17 Commits

Author SHA1 Message Date
1d4a77b8e7 Update baserom 2026-06-08 16:15:01 -05:00
1e10673e31 Update baserom, fix starting value for PikitItem 2026-06-07 13:38:38 -05:00
f1374daf96 Update baserom 2026-06-07 01:36:17 -05:00
bcdc8ce726 Merge branch 'beta' into pikit 2026-06-07 01:35:50 -05:00
4415ef5cfb Merge branch 'beta' into pikit 2026-06-06 12:56:24 -05:00
db87f57c4f Update intro check 2026-06-05 19:33:02 -05:00
626a37ea4b Update baserom 2026-06-05 01:07:07 -05:00
be35ed4451 Update baserom 2026-02-08 00:33:43 -06:00
0a18bda341 Update baserom 2026-02-07 23:53:17 -06:00
1e2097c3dc Update baserom 2026-02-07 21:23:53 -06:00
f4e6308a5d Enemy shuffle working 2026-02-07 18:13:47 -06:00
2738f61c0d Update baserom 2026-02-07 16:52:00 -06:00
b189de00c6 Update baserom 2026-02-07 14:18:11 -06:00
f3dd0319ed Merge branch 'beta' into pikit 2026-02-03 17:48:52 -06:00
077ba85e9d Update baserom 2026-02-03 17:45:20 -06:00
3c6239fe95 Update baserom 2026-02-01 23:17:04 -06:00
3bb0d82cab Start of pikit mode 2026-02-01 21:42:11 -06:00
11 changed files with 130 additions and 164 deletions

View File

@@ -65,6 +65,7 @@ class InitialSram:
equip[0x36C] = 0x18 equip[0x36C] = 0x18
equip[0x36D] = 0x18 equip[0x36D] = 0x18
equip[0x379] = 0x68 equip[0x379] = 0x68
self._initial_sram_bytes[0x3C0] = 0x04 # PikitItem starts as shield
starting_bomb_cap_upgrades = 10 if not world.bombbag[player] else 0 starting_bomb_cap_upgrades = 10 if not world.bombbag[player] else 0
starting_arrow_cap_upgrades = 30 starting_arrow_cap_upgrades = 30
starting_bombs = 0 starting_bombs = 0

View File

@@ -872,7 +872,7 @@ def set_up_shops(world, player):
rss.locked = True rss.locked = True
cap_shop = world.get_region('Capacity Upgrade', player).shop cap_shop = world.get_region('Capacity Upgrade', player).shop
cap_shop.inventory[1] = None # remove arrow capacity upgrades in retro cap_shop.inventory[1] = None # remove arrow capacity upgrades in retro
for shop in random.sample([s for s in world.shops[player] if not s.locked and s.region.name != "Red Shield Shop" and s.region.player == player], 5): for shop in random.sample([s for s in world.shops[player] if not s.locked and s.region.player == player], 5):
shop.custom = True shop.custom = True
shop.locked = True shop.locked = True
if retro_bow: if retro_bow:
@@ -1191,10 +1191,10 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt
thisbottle = random.choice(diff.bottles) thisbottle = random.choice(diff.bottles)
pool.append(thisbottle) pool.append(thisbottle)
if want_progressives(): # if want_progressives():
pool.extend(diff.progressiveshield) # pool.extend(diff.progressiveshield)
else: # else:
pool.extend(diff.basicshield) # pool.extend(diff.basicshield)
if want_progressives(): if want_progressives():
pool.extend(diff.progressivearmor) pool.extend(diff.progressivearmor)

View File

@@ -97,8 +97,8 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'Bow!\nJoin the archer class
'Progressive Shield': (True, False, None, 0x5F, 50, 'Shield!\nA better shield for your time!', 'and the new shield', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'a shield'), 'Progressive Shield': (True, False, None, 0x5F, 50, 'Shield!\nA better shield for your time!', 'and the new shield', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'a shield'),
'Bug Catching Net': (True, False, None, 0x21, 50, 'Bug Net!\nCatch all manner\nof things!', 'and the bee catcher', 'the bug-catching kid', 'stick web for sale', 'fungus for butterflies', 'wrong boy catches bees again', 'the Bug Net'), 'Bug Catching Net': (True, False, None, 0x21, 50, 'Bug Net!\nCatch all manner\nof things!', 'and the bee catcher', 'the bug-catching kid', 'stick web for sale', 'fungus for butterflies', 'wrong boy catches bees again', 'the Bug Net'),
'Cane of Byrna': (True, False, None, 0x18, 50, 'Cane of Byrna!\nSwirly protection!', 'and the bad cane', 'the spark-making kid', 'spark stick for sale', 'spark-stick for trade', 'cane boy encircles again', 'the Blue Cane'), 'Cane of Byrna': (True, False, None, 0x18, 50, 'Cane of Byrna!\nSwirly protection!', 'and the bad cane', 'the spark-making kid', 'spark stick for sale', 'spark-stick for trade', 'cane boy encircles again', 'the Blue Cane'),
'Boss Heart Container': (False, True, None, 0x3E, 40, 'Heart Container!\nHealth Increased!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart container'), 'Boss Heart Container': (False, True, None, 0x3E, 40, 'Heart Container!\nHealth Increased!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart'),
'Sanctuary Heart Container': (False, True, None, 0x3F, 50, 'Heart Container!\nHealth Increased!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart container'), 'Sanctuary Heart Container': (False, True, None, 0x3F, 50, 'Heart Container!\nHealth Increased!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart'),
'Piece of Heart': (False, False, None, 0x17, 10, 'Heart Piece!\nOne step closer\nto more health!', 'and the broken heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart piece'), 'Piece of Heart': (False, False, None, 0x17, 10, 'Heart Piece!\nOne step closer\nto more health!', 'and the broken heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart piece'),
'Rupee (1)': (False, False, None, 0x34, 0, 'Rupees!\nJust pocket\nchange.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a green rupee'), 'Rupee (1)': (False, False, None, 0x34, 0, 'Rupees!\nJust pocket\nchange.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a green rupee'),
'Rupees (5)': (False, False, None, 0x35, 2, 'Rupees!\nJust pocket\nchange.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a blue rupee'), 'Rupees (5)': (False, False, None, 0x35, 2, 'Rupees!\nJust pocket\nchange.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a blue rupee'),
@@ -172,10 +172,9 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'Bow!\nJoin the archer class
'Red Potion': (False, False, None, 0x2E, 150, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a red potion'), 'Red Potion': (False, False, None, 0x2E, 150, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a red potion'),
'Green Potion': (False, False, None, 0x2F, 60, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a green potion'), 'Green Potion': (False, False, None, 0x2F, 60, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a green potion'),
'Blue Potion': (False, False, None, 0x30, 160, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a blue potion'), 'Blue Potion': (False, False, None, 0x30, 160, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a blue potion'),
'Orange Potion': (False, False, None, 0x66, 1000, 'Energizing orange goop!', 'and the orange goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has orange goo again', 'an orange potion'),
'Bee': (False, False, None, 0x0E, 10, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a bee'), 'Bee': (False, False, None, 0x0E, 10, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a bee'),
'Good Bee': (False, False, None, 0xD6, 10, 'I will sting your foes a lot', 'and the cold buddy', 'the beekeeper kid', 'cold insect for sale', 'shroom pollenation', 'bottle boy has cold bee again', 'a good bee'), 'Good Bee': (False, False, None, 0xD6, 10, 'I will sting your foes a lot', 'and the cold buddy', 'the beekeeper kid', 'cold insect for sale', 'shroom pollenation', 'bottle boy has cold bee again', 'a good bee'),
'Small Heart': (False, False, None, 0x42, 10, 'Just a little\npiece of love!', 'and the heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a refill heart'), 'Small Heart': (False, False, None, 0x42, 10, 'Just a little\npiece of love!', 'and the heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart'),
'Apples': (False, False, None, 0xD1, 30, 'Just a few pieces of fruit!', 'and the juicy fruit', 'the fruity kid', 'the fruit stand', 'expired fruit', 'bottle boy has fruit again', 'an apple hoard'), 'Apples': (False, False, None, 0xD1, 30, 'Just a few pieces of fruit!', 'and the juicy fruit', 'the fruity kid', 'the fruit stand', 'expired fruit', 'bottle boy has fruit again', 'an apple hoard'),
'Fairy': (False, False, None, 0xD2, 50, 'Just a pixie!', 'and the pixie', 'the pixie kid', 'pixie for sale', 'pixie fungus', 'bottle boy has pixie again', 'a pixie'), 'Fairy': (False, False, None, 0xD2, 50, 'Just a pixie!', 'and the pixie', 'the pixie kid', 'pixie for sale', 'pixie fungus', 'bottle boy has pixie again', 'a pixie'),
'Beat Boss': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), 'Beat Boss': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),

21
Main.py
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@@ -336,29 +336,10 @@ def main(args, seed=None, fish=None):
for player in range(1, world.players+1): for player in range(1, world.players+1):
if world.shopsanity[player]: if world.shopsanity[player]:
customize_shops(world, player) customize_shops(world, player)
if not args.skip_money_balance and args.algorithm in ['balanced', 'equitable']: if not args.skip_money_balance and args.algorithm in ['balanced', 'equitable']:
balance_money_progression(world) balance_money_progression(world)
ensure_good_items(world, True) ensure_good_items(world, True)
for player in range(1, world.players+1):
if args.orange_potion and world.difficulty[player] == "normal":
cap_shop = world.get_region('Capacity Upgrade', player).shop
potion = {
'item': "Orange Potion",
'price': 1000,
'max': 0,
'replacement': None,
'replacement_price': 0,
'create_location': False,
'player': 0,
}
if cap_shop.inventory[0] is None:
cap_shop.inventory[0] = potion
else:
cap_shop.inventory.insert(1, potion)
if args.print_custom_yaml: if args.print_custom_yaml:
world.settings.record_info(world) world.settings.record_info(world)
world.settings.record_overworld(world) world.settings.record_overworld(world)
@@ -501,7 +482,7 @@ def export_yaml(args, fish):
for player in range(1, world.players + 1): for player in range(1, world.players + 1):
world.difficulty_requirements[player] = difficulties[world.difficulty[player]] world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
set_starting_inventory(world, args) set_starting_inventory(world, args)
world.settings = CustomSettings() world.settings = CustomSettings()

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@@ -1178,7 +1178,7 @@ def create_shops(world, player):
if (world.is_tile_swapped(0x35, player) and region_name == 'Dark Lake Hylia Shop') \ if (world.is_tile_swapped(0x35, player) and region_name == 'Dark Lake Hylia Shop') \
or (not world.is_tile_swapped(0x35, player) and region_name == 'Lake Hylia Shop'): or (not world.is_tile_swapped(0x35, player) and region_name == 'Lake Hylia Shop'):
locked = True locked = True
inventory = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)] inventory = [('Blue Potion', 160), ('Small Heart', 10), ('Bombs (10)', 50)]
custom = True custom = True
region = world.get_region(region_name, player) region = world.get_region(region_name, player)
shop = Shop(region, room_id, type, shopkeeper, custom, locked, sram) shop = Shop(region, room_id, type, shopkeeper, custom, locked, sram)
@@ -1366,11 +1366,11 @@ bonk_table_by_location = {y: x for x, y in bonk_table_by_location_id.items()}
# (room_id, type, shopkeeper, custom, locked, [items]) # (room_id, type, shopkeeper, custom, locked, [items])
# item = (item, price, max=0, replacement=None, replacement_price=0) # item = (item, price, max=0, replacement=None, replacement_price=0)
_basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)] _basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)]
_dark_world_shop_defaults = [('Red Potion', 150), ('Blue Shield', 50), ('Bombs (10)', 50)] _dark_world_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)]
shop_table = { shop_table = {
'Dark Death Mountain Shop': (0x0112, ShopType.Shop, 0xC1, False, False, _basic_shop_defaults, 0), 'Dark Death Mountain Shop': (0x0112, ShopType.Shop, 0xC1, False, False, _basic_shop_defaults, 0),
'Red Shield Shop': (0x0110, ShopType.Shop, 0xC1, False, False, 'Red Shield Shop': (0x0110, ShopType.Shop, 0xC1, False, False,
[('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)], 3), [('Bombs (10)', 50), ('Bee', 10), ('Arrows (10)', 30)], 3),
'Dark Lake Hylia Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 6), 'Dark Lake Hylia Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 6),
'Dark Lumberjack Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 9), 'Dark Lumberjack Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 9),
'Village of Outcasts Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 12), 'Village of Outcasts Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 12),

38
Rom.py
View File

@@ -85,7 +85,7 @@ from Utils import int16_as_bytes, int32_as_bytes, local_path, snes_to_pc
from Versions import DRVersion, GKVersion, ORVersion from Versions import DRVersion, GKVersion, ORVersion
JAP10HASH = '03a63945398191337e896e5771f77173' JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '94ff6d50db131aabe6b086e783709004' RANDOMIZERBASEHASH = '13a0b87bf037dbc378073f6b5b97d297'
class JsonRom(object): class JsonRom(object):
@@ -737,8 +737,8 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
dr_flags = DROptions.NoOptions dr_flags = DROptions.NoOptions
if world.mirrorscroll[player] or world.doorShuffle[player] != 'vanilla': if world.mirrorscroll[player] or world.doorShuffle[player] != 'vanilla':
dr_flags |= DROptions.Town_Portal dr_flags |= DROptions.Town_Portal
if world.doorShuffle[player] == 'vanilla': # if world.doorShuffle[player] == 'vanilla':
dr_flags |= DROptions.Eternal_Mini_Bosses # dr_flags |= DROptions.Eternal_Mini_Bosses
if world.doorShuffle[player] not in ['vanilla', 'basic']: if world.doorShuffle[player] not in ['vanilla', 'basic']:
dr_flags |= DROptions.Map_Info dr_flags |= DROptions.Map_Info
if ((world.collection_rate[player] or world.goal[player] == 'completionist') if ((world.collection_rate[player] or world.goal[player] == 'completionist')
@@ -948,7 +948,7 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
rom.write_byte(cr_pc+0x1e, 0xEE) # slash rom.write_byte(cr_pc+0x1e, 0xEE) # slash
rom.write_byte(cr_pc+0x1f, thousands_bot) rom.write_byte(cr_pc+0x1f, thousands_bot)
# modify stat config # modify stat config
stat_address = 0xA39895 stat_address = 0x2398B0
stat_pc = snes_to_pc(stat_address) stat_pc = snes_to_pc(stat_address)
rom.write_byte(stat_pc, 0xa9) # change to pos 21 (from b1) rom.write_byte(stat_pc, 0xa9) # change to pos 21 (from b1)
rom.write_byte(stat_pc+2, 0xc0) # change to 12 bits (from a0) rom.write_byte(stat_pc+2, 0xc0) # change to 12 bits (from a0)
@@ -1450,7 +1450,7 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
"bee": 0x10, "bee": 0x10,
"somaria": 0x11, "somaria": 0x11,
"byrna": 0x12, "byrna": 0x12,
"none": 0x7F, "none": 0xFF,
} }
rom.write_byte(0x18002E, ganon_item_byte[world.ganon_item[player]]) rom.write_byte(0x18002E, ganon_item_byte[world.ganon_item[player]])
@@ -2021,15 +2021,7 @@ def write_custom_shops(rom, world, player):
if world.shopsanity[player] or shop.type == ShopType.TakeAny: if world.shopsanity[player] or shop.type == ShopType.TakeAny:
rom.write_byte(0x186E40 + shop.sram_address + index, 1) rom.write_byte(0x186E40 + shop.sram_address + index, 1)
if world.shopsanity[player] and shop.region.name in shop_to_location_table: if world.shopsanity[player] and shop.region.name in shop_to_location_table:
if shop.region.name == "Capacity Upgrade" and shop.item_count == 3: loc_item = world.get_location(shop_to_location_table[shop.region.name][index], player).item
if index == 1:
loc_item = ItemFactory(item['item'], player)
else:
if index == 2:
index = 1
loc_item = world.get_location(shop_to_location_table[shop.region.name][index], player).item
else:
loc_item = world.get_location(shop_to_location_table[shop.region.name][index], player).item
elif world.shopsanity[player] and shop.region.name in retro_shops: elif world.shopsanity[player] and shop.region.name in retro_shops:
loc_item = world.get_location(retro_shops[shop.region.name][index], player).item loc_item = world.get_location(retro_shops[shop.region.name][index], player).item
else: else:
@@ -2045,7 +2037,7 @@ def write_custom_shops(rom, world, player):
replace_price = int16_as_bytes(item['replacement_price']) replace_price = int16_as_bytes(item['replacement_price'])
item_max = item['max'] item_max = item['max']
item_player = 0 if item['player'] == player else item['player'] item_player = 0 if item['player'] == player else item['player']
item_data = [shop_id, item_id] + price + [item_max, replace] + replace_price + [item_player] item_data = [shop_id, item_id] + price + [item_max, replace] + replace_price + [item_player]
items_data.extend(item_data) items_data.extend(item_data)
rom.write_bytes(0x184800, shop_data) rom.write_bytes(0x184800, shop_data)
@@ -2920,7 +2912,7 @@ def write_strings(rom, world, player, team, is_mystery=False):
tt['sign_ganon'] = 'Ganon only respects those who have done everything.' tt['sign_ganon'] = 'Ganon only respects those who have done everything.'
tt['ganon_fall_in'] = Ganon1_texts[random.randint(0, len(Ganon1_texts) - 1)] tt['ganon_fall_in'] = Ganon1_texts[random.randint(0, len(Ganon1_texts) - 1)]
tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!' tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI cannot die!' tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'
def get_custom_goal_text(type): def get_custom_goal_text(type):
goal_text = world.custom_goals[player][type]['goaltext'] goal_text = world.custom_goals[player][type]['goaltext']
@@ -2939,13 +2931,7 @@ def write_strings(rom, world, player, team, is_mystery=False):
if world.custom_goals[player]['murahgoal'] and 'goaltext' in world.custom_goals[player]['murahgoal']: if world.custom_goals[player]['murahgoal'] and 'goaltext' in world.custom_goals[player]['murahgoal']:
tt['murahdahla'] = get_custom_goal_text('murahgoal') tt['murahdahla'] = get_custom_goal_text('murahgoal')
tavern_texts = random.sample(TavernMan_texts, 5) tt['kakariko_tavern_fisherman'] = TavernMan_texts[random.randint(0, len(TavernMan_texts) - 1)]
tt['tavern_old_man_awake'] = tavern_texts.pop()
tt['tavern_old_man_unactivated_flute'] = tavern_texts.pop()
tt['tavern_old_man_know_tree_unactivated_flute'] = tavern_texts.pop()
tt['tavern_old_man_have_flute'] = tavern_texts.pop()
tt['kakariko_tavern_fisherman'] = tavern_texts.pop()
pedestalitem = world.get_location('Master Sword Pedestal', player).item pedestalitem = world.get_location('Master Sword Pedestal', player).item
pedestal_text = 'Some Hot Air' if pedestalitem is None else hint_text(pedestalitem, True) if pedestalitem.pedestal_hint_text is not None else 'Unknown Item' pedestal_text = 'Some Hot Air' if pedestalitem is None else hint_text(pedestalitem, True) if pedestalitem.pedestal_hint_text is not None else 'Unknown Item'
@@ -3067,9 +3053,9 @@ def text_for_item(item, world, player, team):
def init_open_mode_sram(rom): def init_open_mode_sram(rom):
rom.initial_sram.pre_open_castle_gate() rom.initial_sram.pre_open_castle_gate()
rom.initial_sram.set_progress_indicator(0x02) rom.initial_sram.set_progress_indicator(0x00)
rom.initial_sram.set_progress_flags(0x14) rom.initial_sram.set_progress_flags(0x04)
rom.initial_sram.set_starting_entrance(0x01) rom.initial_sram.set_starting_entrance(0x00)
def init_standard_mode_sram(rom): def init_standard_mode_sram(rom):
rom.initial_sram.set_progress_indicator(0x00) rom.initial_sram.set_progress_indicator(0x00)

201
Text.py
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@@ -50,18 +50,18 @@ Uncle_texts = [
"Don't worry.\nI got this\ncovered.", "Don't worry.\nI got this\ncovered.",
"Race you to\nthe castle!", "Race you to\nthe castle!",
"\n Hi", "\n Hi",
"I'm just going\nout for a\npack of smokes.", "I'M JUST GOING\nOUT FOR A\nPACK OF SMOKES",
"It's dangerous\nto go alone.\nSee ya!", "It's dangerous\nto go alone.\nSee ya!",
"Are you a bad\nenough dude to\nrescue Zelda?", "ARE YOU A BAD\nENOUGH DUDE TO\nRESCUE ZELDA?",
"\n\n I AM ERROR", "\n\n I AM ERROR",
"This seed is\nsub 2 hours,\nguaranteed.", "This seed is\nsub 2 hours,\nguaranteed.",
"The chest is\na secret to\neverybody.", "The chest is\na secret to\neverybody.",
"I'm off to\nfind the\nwind fish.", "I'm off to\nfind the\nwind fish.",
"The shortcut\nto Ganon\nis this way!", "The shortcut\nto Ganon\nis this way!",
"The moon is\ncrashing! Run\nfor your life!", "THE MOON IS\nCRASHING! RUN\nFOR YOUR LIFE!",
"Time to fight\nhe who must\nnot be named.", "Time to fight\nhe who must\nnot be named.",
"Red mail\nis for\ncowards.", "RED MAIL\nIS FOR\nCOWARDS.",
"Hey!\n\nListen!", "HEY!\n\nLISTEN!",
"Well\nexcuuuuuse me,\nprincess!", "Well\nexcuuuuuse me,\nprincess!",
"5,000 Rupee\nreward for >\nYou're boned.", "5,000 Rupee\nreward for >\nYou're boned.",
"Welcome to\nStoops Lonk's\nHoose", "Welcome to\nStoops Lonk's\nHoose",
@@ -230,92 +230,97 @@ Ganon1_texts = [
] ]
Ganon_Phase_3_No_Silvers_texts = [ Ganon_Phase_3_No_Silvers_texts = [
"Did you find\nthe arrows\non Planet Zebes?", "Did you find\nthe arrows on\nPlanet Zebes?",
"Did you find\nthe arrows?\nI think not.", "Did you find\nthe arrows?\nI think not.",
"Silver arrows?\nI have never\nheard of them.", "Silver arrows?\nI have never\nheard of them",
"Did you find\nthe arrows on\nThe Moon?", "Did you find\nthe arrows on\nThe Moon?",
"Did you find\nthe arrows\nin /dev/null?", "Did you find\nthe arrows\nIn dev null?",
"I have sold\nthe arrows for\na green big 20.", "I have sold\nthe arrows for\na green big 20",
"Did you find\nthe arrows in\nCount Dracula?", "Did you find\nthe arrows in\nCount Dracula?",
" Error 404\nSilver Arrows\n Not Found", "Error 404\nSilver arrows\nnot found.",
"No arrows\nfor you today.\nSorry.", "No arrows for\nyou today.\nSorry.",
"No arrows?\nCheck your\njunk mail." "No arrows?\nCheck your\njunk mail."
"Did you find\nthe arrows\nin Jabu's belly?", "Did you find\nthe arrows in\nJabu's belly?",
"Silver is not\nan appropriate\narrow material.", "Silver is not\nan appropriate\narrow material",
"Did you find\nthe arrows\nin nNarnia?", "Did you find\nthe arrows in\nNarnia?",
"Did you find\nthe arrows\nin nKefka's Tower.", "DID YOU FIND\nTHE ARROWS IN\nKEFKA'S TOWER",
"Did you find\nthe arrows\nin nyour Recycle Bin?", "Did you find\nthe arrows in\nyour Recycle Bin?",
"Silver Arrows?\n\nLUL", "Silver Arrows?\n\nLUL",
"\nImagine finding\nthe arrows.", "Imagine\nfinding the\narrows",
"Did you find\nthe arrows\nin scenic Ohio?", "Did you find\nsilvers in\nscenic Ohio?",
"Did you find\nthe arrows\nin •mumblemumble", "Did you find\nthe arrows in\n*mumblemumble*",
"Did you find\nthe arrows\nin the hourglass?", "Did you find\nthe arrows in\nthe hourglass?",
"\nSilver Arrows\nare so main branch.", "Silver Arrows\nare so v30",
"Did you find\nthe arrows\nin World 4-2?", "OH, NO, THEY\nACTUALLY SAID\nSILVER MARROW",
"Did you find\nthe arrows\nin Ghanti's ears?", "SURELY THE\nLEFTMOST TILES\nWILL STAY UP",
"Did you find\nthe arrows in\nWorld 4-2?",
"SILLY HERO,\nSILVER IS FOR\nWEREWOLVES!",
"Did you find\nthe silvers in\nGanti's ears",
] ]
Ganon_Phase_3_No_Weakness_texts = [ Ganon_Phase_3_No_Weakness_texts = [
"\n Error 404\nWeakness Not Found", "Error 404\nWeakness\nnot found.",
"No weakness\nfor you today.\nSorry.", "No weakness\nfor you today.\nSorry",
"Careful, all\nthat spinning\nmakes me dizzy.", "Careful, all\nthat spinning\nmakes me dizzy",
"Are you ready\nto spin\nto win?", "Are you ready\nTo spin\nTo win?",
"\n Spin To Win!\n", "\nSpin To Win!\n",
"Surely the\nleftmost tiles\nwill stay up!", "SURELY THE\nLEFTMOST TILES\nWILL STAY UP",
"You spin me\nright round\nlike a record.", "You Spin Me\nRight Round\nLike A Record",
"Oh, no, they\nactually said\nsilver •marrow•.", "SILLY HERO,\nSILVER IS FOR\nWEREWOLVES!",
"Silly hero,\nsilver is for\nwerewolves!",
] ]
TavernMan_texts = [ TavernMan_texts = [
"What do you call a blind dinosaur?\n\nA doyouthink-\nhesaurus.", "What do you\ncall a blind\ndinosaur?\na doyouthink-\nhesaurus.",
"What do ducks like to eat?\n\nQuackers!", "A blind man\nwalks into\na bar.\nAnd a table.\nAnd a chair.",
"How do you set up a party in space?\n\nYou planet!", "What do ducks\nlike to eat?\n\nQuackers!",
"I'm glad I know sign language.\nIt's pretty handy.", "How do you\nset up a party\nin space?\n\nYou planet!",
"What did Zelda say to Link at a secure door?\n\nTriforce!", "I'm glad I\nknow sign\nlanguage.\nIt's pretty\nhandy.",
"I am on a seafood diet.\n\nEvery time I see food, I eat it.", "What did Zelda\nsay to Link at\na secure door?\n\nTRIFORCE!",
"I've decided to sell my vacuum.\n\nIt was just gathering dust.", "I am on a\nseafood diet.\n\nEvery time\nI see food,\nI eat it.",
"What's the best time to go to the dentist?\n\nTooth-hurtie!", "I've decided\nto sell my\nvacuum.\nIt was just\ngathering\ndust.",
"Why can't a bike stand on its own?\n\nIt's two-tired!", "What's the best\ntime to go to\nthe dentist?\n\nTooth-hurtie!",
"If you haven't found Quake yet…\n\nit's not your fault.", "Why can't a\nbike stand on\nits own?\n\nIt's two-tired!",
"Why is Peter Pan always flying?\n\nBecause he Neverlands!", "If you haven't\nfound Quake\nyet…\nit's not your\nfault.",
"I once told a joke to Armos.\n\nBut he remained stone-faced!", "Why is Peter\nPan always\nflying?\nBecause he\nNeverlands!",
"Lanmola was late to our dinner party.\n\nHe just came for the desert", "I once told a\njoke to Armos.\n\nBut he\nremained\nstone-faced!",
"Moldorm is such a prankster.\n\nAnd I fall for it every time!", "Lanmola was\nlate to our\ndinner party.\nHe just came\nfor the desert",
"Helmasaur is throwing a party.\n\nI hope it's a masquerade!", "Moldorm is\nsuch a\nprankster.\nAnd I fall for\nit every time!",
"I'd like to know Arrghus better.\n\nBut he won't come out of his shell!", "Helmasaur is\nthrowing a\nparty.\nI hope it's\na masquerade!",
"Mothula didn't have much fun at the party.\n\nHe's immune to spiked punch!", "I'd like to\nknow Arrghus\nbetter.\nBut he won't\ncome out of\nhis shell!",
"Kholdstare is afraid to go to the circus.\n\nHungry kids thought he was cotton candy!", "Mothula didn't\nhave much fun\nat the party.\nHe's immune to\nspiked punch!",
"I asked who Vitreous' best friends are.\n\nHe said, \"Me, Myself, and Eye!\"", "Don't set me\nup with that\nchick from\nSteve's Town.\n\n\nI'm not\ninterested in\na Blind date!",
"Trinexx can be a hothead or he can be an ice guy. In the end, he's a solid individual!", "Kholdstare is\nafraid to go\nto the circus.\nHungry kids\nthought he was\ncotton candy!",
"Bari thought I had moved out of town.\n\nHe was shocked to see me!", "I asked who\nVitreous' best\nfriends are.\nHe said,\n'Me, Myself,\nand Eye!'",
"Don't argue with a frozen Deadrock.\n\nHe'll never change his position!", "Trinexx can be\na hothead or\nhe can be an\nice guy. In\nthe end, he's\na solid\nindividual!",
"I offered a drink to a self-loathing Ghini.\n\nHe said he didn't like spirits!", "Bari thought I\nhad moved out\nof town.\nHe was shocked\nto see me!",
"I was supposed to meet Gibdo for lunch.\n\nBut he got wrapped up in something!", "I can only get\nWeetabix\naround here.\nI have to go\nto Steve's\nTown for Count\nChocula!",
"Goriya sure has changed in this game.\n\nI hope he comes back around!", "Don't argue\nwith a frozen\nDeadrock.\nHe'll never\nchange his\nposition!",
"Hinox actually wants to be a lawyer.\n\nToo bad he bombed the bar exam!", "I offered a\ndrink to a\nself-loathing\nGhini.\nHe said he\ndidn't like\nspirits!",
"I'm surprised Moblin's tusks are so gross.\n\nHe always has his Trident with him!", "I was supposed\nto meet Gibdo\nfor lunch.\nBut he got\nwrapped up in\nsomething!",
"Don't tell Stalfos I'm here.\n\nHe has a bone to pick with me!", "Goriya sure\nhas changed\nin this game.\nI hope he\ncomes back\naround!",
"I got Wallmaster to help me move furniture.\n\nHe was really handy!", "Hinox actually\nwants to be a\nlawyer.\nToo bad he\nbombed the\nBar exam!",
"Wizzrobe was just here.\n\nHe always vanishes right before we get the check!", "I'm surprised\nMoblin's tusks\nare so gross.\nHe always has\nhis Trident\nwith him!",
"I shouldn't have picked up Zora's tab.\n\nThat guy drinks like a fish!", "Don't tell\nStalfos I'm\nhere.\nHe has a bone\nto pick with\nme!",
"I was sharing a drink with Poe.\n\nFor no reason, he left in a heartbeat!", "I got\nWallmaster to\nhelp me move\nfurniture.\nHe was really\nhandy!",
"Don't trust horsemen on Death Mountain.\n\nThey're Lynel the time!", "Wizzrobe was\njust here.\nHe always\nvanishes right\nbefore we get\nthe check!",
"Today's special is battered bat.\n\nGot slapped for offering a lady a Keese!", "I shouldn't\nhave picked up\nZora's tab.\nThat guy\ndrinks like\na fish!",
"Don't walk under propellered pineapples.\n\nYou may end up wearing a pee hat!", "I was sharing\na drink with\nPoe.\nFor no reason,\nhe left in a\nheartbeat!",
"My girlfriend burrowed under the sand.\n\nSo I decided to Leever!", "Don't trust\nhorsemen on\nDeath Mountain.\nThey're Lynel\nthe time!",
"Geldman wants to be a Broadway star.\n\nHe's always practicing Jazz Hands!", "Today's\nspecial is\nbattered bat.\nGot slapped\nfor offering a\nlady a Keese!",
"Octoballoon must be mad at me.\n\nHe blows up at the sight of me!", "Don't walk\nunder\npropellered\npineapples.\nYou may end up\nwearing\na pee hat!",
"Toppo is a total pothead.\n\nHe hates it when you take away his grass", "My girlfriend\nburrowed under\nthe sand.\nSo I decided\nto Leever!",
"I lost my shield by that house.\n\nWhy did they put up a Pikit fence?!", "Geldman wants\nto be a\nBroadway star.\nHe's always\npracticing\nJazz Hands!",
"Know that fox in Steve's Town?\n\nHe'll Pikku pockets if you aren't careful", "Octoballoon\nmust be mad\nat me.\nHe blows up\nat the sight\nof me!",
"Dash through Dark World bushes.\n\nYou'll see Ganon is tryin to Stal you!", "Toppo is a\ntotal pothead.\n\nHe hates it\nwhen you take\naway his grass",
"Eyegore!\n\nYou gore!\n\nWe all gore those jerks with arrows!", "I lost my\nshield by\nthat house.\nWhy did they\nput up a\nPikit fence?!",
"I like my whiskey neat.\n\nSome prefer it Octoroks!", "Know that fox\nin Steve's\nTown?\nHe'll Pikku\npockets if you\naren't careful",
"I consoled Freezor over a cup of coffee.\n\nHis problems just seemed to melt away!", "Dash through\nDark World\nbushes.\nYou'll see\nGanon is tryin\nto Stal you!",
"Magic droplets of water don't shut up.\n\nThey just Kyameron!", "Eyegore!\n\nYou gore!\nWe all gore\nthose jerks\nwith arrows!",
"I bought hot wings for Sluggula.\n\nThey gave him explosive diarrhea!", "I like my\nwhiskey neat.\n\nSome prefer it\nOctoroks!",
"Hardhat Beatle won't Let It Be?\n\nTell it to Get Back or give it a Ticket to Ride down a hole!", "I consoled\nFreezor over a\ncup of coffee.\nHis problems\njust seemed to\nmelt away!",
"Magic droplets\nof water don't\nshut up.\nThey just\nKyameron!",
"I bought hot\nwings for\nSluggula.\nThey gave him\nexplosive\ndiarrhea!",
"Hardhat Beetle\nwon't\nLet It Be?\nTell it to Get\nBack or give\nit a Ticket to\nRide down\na hole!",
] ]
junk_texts = [ junk_texts = [
@@ -344,15 +349,16 @@ junk_texts = [
] ]
KingsReturn_texts = [ KingsReturn_texts = [
"Who is this even", 'Who is this even',
'When did he get here', 'When did he get here',
'The Harem'
] * 2 + [ ] * 2 + [
"The Return of the King", "the return of the king",
"Fellowship of the Ring", "fellowship of the ring",
"The Two Towers", "the two towers",
] ]
Sanctuary_texts = [ Sanctuary_texts = [
"a priest's love" 'A Priest\'s love'
] * 2 + [ ] * 2 + [
"the loyal priest", "the loyal priest",
"read a book", "read a book",
@@ -482,7 +488,7 @@ class Credits(object):
], ],
'pedestal': [ 'pedestal': [
SceneSmallCreditLine(19, 'and the master sword'), SceneSmallCreditLine(19, 'and the master sword'),
SceneSmallAltCreditLine(21, 'sleeps again'), SceneSmallAltCreditLine(21, 'sleeps again···'),
SceneLargeCreditLine(23, 'Forever!'), SceneLargeCreditLine(23, 'Forever!'),
], ],
} }
@@ -826,8 +832,6 @@ class CharTextMapper(object):
class RawMBTextMapper(CharTextMapper): class RawMBTextMapper(CharTextMapper):
char_map = {' ': 0xFF, char_map = {' ': 0xFF,
'/': 0x97,
'': 0x98,
'': 0x99, # Cursor '': 0x99, # Cursor
'': 0xC4, '': 0xC4,
'': 0xC5, '': 0xC5,
@@ -1311,8 +1315,7 @@ class GoldCreditMapper(CharTextMapper):
class GreenCreditMapper(CharTextMapper): class GreenCreditMapper(CharTextMapper):
char_map = {' ': 0x9F, char_map = {' ': 0x9F,
'': 0xFD, '.': 0x52,
'.': 0xFE,
'·': 0x52} '·': 0x52}
alpha_offset = -0x29 alpha_offset = -0x29
alpha_lower_offset = -0x29 alpha_lower_offset = -0x29
@@ -1562,7 +1565,6 @@ class TextTable(object):
'hylian_text_2', 'hylian_text_2',
'desert_entry_translated', 'desert_entry_translated',
'uncle_dying_sewer', 'uncle_dying_sewer',
'telepathic_intro',
'desert_thief_sitting', 'desert_thief_sitting',
'desert_thief_following', 'desert_thief_following',
'desert_thief_question', 'desert_thief_question',
@@ -1606,7 +1608,7 @@ class TextTable(object):
text['zelda_save_sewers'] = CompressedTextMapper.convert("You saved me!") text['zelda_save_sewers'] = CompressedTextMapper.convert("You saved me!")
text['priest_info'] = CompressedTextMapper.convert("So, I'm the dude that will protect Zelda. Don't worry, I got this covered.") text['priest_info'] = CompressedTextMapper.convert("So, I'm the dude that will protect Zelda. Don't worry, I got this covered.")
text['zelda_sanctuary_before_leave'] = CompressedTextMapper.convert("Be careful!") text['zelda_sanctuary_before_leave'] = CompressedTextMapper.convert("Be careful!")
text['telepathic_intro'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\nHey, come find me and help me!") text['telepathic_intro'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\n\nBring me shields...")
# 20 # 20
text['telepathic_reminder'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\nI'm in the castle basement.") text['telepathic_reminder'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\nI'm in the castle basement.")
text['zelda_go_to_throne'] = CompressedTextMapper.convert("Go north to the throne.") text['zelda_go_to_throne'] = CompressedTextMapper.convert("Go north to the throne.")
@@ -1893,13 +1895,13 @@ class TextTable(object):
+ "{PAUSE3}\n A Link to the Past" + "{PAUSE3}\n A Link to the Past"
+ "{PAUSE3}\n Randomizer" + "{PAUSE3}\n Randomizer"
+ "{PAUSE3}\n\n\n" + "{PAUSE3}\n\n\n"
+ "{PAUSE3}\nAfter mostly disregarding what happened in the first two games," + "{PAUSE3}\nAfter mostly disregarding and abandoning all sense of reason,"
+ "{PAUSE3}\nLink awakens to his uncle leaving the house." + "{PAUSE3}\nLink awakens to find a hungry pikit."
+ "{PAUSE3}\nHe just runs out the door, into the rainy night." + "{PAUSE3}\n\nHe must go look for shields, out in the rainy night."
+ "{PAUSE3} {CHANGEPIC}\nGanon has moved around all the items in Hyrule." + "{PAUSE3} {CHANGEPIC}\n\nGanon has hidden all the items inside shields."
+ "{PAUSE7}\nYou will have to find all the items necessary to beat Ganon." + "{PAUSE7}\n\nYou will have to collect the shields to feed your pikit."
+ "{PAUSE7}\nThis is your chance to be a hero." + "{PAUSE7}\n\nThis is your chance to be a hero.\n"
+ "{PAUSE3} {CHANGEPIC}\nYou must get the 7 crystals to beat Ganon." + "{PAUSE3} {CHANGEPIC}\nYou must keep your pikit well-fed.\n\n"
+ "{PAUSE9} {CHANGEPIC}", False) + "{PAUSE9} {CHANGEPIC}", False)
text['intro_throne_room'] = CompressedTextMapper.convert("{IBOX}\nLook at this Stalfos on the throne.", False) text['intro_throne_room'] = CompressedTextMapper.convert("{IBOX}\nLook at this Stalfos on the throne.", False)
text['intro_zelda_cell'] = CompressedTextMapper.convert("{IBOX}\nIt is your time to shine!", False) text['intro_zelda_cell'] = CompressedTextMapper.convert("{IBOX}\nIt is your time to shine!", False)
@@ -2054,5 +2056,6 @@ class TextTable(object):
text['ganon_phase_3_silvers'] = CompressedTextMapper.convert("Oh no! Silver! My one true weakness!") text['ganon_phase_3_silvers'] = CompressedTextMapper.convert("Oh no! Silver! My one true weakness!")
text['murahdahla'] = CompressedTextMapper.convert("Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n{PAUSE3}\n… … …\nWait! You can see me? I knew I should have\nhidden in a hollow tree.") text['murahdahla'] = CompressedTextMapper.convert("Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n{PAUSE3}\n… … …\nWait! You can see me? I knew I should have\nhidden in a hollow tree.")
text['mastersword_pedestal_goal'] = CompressedTextMapper.convert("To claim thy reward, you must present all 3 Pendants of Virtue.") text['mastersword_pedestal_goal'] = CompressedTextMapper.convert("To claim thy reward, you must present all 3 Pendants of Virtue.")
text['already_have_shield'] = CompressedTextMapper.convert("You can't carry another shield...\nCome back later.")
text['end_pad_data'] = bytearray([0xfb]) text['end_pad_data'] = bytearray([0xfb])
text['terminator'] = bytearray([0xFF, 0xFF]) text['terminator'] = bytearray([0xFF, 0xFF])

Binary file not shown.

View File

@@ -759,10 +759,6 @@
"type": "str", "type": "str",
"help": "suppress" "help": "suppress"
}, },
"orange_potion": {
"action": "store_true",
"help": "suppress"
},
"settingsonload": { "settingsonload": {
"choices": [ "choices": [
"default", "default",

View File

@@ -1998,7 +1998,7 @@ def init_vanilla_sprites():
create_sprite(0x0103, EnemySprite.Drunkard, 0x00, 0, 0x06, 0x15) create_sprite(0x0103, EnemySprite.Drunkard, 0x00, 0, 0x06, 0x15)
create_sprite(0x0103, EnemySprite.AdultNpc, 0x00, 0, 0x0a, 0x1b) create_sprite(0x0103, EnemySprite.AdultNpc, 0x00, 0, 0x0a, 0x1b)
create_sprite(0x0103, EnemySprite.Innkeeper, 0x00, 0, 0x17, 0x17) create_sprite(0x0103, EnemySprite.Innkeeper, 0x00, 0, 0x17, 0x17)
create_sprite(0x0104, EnemySprite.UnclePriest, 0x00, 0, 0x1a, 0x17) create_sprite(0x0104, EnemySprite.Pikit, 0x00, 0, 0x1a, 0x18, never_drop=True, fix=True)
create_sprite(0x0105, EnemySprite.Wiseman, 0x00, 0, 0x07, 0x18) create_sprite(0x0105, EnemySprite.Wiseman, 0x00, 0, 0x07, 0x18)
create_sprite(0x0106, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x1b) create_sprite(0x0106, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x1b)
create_sprite(0x0107, EnemySprite.BonkItem, 0x00, 0, 0x03, 0x15) create_sprite(0x0107, EnemySprite.BonkItem, 0x00, 0, 0x03, 0x15)

View File

@@ -456,7 +456,7 @@ vanilla_sheets = [
(0x47, 0x49, 0x2B, 0x2D), (0x46, 0x49, 0x1C, 0x52), (0x00, 0x49, 0x1C, 0x52), (0x5D, 0x49, 0x00, 0x52), (0x47, 0x49, 0x2B, 0x2D), (0x46, 0x49, 0x1C, 0x52), (0x00, 0x49, 0x1C, 0x52), (0x5D, 0x49, 0x00, 0x52),
(0x46, 0x49, 0x13, 0x52), (0x4B, 0x4D, 0x4A, 0x5A), (0x47, 0x49, 0x1C, 0x52), (0x4B, 0x4D, 0x39, 0x36), (0x46, 0x49, 0x13, 0x52), (0x4B, 0x4D, 0x4A, 0x5A), (0x47, 0x49, 0x1C, 0x52), (0x4B, 0x4D, 0x39, 0x36),
(0x1F, 0x2C, 0x2E, 0x52), (0x1F, 0x2C, 0x2E, 0x1D), (0x2F, 0x2C, 0x2E, 0x52), (0x2F, 0x2C, 0x2E, 0x31), (0x1F, 0x2C, 0x2E, 0x52), (0x1F, 0x2C, 0x2E, 0x1D), (0x2F, 0x2C, 0x2E, 0x52), (0x2F, 0x2C, 0x2E, 0x31),
(0x1F, 0x1E, 0x30, 0x52), (0x51, 0x49, 0x13, 0x00), (0x4F, 0x49, 0x13, 0x50), (0x4F, 0x4D, 0x4A, 0x50), (0x1F, 0x1E, 0x30, 0x52), (0x51, 0x49, 0x13, 0x1B), (0x4F, 0x49, 0x13, 0x50), (0x4F, 0x4D, 0x4A, 0x50),
(0x4B, 0x49, 0x4C, 0x2B), (0x1F, 0x20, 0x22, 0x53), (0x55, 0x3D, 0x42, 0x43), (0x1F, 0x1E, 0x23, 0x52), (0x4B, 0x49, 0x4C, 0x2B), (0x1F, 0x20, 0x22, 0x53), (0x55, 0x3D, 0x42, 0x43), (0x1F, 0x1E, 0x23, 0x52),
(0x1F, 0x1E, 0x39, 0x3A), (0x1F, 0x1E, 0x3A, 0x3E), (0x1F, 0x1E, 0x3C, 0x3D), (0x40, 0x1E, 0x27, 0x3F), (0x1F, 0x1E, 0x39, 0x3A), (0x1F, 0x1E, 0x3A, 0x3E), (0x1F, 0x1E, 0x3C, 0x3D), (0x40, 0x1E, 0x27, 0x3F),
@@ -566,7 +566,7 @@ def setup_required_dungeon_groups(sheets, data_tables):
sheets[did(5)].add_sprite_to_sheet([75, 77, 74, 90], {0xf3, 0xff, 0x109, 0x10e, 0x10f, 0x110, 0x111, 0x112, sheets[did(5)].add_sprite_to_sheet([75, 77, 74, 90], {0xf3, 0xff, 0x109, 0x10e, 0x10f, 0x110, 0x111, 0x112,
0x11a, 0x11c, 0x11f, 0x122}) 0x11a, 0x11c, 0x11f, 0x122})
sheets[did(7)].add_sprite_to_sheet([75, 77, 57, 54], {0x8, 0x2c, 0x114, 0x115, 0x116}) # big fairies sheets[did(7)].add_sprite_to_sheet([75, 77, 57, 54], {0x8, 0x2c, 0x114, 0x115, 0x116}) # big fairies
sheets[did(13)].add_sprite_to_sheet([81, None, None, None], {0x55, 0x102, 0x104}) # uncle, sick kid sheets[did(13)].add_sprite_to_sheet([81, None, None, 27], {0x55, 0x102, 0x104}) # uncle, sick kid
sheets[did(14)].add_sprite_to_sheet([71, 73, 76, 80], {0x12, 0x105, 0x10a}) # wisemen sheets[did(14)].add_sprite_to_sheet([71, 73, 76, 80], {0x12, 0x105, 0x10a}) # wisemen
sheets[did(15)].add_sprite_to_sheet([79, 77, 74, 80], {0xf4, 0xf5, 0x101, 0x103, 0x106, 0x118, 0x119}) # more npcs sheets[did(15)].add_sprite_to_sheet([79, 77, 74, 80], {0xf4, 0xf5, 0x101, 0x103, 0x106, 0x118, 0x119}) # more npcs
sheets[did(18)].add_sprite_to_sheet([85, 61, 66, 67], {0x20, 0x30}) # aga alter, aga1 sheets[did(18)].add_sprite_to_sheet([85, 61, 66, 67], {0x20, 0x30}) # aga alter, aga1