# Patch Notes * 1.5.0 * Logic: Fixed vanilla key logic for GT basement * Enemy Drop: Added "spies" and shadows for hidden enemies when enemy drop shuffled is enabled * Keysanity/Keydrop Menu for DR: * Map is no longer required to see key counts for dungeons if not shuffled. This information is available right away in the menu. * The key counter on the HUD for the current dungeon now accounts for keys from enemies or pots that are from vanilla key locations. * The first number on the HUD represents all keys collected either in that dungeon or elsewhere. * The second number on the HUD is the total keys that can be collected either in that dungeon or elsewhere. * The key counter on inside the Menu is unchanged. (At the bottom near A button items) * The first number in the Menu is the current number of keys in your inventory * The second number is how many keys left to find in chests (not those from pots/enemies unless those item pools are enabled) * Customizer: free_lamp_cone option added. The logic will account for this, and place the lamp without regard to dark rooms. * Customizer: force_enemy option added that makes all enemies the specified type if possible. There are known gfx glitches in the overworld.