -06:00
aerinon
4c49f7a7c2 Another refactor of camera bounds logic 2019-09-05 22:17:35 -06:00
randall.rupper
eb3b1eaa44 Working on spiral problems 2019-09-05 21:09:26 -06:00
aerinon
c6a1e90043 Merge pull request #4 from aerinon/DoorShuffleStandardModeDev
Add spiral staircases to basic shuffle
2019-09-05 12:51:33 -06:00
tolmar
cd3735fc2f Add spiral staircases to basic shuffle
Makes the basic shuffler attempt to link spiral stairs.
2019-09-05 11:29:15 -07:00
randall.rupper
97c9a1603a Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2019-09-04 16:35:17 -06:00
randall.rupper
ac01262a31 Refactored normal doors to use a lookup table. Now the door table is <4k
Fixed graphics between HC/Sewers and cross dungeons.
Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.)
Added new region to deal with push blocks in Sewers Secret Room
Refactored asm to be in multiple files.
2019-09-04 16:34:59 -06:00
aerinon
dfc3d628df Simple readme update 2019-09-02 21:52:50 -06:00
cassidoxa
d393657eac Fix mixup of DM Return caves East and West 2019-09-02 15:36:30 -04:00
cassidoxa
f593370ec0 Prevent placing incorrect bosses in GT in inverted enemizer 2019-09-02 15:36:30 -04:00
Kevin Cathcart
f2c62e87ef Update flavor text 2019-09-02 15:34:52 -04:00
Kevin Cathcart
7249429f69 Fix silvers hint 2019-09-02 15:33:34 -04:00
Kevin Cathcart
80217b269e Fix inverted triforce hunt 2019-08-28 21:38:36 -04:00
cassidoxa
0a759f18d6 Undo write causing map tile glitch in EP area (#9) 2019-08-28 21:13:35 -04:00
Kevin Cathcart
ab99e8c223 Triforce Hunt turn-in logic 2019-08-28 21:12:44 -04:00
tolmar
274634acfd Merge pull request #2 from aerinon/DoorShuffleStandardModeDev
Fill in standard mode shuffle
2019-08-27 09:45:45 -07:00
tolmar
5a891c68d1 Fill in standard mode shuffle
A bit ugly for now, but it basically works. Still needs logic.
2019-08-26 21:37:31 -07:00
aerinon
1e495de31c Spoiler additions for doors 2019-08-26 21:59:02 -06:00
randall.rupper
02f4ad956d Merge branch 'Dev' into DoorDev 2019-08-26 15:11:11 -06:00
aerinon
a328d49245 Merge pull request #1 from KevinCathcart/Dev
Dev
2019-08-26 15:09:11 -06:00
randall.rupper
7f6c593df0 Bug with sanc/pull switch doors fixed.
Bug with doors with offset 2 going to doors with offset 2 was fixed in asm.
Refactor asm code to use Y as 2nd index, which cleaned up code.
Also learned the phb:phk:plb ... plb trick (cleaner than what I was doing)
2019-08-26 15:03:42 -06:00
Kevin Cathcart
895d274b02 New music muting mechanism 2019-08-25 22:36:19 -04:00
Kevin Cathcart
2bd2ae80de Remove obsolete comment 2019-08-25 22:35:03 -04:00
cassidoxa
fd1074d58a Adjust swordless rules for inverted 2019-08-25 22:31:51 -04:00
Kevin Cathcart
12d7459a60 Implement progressive bow limit 2019-08-25 22:28:12 -04:00
Kevin Cathcart
05e5d6227d Remove text for faster fairy potion fill 2019-08-25 22:24:35 -04:00
Kevin Cathcart
7dfff45a84 Fix typo 2019-08-25 22:22:31 -04:00
Kevin Cathcart
df6bf6f99c Fix errors 2019-08-24 15:53:21 -04:00
Kevin Cathcart
e29f39c585 Mark as pre-release 2019-08-24 15:38:22 -04:00
Kevin Cathcart
6a6058adb3 Update goal sign/ganon taunts 2019-08-24 15:36:54 -04:00
Kevin Cathcart
eb1b5053e5 update json spoiler meta section 2019-08-24 15:35:58 -04:00
Kevin Cathcart
ec9709f009 Preopen GT for 0 crystals 2019-08-24 15:35:23 -04:00
cassidoxa
fe1505408a Fix mirror bonking in inverted
reverted a change and fixed some inverted writes I messed up initially
2019-08-24 10:14:57 -04:00
cassidoxa
3d64e2bef3 Put player on HC ledge after dying to Ganon in inverted 2019-08-24 10:14:57 -04:00
cassidoxa
d8c28b733a Change to Bosses.py for inverted enemizer compatibility 2019-08-24 10:14:57 -04:00
aerinon
8db381a59c Fixed several layer issue and a couple wrong room indices. Added a notes file in case I want to remember things. 2019-08-23 21:23:42 -06:00
randall.rupper
c87c767835 Upgrades doors to be written out by the rom. (No testing today)
Added some various modes to play around with.
Fixed prototype's generation code to run
2019-08-23 16:52:53 -06:00
randall.rupper
2ff60fe377 Base rom edited to contain the asm hack.
Fixed the vanilla linking doors in HC Back Hallway
2019-08-23 10:16:53 -06:00
randall.rupper
f2974cf769 Added vanilla info for created regions and fixed initial errors. 2019-08-22 14:49:23 -06:00
randall.rupper
ad3770e534 An initial commit.
ASAR asm patch included with test tables.
Eastern and Hyrule Castle regions created from a while ago.
Currently broken because boss prizes are unreachable.
2019-08-22 12:03:55 -06:00
Kevin Cathcart
c0acfdd81e New silver arrow hints
Supporting progressive bows.
0.6.3-pre1
2019-08-21 22:40:19 -04:00
Kevin Cathcart
72d4e6c76a Fix standard mode for madness+ 2019-08-17 15:13:47 -04:00
Kevin Cathcart
990eab4e55 Fix broken retro mode 2019-08-17 15:13:46 -04:00
cassidoxa
46be1fb482 Fix Old Man Cave Exit region connections 2019-08-16 23:00:17 -04:00