Commit Graph

883 Commits

Author SHA1 Message Date
Bonta-kun
a6e7157e17 parse_arguments: players can now override specific settings 2019-12-16 12:52:30 +01:00
Bonta-kun
930dcfb90f Use original item code for maps and compasses in their dungeons 2019-12-16 10:58:25 +01:00
Bonta-kun
d33582a3a2 Enable bombs in escape assist with an enemized standard start so you can beat the game 2019-12-16 09:59:16 +01:00
Bonta-kun
261e9c40f9 Mystery: added a script to randomly generate game settings, uses same weights as Sahasrahbot 2019-12-16 02:05:33 +01:00
Bonta-kun
fcde1e9cdc Added more enemy shuffle options to be consistent with what's on the website 2019-12-16 01:35:10 +01:00
Bonta-kun
feb8bfeced Gui: get default values for missing parameters 2019-12-15 18:10:12 +01:00
Bonta-kun
c9d1815080 Moved argument parsing into its own function and allow disabling default values 2019-12-15 18:10:01 +01:00
Bonta-kun
5bdc01e48f Add an option to specify a custom output filename 2019-12-15 17:29:17 +01:00
Bonta-kun
7e9ab6ce27 JsonRom: will behave like an interval map and merge/overwrite segments when appropriate 2019-12-15 16:16:49 +01:00
Bonta-kun
955dce0812 Race rom support (partial) 2019-12-15 16:16:39 +01:00
Bonta-kun
e56ea410c6 Gui: set default base rom name 2019-12-15 11:15:00 +01:00
Bonta-kun
842f6bf1ac rom: correct gametype flag 2019-12-15 10:54:49 +01:00
Bonta-kun
d608d5ca30 Optimize update_reachable_regions using the new region cache, it is almost twice as fast now 2019-12-14 19:53:19 +01:00
Bonta-kun
e4fef05d53 Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering 2019-12-14 19:19:08 +01:00
Bonta-kun
bf7a2d79fb fill_restrictive: optimize itempool iteration, also fix output itempool for logging 2019-12-14 17:47:36 +01:00
Bonta-kun
fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
aerinon
0cd665a1fc Entrance data reader 2019-12-13 06:40:12 -07:00
aerinon
7422eb5ccc Fixed Swordless rules
Added rule for Freezor chest (for crossed and swordless)
Added more "single exit" caves to possible inaccessible regions
Prevented dungeon gen from assuming you could get GT Big Key at Aga 2
Prevented cross-dungeon contamination during key rule gen
Fixed some key-sphere merging problems (I'm ready to get rid of spheres now)
2019-12-12 15:01:12 -07:00
aerinon
b18812ef0e Fixing infinite loop caused by not exploring Spiral Cave (712344909)
Fixed not resetting the sampleList after a door needed to be dropped (List index out of range) (966141807, 538815752)
Multiworld support for RoomData
2019-12-12 08:26:29 -07:00
Bonta-kun
6ca08a0fa4 Output rom: put seed and player id/name first in filename 2019-12-12 10:22:54 +01:00
Bonta-kun
25068bcfdd Added an option to pre-open the pyramid hole (aka "fast ganon") 2019-12-12 09:20:32 +01:00
aerinon
45e7e228f6 Fixed a trap door in GT
Tried to remove set sensitivity in KeyDoorShuffle
Added a sophisticated way to find permutations in KeyDoorShuffle
2019-12-11 06:37:54 -07:00
Bonta-kun
4ca063be54 Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible 2019-12-11 11:41:05 +01:00
Bonta-kun
6d50e905e1 Fix beatable-only prizes and dungeon items in multiworld 2019-12-11 11:37:05 +01:00
Bonta-kun
abfb57af23 ItemList: use a dict for placed_items 2019-12-10 21:21:38 +01:00
Bonta-kun
4cf7412b51 EntranceShuffle: remove default castle connections to light world 2019-12-10 20:00:56 +01:00
Bonta-kun
d6ec10d9ca Fill: MW balance: optimize lock check and do a sanity check to make sure the replacement location can receive the item 2019-12-10 19:23:12 +01:00
Bonta-kun
d87cb2c380 BaseClasses: do not tag every location as locked by default 2019-12-10 19:21:05 +01:00
Bonta-kun
c773b62dfe adjuster: disable_music for the old msu code 2019-12-10 03:21:49 +01:00
Bonta-kun
1a60d263ff client: accept rom names smaller than 21b 2019-12-10 03:01:13 +01:00
Bonta-kun
0dcb5ba73b gui: print exception when gen fails 2019-12-10 02:15:03 +01:00
Bonta-kun
f479c8dc23 dont throw on __len__ attribute 2019-12-10 02:14:22 +01:00
Bonta-kun
60b3c83e1a update sprites 2019-12-10 02:13:42 +01:00
aerinon
f8218cf2ea Key shuffling rules rework and refinement
--Concept of best key counter and wasted keys added
--Moved softlock checking & added random order to door candidate combinations
2019-12-09 15:05:07 -07:00
Bonta-kun
55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
Bonta-kun
ce19713209 Removed usage of deprecated time.clock() 2019-12-09 13:45:45 +01:00
Bonta-kun
fe6a032f09 Fixed a bug in the balancing algorithm in non keysanity modes and increased the threshold 2019-12-09 13:43:30 +01:00
compiling
ced8e04aae Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly. 2019-12-08 12:41:28 +11:00
cassidoxa
7a6c22c452 Add flippers rule to East Dark World Pier in inverted 2019-12-05 19:20:29 -05:00
aerinon
9dfd93adbc More trap doors (mostly interior)
DungeonGen refinements
--More Big Key door considerations
--Backtracks earlier when hook candidates comes up empty
Minor work on key shuffling - lots of bad rules still
Playthrough gen doesn't flood swamp keys now
2019-12-03 15:50:15 -07:00
aerinon
43ba391df1 Fixed some trap doors in logic
Added the one way after validation chest (can't get to the chest from the door)
Started refining some key logic to relax it / tighten it
2019-12-02 16:36:15 -07:00
aerinon
c64b2269c0 Couple minor door fixes
New key logic algorithm - some advanced rules in place to allow more locations
Changed generation to handle big key placement better
2019-11-26 16:43:43 -07:00
aerinon
1467b76d84 Fixed ice palace Hammer Block stairs
Initial work on new key logic - only for vanilla for now
2019-11-22 12:04:36 -07:00
aerinon
91f619e36f Fixed when a multi-entrance cave is initially inaccessible (i.e. Superbunny connects Skull 3 to DDM Ledge)
Fixed some path checking in full where entrances are all over the place
2019-11-21 15:54:51 -07:00
aerinon
f6e8584d19 Fixed Death Mountain Return Ledge dungeons
Multiplayer support for inaccessible regions
2019-11-21 14:04:29 -07:00
aerinon
5e9134a74e GT Lobby Up Stairs fixed
Minor typo in help
2019-11-20 13:47:44 -07:00
aerinon
41a8da1b05 Desert Palace interior rooms I skipped 2019-11-19 16:24:08 -07:00
aerinon
6a276ca0b8 MSU Scrolling bug
Crystaroller Stairs fixed
More Full ER support
Added DungeonGen check for hangers without enough hooks
DungeonGen doesn't consider BK door problems unless starting from origin
--This could cause some longer gen times - as the origin is hooked up last
Skull 3 Exit - attempt to fix
2019-11-19 16:00:55 -07:00
aerinon
48494a09ba TR Crystal Maze adjustments
Fixed key door candidate finder to stay within own dungeon
Standard mode support added
Added missed Pre-moldorm chest
Started work on new key logic analyzer
2019-11-19 10:50:44 -07:00
aerinon
644785b140 Ice & TR door bugs 2019-11-19 06:52:36 -07:00