Pull in OR 0.7.0.1 #2
@@ -2116,8 +2116,13 @@ class EnemyTable:
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self.room_map = defaultdict(list)
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self.special_bitmasks = None
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def write_sprite_data_to_rom(self, rom):
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pointer_address = snes_to_pc(0x09D62E)
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def write_sprite_data_to_rom(self, rom, pointer_table):
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ow_data_end = pointer_table['ow_sprites'][0] + pointer_table['ow_sprites'][1]
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if ow_data_end > pointer_table['uw_sprites'][2]:
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# moving pointer table down
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pointer_table['uw_sprites'][2] = ow_data_end
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rom.write_bytes(snes_to_pc(pointer_table['uw_sprites'][3]), int16_as_bytes(ow_data_end & 0xFFFF))
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pointer_address = snes_to_pc(pointer_table['uw_sprites'][2])
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data_pointer = snes_to_pc(0x288000)
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empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
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rom.write_bytes(data_pointer, [0x00, 0xff])
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@@ -29,6 +29,11 @@ class DataTables:
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self.ow_enemy_table = None
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self.pot_secret_table = None
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self.overworld_sprite_sheets = None
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self.pointer_addresses = {
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# table: [data_start, data_size, pointer_table, references]
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'ow_sprites': [ 0x09CB41, None, (0x09C881, 0x09C901, 0x09CA21), None ],
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'uw_sprites': [ 0x09D92E, None, 0x09D62E, 0x09C298 ],
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}
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# associated data
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self.sprite_requirements = None
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@@ -77,13 +82,6 @@ class DataTables:
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# bank 0A uses 372A bytes
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# bank 1F uses 77CE bytes: total is about a bank and a half
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# probably should reuse bank 1F if writing all the rooms out
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for sheet in self.sprite_sheets.values():
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sheet.write_to_rom(rom, snes_to_pc(0x00DB97)) # bank 00, SheetsTable_AA3
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if self.uw_enemy_table.size() > 0x2800:
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raise Exception('Sprite table is too big for current area')
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self.uw_enemy_table.write_sprite_data_to_rom(rom)
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self.uw_enemy_table.check_special_bitmasks_size()
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self.uw_enemy_table.write_special_bitmask_table(rom)
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for area_id, sheet in self.overworld_sprite_sheets.items():
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if area_id in [0x80, 0x81]:
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offset = area_id - 0x80 # 02E575 for special areas?
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@@ -95,7 +93,14 @@ class DataTables:
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# _00FAC1 is LW post-aga
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# _00FB01 is DW
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# _00FA41 is rain state
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for sheet in self.sprite_sheets.values():
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sheet.write_to_rom(rom, snes_to_pc(0x00DB97)) # bank 00, SheetsTable_AA3
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self.write_ow_sprite_data_to_rom(rom)
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if self.uw_enemy_table.size() > 0x2800:
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raise Exception('Sprite table is too big for current area')
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self.uw_enemy_table.write_sprite_data_to_rom(rom, self.pointer_addresses)
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self.uw_enemy_table.check_special_bitmasks_size()
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self.uw_enemy_table.write_special_bitmask_table(rom)
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for sprite, stats in self.enemy_stats.items():
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# write health to rom
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if stats.health is not None:
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@@ -133,13 +138,13 @@ class DataTables:
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def write_ow_sprite_data_to_rom(self, rom):
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# calculate how big this table is going to be?
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# bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
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bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
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self.pointer_addresses['ow_sprites'][1] = bytes
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# ending_byte = 0x09CB3B + bytes
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max_per_state = {0: 0x40, 1: 0x90, 2: 0x8B} # dropped max on state 2 to steal space for a couple extra sprites (Murahdahla, extra tutorial guard)
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max_per_state = {0: 0x40, 1: 0x90, 2: 0x90}
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pointer_address = snes_to_pc(0x09C881)
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# currently borrowed 10 bytes, used 9 (2xMurah + TutorialGuard)
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data_pointer = snes_to_pc(0x09CB38) # was originally 0x09CB41 - stealing space for a couple extra sprites (Murahdahla, extra tutorial guard)
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pointer_address = snes_to_pc(self.pointer_addresses['ow_sprites'][2][0])
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data_pointer = snes_to_pc(self.pointer_addresses['ow_sprites'][0])
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empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
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rom.write_byte(data_pointer, 0xff)
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cached_dark_world = {}
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