Commit Graph

13 Commits

Author SHA1 Message Date
aerinon
fadc085b67 Revert "Cross Dungeon initial work"
This reverts commit 35c3a07dc3.
2019-12-19 16:24:58 -07:00
aerinon
35c3a07dc3 Cross Dungeon initial work 2019-12-19 14:48:09 -07:00
aerinon
7422eb5ccc Fixed Swordless rules
Added rule for Freezor chest (for crossed and swordless)
Added more "single exit" caves to possible inaccessible regions
Prevented dungeon gen from assuming you could get GT Big Key at Aga 2
Prevented cross-dungeon contamination during key rule gen
Fixed some key-sphere merging problems (I'm ready to get rid of spheres now)
2019-12-12 15:01:12 -07:00
aerinon
9dfd93adbc More trap doors (mostly interior)
DungeonGen refinements
--More Big Key door considerations
--Backtracks earlier when hook candidates comes up empty
Minor work on key shuffling - lots of bad rules still
Playthrough gen doesn't flood swamp keys now
2019-12-03 15:50:15 -07:00
aerinon
43ba391df1 Fixed some trap doors in logic
Added the one way after validation chest (can't get to the chest from the door)
Started refining some key logic to relax it / tighten it
2019-12-02 16:36:15 -07:00
aerinon
c64b2269c0 Couple minor door fixes
New key logic algorithm - some advanced rules in place to allow more locations
Changed generation to handle big key placement better
2019-11-26 16:43:43 -07:00
aerinon
f6e8584d19 Fixed Death Mountain Return Ledge dungeons
Multiplayer support for inaccessible regions
2019-11-21 14:04:29 -07:00
aerinon
6a276ca0b8 MSU Scrolling bug
Crystaroller Stairs fixed
More Full ER support
Added DungeonGen check for hangers without enough hooks
DungeonGen doesn't consider BK door problems unless starting from origin
--This could cause some longer gen times - as the origin is hooked up last
Skull 3 Exit - attempt to fix
2019-11-19 16:00:55 -07:00
aerinon
48494a09ba TR Crystal Maze adjustments
Fixed key door candidate finder to stay within own dungeon
Standard mode support added
Added missed Pre-moldorm chest
Started work on new key logic analyzer
2019-11-19 10:50:44 -07:00
aerinon
093746a0c7 Ganon's Tower added
Some key logic work
2019-11-15 13:50:31 -07:00
aerinon
5718018982 Added Turtle Rock.
Fixed clock -> process_time for Python 3.8
Fixed interior blocked doors
Vanilla logical connections for Ice Cross (Push block)
Dungeon entrance enhancement for TR, Skull, HC (Standard)
Kill on invalid dungeons during key door shuffle
Key logic improvements (Smallkey restrictions, Logic Min/Logic Max for key doors, Big Chest doesn't count for small keys if BK not found yet)
Key door candidate now accounts for "overworld" dungeon traversal
Path checking added some Crystal Logic (Blind's Cell to Boss mostly)
Kill on dungeon gen if taking too long
2019-11-07 12:16:13 -07:00
aerinon
e08bf3776a Ice Palace added
Dynamic logical doors added for ice cross w/ push block
Improved crystal switch pathing
Minor update to PoD
2019-11-01 16:13:23 -06:00
aerinon
90c3368f9d Revamped dungeon generation
Revamped key logic generation
Prevent key floods in playthrough/can_beat_game checks
2019-10-31 11:09:58 -06:00