description: Example door rando weights overworld_shuffle: vanilla: 0 parallel: 2 full: 2 overworld_terrain: on: 1 off: 1 overworld_crossed: none: 4 polar: 1 grouped: 1 unrestricted: 1 overworld_keepsimilar: on: 1 off: 1 overworld_swap: on: 1 off: 1 whirlpool_shuffle: on: 1 off: 1 flute_shuffle: vanilla: 0 balanced: 1 random: 1 bonk_drops: on: 1 off: 1 door_shuffle: vanilla: 0 basic: 2 partitioned: 1 crossed: 2 intensity: 1: 2 2: 2 3: 4 door_type_mode: original: 2 big: 2 all: 1 chaos: 1 trap_door_mode: vanilla: 0 optional: 1 boss: 0 oneway: 0 key_logic_algorithm: dangerous: 0 partial: 1 strict: 0 decoupledoors: off door_self_loops: on: 1 off: 1 dropshuffle: none: 4 keys: 1 underworld: 1 pottery: none: 8 keys: 1 cave: 1 dungeon: 1 lottery: 1 cavekeys: 1 reduced: 1 clustered: 1 nonempty: 1 shopsanity: on: 1 off: 1 pot_shuffle: on: 1 off: 3 bombbag: on: 1 off: 4 flute_mode: normal: 3 active: 1 bow_mode: progressive: 5 silvers: 5 retro: 1 retro_silvers: 1 entrance_shuffle: none: 15 dungeonssimple: 3 dungeonsfull: 2 simple: 2 restricted: 2 full: 2 lite: 2 lean: 2 swapped: 2 crossed: 3 insanity: 1 open_pyramid: auto: 1 yes: 0 no: 0 shufflelinks: on: 1 off: 1 shuffleganon: on: 1 off: 1 shuffletavern: on: 1 off: 1 overworld_map: # control how the overworld map operates when entrance shuffle is on default: 1 compass: 10 map: 5 world_state: standard: 1 open: 1 inverted: 1 retro: 0 take_any: random: 1 fixed: 3 none: 16 goals: ganon: 2 fast_ganon: 2 dungeons: 1 pedestal: 2 triforce-hunt: 2 trinity: 2 ganonhunt: 2 completionist: 1 triforce_goal_min: 10 triforce_goal_max: 30 triforce_pool_min: 20 triforce_pool_max: 40 triforce_min_difference: 10 triforce_max_difference: 15 algorithm: balanced: 12 vanilla_fill: 1 major_only: 1 dungeon_only: 1 district: 1 restrict_boss_items: none: 1 mapcompass: 1 dungeon: 1 prize_shuffle: none: 1 dungeon: 1 nearby: 1 wild: 1 dungeon_items: standard: 10 mc: 3 mcs: 2 full: 5 mcu: 1 # map, compass, universal smalls # for use when you aren't using the dungeon_items above # map_shuffle: # none: 1 # nearby: 1 # wild: 1 # compass_shuffle: # none: 1 # nearby: 1 # wild: 1 # smallkey_shuffle: # none: 5 # nearby: 1 # wild: 1 # universal: 1 # bigkey_shuffle: # none: 1 # nearby: 1 # wild: 1 dungeon_counters: on: 5 off: 0 default: 5 experimental: on: 1 off: 1 glitches_required: none: 1 owg: 0 no_logic: 0 accessibility: items: 1 locations: 0 none: 0 tower_open: "0": 1 "1": 2 "2": 3 "3": 4 "4": 4 "5": 3 "6": 2 "7": 1 random: 1 ganon_open: "0": 1 "1": 2 "2": 3 "3": 4 "4": 4 "5": 3 "6": 2 "7": 1 random: 1 boss_shuffle: none: 3 simple: 1 full: 1 unique: 1 random: 1 enemy_shuffle: none: 3 shuffled: 2 random: 1 any_enemy_logic: none: 1 allow_drops: 2 allow_all: 3 hints: on: 1 off: 1 weapons: randomized: 5 assured: 3 vanilla: 3 swordless: 1 item_pool: normal: 3 hard: 1 expert: 0 item_functionality: normal: 3 hard: 1 expert: 0 enemy_damage: default: 3 shuffled: 1 random: 0 enemy_health: default: 6 easy: 1 hard: 1 expert: 0 pseudoboots: on: 1 off: 0 startinventory: Pegasus Boots: on rom: sprite: 'Link': 1 random: 0 randomonhit: 0 quickswap: on heartcolor: red: 1 blue: 1 green: 1 yellow: 1 heartbeep: double: 0 normal: 0 half: 0 quarter: 1 off: 0 menuspeed: normal: 1 double: 0 triple: 0 quadruple: 0 instant: 0 half: 0 shuffle_sfx: on: 1 off: 1 shuffle_sfxinstruments: on: 1 off: 1 shuffle_songinstruments: on: 1 off: 1