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4 Commits
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b72a04511b
| Author | SHA1 | Date | |
|---|---|---|---|
| b72a04511b | |||
| 5beeea2f83 | |||
| df928f0378 | |||
| 1644535557 |
@@ -872,7 +872,7 @@ def set_up_shops(world, player):
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rss.locked = True
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cap_shop = world.get_region('Capacity Upgrade', player).shop
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cap_shop.inventory[1] = None # remove arrow capacity upgrades in retro
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for shop in random.sample([s for s in world.shops[player] if not s.locked and s.region.player == player], 5):
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for shop in random.sample([s for s in world.shops[player] if not s.locked and s.region.name != "Red Shield Shop" and s.region.player == player], 5):
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shop.custom = True
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shop.locked = True
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if retro_bow:
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4
Rom.py
4
Rom.py
@@ -85,7 +85,7 @@ from Utils import int16_as_bytes, int32_as_bytes, local_path, snes_to_pc
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from Versions import DRVersion, GKVersion, ORVersion
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'cd81a8bfc1d67c6a13fe806c7f35a15f'
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RANDOMIZERBASEHASH = 'abaa7ce289fd18e0ab898f2ca1263db1'
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class JsonRom(object):
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@@ -948,7 +948,7 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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rom.write_byte(cr_pc+0x1e, 0xEE) # slash
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rom.write_byte(cr_pc+0x1f, thousands_bot)
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# modify stat config
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stat_address = 0x23983E
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stat_address = 0xA39895
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stat_pc = snes_to_pc(stat_address)
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rom.write_byte(stat_pc, 0xa9) # change to pos 21 (from b1)
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rom.write_byte(stat_pc+2, 0xc0) # change to 12 bits (from a0)
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33
Text.py
33
Text.py
@@ -376,31 +376,30 @@ Sahasrahla_names = [
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Kakariko_texts = ["{}'s homecoming"]
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Blacksmiths_texts = [
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'frogs for bread',
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'That\'s not a sword',
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'The Rupeesmiths'
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] * 1 + [
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"the dwarven breadsmiths"
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"Frogs for bread",
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"That's not a sword",
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"The rupeesmiths",
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"The dwarven breadsmiths",
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]
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DeathMountain_texts = [
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"the lost old man",
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"gary the old man",
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"Your ad here"
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"The lost old man",
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"Gary the old man",
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"Your ad here",
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]
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LostWoods_texts = [
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'thieves\' stump',
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] * 2 + [
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"the forest thief",
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"dancing pickles",
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"flying crows",
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"Thieves' stump",
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"Thieves' stump",
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"The forest thief",
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"Dancing pickles",
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"Flying crows",
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]
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WishingWell_texts = [
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"venus. queen of faeries",
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"Venus, Queen of Faeries",
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"Venus was her name",
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"I'm your Venus",
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"Yeah, baby, shes got it",
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"Yeah, baby, she's got it",
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"Venus, I'm your fire",
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"Venus, At your desire",
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"Venus, at your desire",
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"Venus Love Chain",
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"Venus Crescent Beam",
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]
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@@ -1870,7 +1869,7 @@ class TextTable(object):
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# 100
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text['dark_sanctuary_no'] = CompressedTextMapper.convert("Then go away!")
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text['dark_sanctuary_hint_1'] = CompressedTextMapper.convert("There is a thief in the desert, he can open creepy chests that follow you. But now that we have that out of the way, Do you like my hair? I've spent eons getting it this way.")
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text['dark_sanctuary_yes'] = CompressedTextMapper.convert("With Crystals 5&6, you can find a great fairy in the pyramid.\n\nFlomp Flomp, Whizzle Whomp")
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text['dark_sanctuary_yes'] = CompressedTextMapper.convert("With crystals 5 and 6, you can find a great fairy in the pyramid.\n\nFlomp Flomp, Whizzle Whomp")
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text['dark_sanctuary_hint_2'] = CompressedTextMapper.convert(
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"All I can say is that my life is pretty plain,\n"
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+ "I like watchin' the puddles gather rain,\n"
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