# New Features ## In-Room Staircases/Ladders In intensity level 2 and higher the in-floor staircases/ladders that take you between tiles can now be shuffled with any N/S connections. (those that appear to go up one floor are North connection and those that go down are South ones) Big thanks to Catobat for doing all the hard work. ## Experimental Item Counter New item counter modified to show total? # Bug Fixes * 0.3.0.3-u * Disallowed Swamp Lobby in Hyrule Castle in Standard mode * Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage) * Fix for Ice Jelly room when going backward and enemizer is on * Fix for inverted - don't start as a bunny in Dark Sanctuary * Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now. * Fix for In-Room Stairs with Trap Doors * Key logic fix * Fix for door gen re-start * More lenient keys in DR+Retro * 0.3.0.1-u * Problem with lobbies on re-rolls corrected * Potential playthrough problem addressed * 0.3.0.0-u * Generation improvements. Basic >95% success. Crossed >80% success. * Possible increased generation times as certain generation problem tries a partial re-roll # Known Issues * Potential keylocks in multi-entrance dungeons * Incorrect vanilla key logic for Mire