!add = "clc : adc" !sub = "sec : sbc" ; Free RAM notes ; Normal doors use $FE for scrolling indicator ; Normal doors use $AB to store the trap door indicator ; Spiral doors use $045e to store stair type ; Gfx uses $b1 to for sub-sub-sub-module thing ; Hooks into various routines incsrc drhooks.asm ;Main Code org $278000 ;138000 incsrc normal.asm incsrc spiral.asm incsrc gfx.asm incsrc keydoors.asm incsrc overrides.asm warnpc $279000 ; Data Section org $279000 OffsetTable: dw -8, 8 DRMode: dw 0 DRFlags: dw 0 DRScroll: db 0 ; Vert 0,6,0 Horz 2,0,8 org $279010 CoordIndex: ; Horizontal 1st db 2, 0 ; Coordinate Index $20-$23 OppCoordIndex: db 0, 2 ; Swapped coordinate Index $20-$23 (minor optimization) CameraIndex: ; Horizontal 1st db 0, 6 ; Camera Index $e2-$ea CamQuadIndex: ; Horizontal 1st db 8, 0 ; Camera quadrants $600-$60f ShiftQuadIndex: db 2, 1 ; see ShiftQuad func (relates to $a9,$aa) CamBoundIndex: ; Horizontal 1st db 0, 4 ; Camera Bounds $0618-$61f OppCamBoundIndex: ; Horizontal 1st db 4, 0 ; Camera Bounds $0618-$61f CamBoundBaseLine: ; X camera stuff is 1st column todo Y camera needs more testing dw $007f, $0077 ; Left/Top camera bounds when at edge or layout frozen dw $0007, $000b ; Left/Top camera bounds when not frozen + appropriate low byte $22/$20 (preadj. by #$78/#$6c) dw $00ff, $010b ; Right/Bot camera bounds when not frozen + appropriate low byte $20/$22 dw $017f, $0187 ; Right/Bot camera bound when at edge or layout frozen incsrc doortables.asm