Pull in OR 0.7.0.1 #2
@@ -1686,13 +1686,13 @@ class Entrance(object):
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self.temp_path = []
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def can_reach(self, state):
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# Destination Pickup OW Only No Ledges Can S&Q Allow Mirror
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multi_step_locations = { 'Pyramid Crack': ('Big Bomb', True, True, False, True),
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'Missing Smith': ('Frog', True, False, True, True),
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'Middle Aged Man': ('Dark Blacksmith Ruins', True, False, True, True),
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'Dark Palace Button':('Kiki', True, False, False, False),
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'Old Man Drop Off': ('Lost Old Man', True, False, False, False),
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'Revealing Light': ('Suspicious Maiden', False, False, False, False)
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# Destination Pickup OW Only No Ledges Can S&Q Allow Mirror
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multi_step_locations = { 'Pyramid Crack': ('Pick Up Big Bomb', True, True, False, True),
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'Missing Smith': ('Get Frog', True, False, True, True),
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'Middle Aged Man': ('Pick Up Purple Chest', True, False, True, True),
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'Dark Palace Button': ('Pick Up Kiki', True, False, False, False),
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'Old Man Drop Off': ('Escort Old Man', True, False, False, False),
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'Revealing Light': ('Maiden Rescued', False, False, False, False)
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}
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if self.name in multi_step_locations:
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@@ -1701,7 +1701,10 @@ class Entrance(object):
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multi_step_loc = multi_step_locations[self.name]
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if world.shuffle_followers[self.player]:
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multi_step_loc = (multi_step_loc[0], self.name == 'Pyramid Crack', multi_step_loc[2], True, True)
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step_location = world.get_location(multi_step_loc[0], self.player)
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step_location = world.find_items(multi_step_loc[0], self.player)
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if len(step_location) == 0:
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return False
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step_location = step_location[0]
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if step_location.can_reach(state) and self.can_reach_thru(state, step_location, multi_step_loc[1], multi_step_loc[2], multi_step_loc[3], multi_step_loc[4]) and self.access_rule(state):
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if not self in state.path:
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path = state.path.get(step_location.parent_region, (step_location.parent_region.name, None))
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